Dev Post EricMusco Posted September 19, 2019 Dev Post Share Posted September 19, 2019 Hey folks, One of the things you may have noticed is that with the Onslaught expansion we are making a number of UI improvements. Some of these are improvements on existing systems, others are completely new interfaces for new systems. Reminder that all of this is still a work in progress so don't focus your feedback too much on visual fidelity and focus on functionality. Also, please avoid gameplay feedback as we are really seeking thoughts about the interface only in this thread. Please share your feedback on deconstruction. The types of feedback we are looking for: Do you understand the purpose of the deconstruction window?Do you know how to use/access deconstruction?Do you understand what you are getting from deconstruction? Those are just some examples, share any thoughts you have! Thanks. -eric Link to comment Share on other sites More sharing options...
DarthBatemanJ Posted September 19, 2019 Share Posted September 19, 2019 Hey folks, One of the things you may have noticed is that with the Onslaught expansion we are making a number of UI improvements. Some of these are improvements on existing systems, others are completely new interfaces for new systems. Reminder that all of this is still a work in progress so don't focus your feedback too much on visual fidelity and focus on functionality. Also, please avoid gameplay feedback as we are really seeking thoughts about the interface only in this thread. Please share your feedback on deconstruction. The types of feedback we are looking for: Do you understand the purpose of the deconstruction window?Do you know how to use/access deconstruction?Do you understand what you are getting from deconstruction? Those are just some examples, share any thoughts you have! Thanks. -eric Purpose: Yes How to use: Yes Getting from: Yes, mostly Sometimes if I'm deconstructing several things at once, the window of what I'm getting takes up more than the screen offers. Perhaps an overall total instead of an itemized list would be appropriate. Another option would be to make it selectable whether it's itemized or just a summary. Link to comment Share on other sites More sharing options...
LordCamTheGreat Posted September 19, 2019 Share Posted September 19, 2019 First comment is really the only one needed imo. UI box showing what you get from too many items scales outside your screen. Link to comment Share on other sites More sharing options...
Hawkebatt Posted September 20, 2019 Share Posted September 20, 2019 Please ITEMIZE the deconstructed items. I don't care where the mats came from. but I would like to see more than scraps from gear as the mats cost 200 scraps a piece. Also where do the MK 11 augmentation components come from? for 1-10 it come from every piece of gear at least one. I have deconstructed hundreds of pieces and only got 3. Link to comment Share on other sites More sharing options...
FlameYOL Posted September 20, 2019 Share Posted September 20, 2019 Yes to all three, the deconstruction UI is easy to get. Link to comment Share on other sites More sharing options...
JattaGin Posted September 20, 2019 Share Posted September 20, 2019 The deconstruction window seems OK to me. The countdown timer was unexpected, but seems like a good idea. Maybe you could make it look a bit more natural within the game? Different background or so. It looks a bit outlandish as it is now. But this is something for the last line in your to do list. Link to comment Share on other sites More sharing options...
Hawkebatt Posted September 24, 2019 Share Posted September 24, 2019 Do you understand the purpose of the deconstruction window? YES Do you know how to use/access deconstruction? YES Do you understand what you are getting from deconstruction? YES we get junk. Before we would get half the mats that would be used to make said item. Plus an augmentation component for making augmentation kits. What we should be getting from the 268 recipe item. Half the mats on a 268 would be ten conquest mats, 10 instance or pvp mats and then the half the mat components. What you get is less than one percent of the cost to buy the mats with Jawa scraps. So we get junk. Link to comment Share on other sites More sharing options...
Rion_Starkiller Posted September 24, 2019 Share Posted September 24, 2019 (edited) ... Deconstruction seems pretty straightforward. The deconstruct countdown is probably unnecessary. I can foresee it getting tiresome after a couple of weeks. Edited September 24, 2019 by Rion_Starkiller Link to comment Share on other sites More sharing options...
FlameYOL Posted September 25, 2019 Share Posted September 25, 2019 Deconstruction seems pretty straightforward. The deconstruct countdown is probably unnecessary. I can foresee it getting tiresome after a couple of weeks. Its actually to prevent us from deconstructing an item we might want. So it has it uses in case we ended up doign an oopsie and trying to deconstruct a piece of our own gear instead of things we wouldn't use/need. Link to comment Share on other sites More sharing options...
Rion_Starkiller Posted September 25, 2019 Share Posted September 25, 2019 I know why it's there, and I can see how useful it will be in the beginning, but like many things in the customizable UI, I would like to turn it off once I grow accustomed to the new XP -- similar to how you can turn off pop ups when destroying things in GC. Link to comment Share on other sites More sharing options...
FlameYOL Posted September 25, 2019 Share Posted September 25, 2019 I know why it's there, and I can see how useful it will be in the beginning, but like many things in the customizable UI, I would like to turn it off once I grow accustomed to the new XP -- similar to how you can turn off pop ups when destroying things in GC. Fair enough, provided the default was to have the cooldown in order to prevent new players from accidentally getting rid of their own gear. Link to comment Share on other sites More sharing options...
Solarmind Posted September 25, 2019 Share Posted September 25, 2019 I'll just leave it here : https://imgur.com/a/MAq5DcB Link to comment Share on other sites More sharing options...
Rion_Starkiller Posted September 25, 2019 Share Posted September 25, 2019 I'll just leave it here : https://imgur.com/a/MAq5DcB That's actually a really good pic you posted. I completely forgot how crowded the deconstruct window is when you fill up all the deconstruct slots. Is there a way to make it wider in the interface editor? I think the window is taller than my screen. Link to comment Share on other sites More sharing options...
MasterRummy Posted September 27, 2019 Share Posted September 27, 2019 Hey folks, One of the things you may have noticed is that with the Onslaught expansion we are making a number of UI improvements. Some of these are improvements on existing systems, others are completely new interfaces for new systems. Reminder that all of this is still a work in progress so don't focus your feedback too much on visual fidelity and focus on functionality. Also, please avoid gameplay feedback as we are really seeking thoughts about the interface only in this thread. Please share your feedback on deconstruction. The types of feedback we are looking for: Do you understand the purpose of the deconstruction window?Do you know how to use/access deconstruction?Do you understand what you are getting from deconstruction? Those are just some examples, share any thoughts you have! Thanks. -eric Is this how we now Reverse Engineer items to gain the newest schematic?!?! Link to comment Share on other sites More sharing options...
TrixxieTriss Posted September 28, 2019 Share Posted September 28, 2019 Please make all the UI match the old style of windows or make the old style match the new UI windows. At the moment they are so different, it feels extremely unprofessional and amateurish like I’m running multiple third party addons, like you would in games like World or Warcraft. I know you guys are better than this. Please don’t release it live or you will get bad feed back from players and I dare say from industry reviewers in the gaming media. You don’t want it to be come a meme like Anthem’s disjointed systems. Link to comment Share on other sites More sharing options...
Tiranea Posted October 9, 2019 Share Posted October 9, 2019 OK, I know you said not to focus too much on visual fidelity, but getting the deconstruction results as what looks like one giant text file on screen right now is a big yikes and makes it hard to keep track of what you got. I think if you deconstruct several things at once a summary of everything you got would be sufficient, you don't need it broken down item by item. I was also a bit confused by how some things broke down - it seems newer pieces of gear give you junk, but I'm a bit mystified as to why things like old level 70 gear seem to break down into rank 1 artifact fragments... Don't really understand the logic behind that. Link to comment Share on other sites More sharing options...
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