Stellarcrusade Posted October 18, 2018 Share Posted October 18, 2018 Perhaps the best (or worst) part of the gearing additions being added for the new tier is that instead of taking 2 hours to explain to a returning player how to gear up, it will now take 2.5 hours. The 27 page document on how to gear at top level gains 5 more pages. This is in contrast to 4.0 gearing explanation: PVE: Get crystals, trade for gear. PvP: do PvP, buy gear But that's ok I guess because I have a PhD in obfuscated systems, and will continue to be the only one in my guild that understands how to gear....;-) 5.10 truely will reach a low point in complexity for gearing. I really hope we will have learned our lessons and 6.0 will get rid of ALL currencies, gearing related and not, and simply move on with just credits. And have the gearing be a simple 4 or 5 word explanation as was 4.0 for PvE/PvP. Link to comment Share on other sites More sharing options...
kodrac Posted October 18, 2018 Share Posted October 18, 2018 This is in contrast to 4.0 gearing explanation: PVE: Get crystals, trade for gear. PvP: do PvP, buy gear That was too difficult so they removed it and replaced it with GC which is far more simpler. Link to comment Share on other sites More sharing options...
JamieKirby Posted October 18, 2018 Share Posted October 18, 2018 That was too difficult so they removed it and replaced it with GC which is far more simpler. Well, technically it is more simple, its just extremely dumb and stupid at the same time. Link to comment Share on other sites More sharing options...
Andryah Posted October 18, 2018 Share Posted October 18, 2018 (edited) Perhaps the best (or worst) part of the gearing additions being added for the new tier is that instead of taking 2 hours to explain to a returning player how to gear up, it will now take 2.5 hours. The 27 page document on how to gear at top level gains 5 more pages. This is in contrast to 4.0 gearing explanation: PVE: Get crystals, trade for gear. PvP: do PvP, buy gear But that's ok I guess because I have a PhD in obfuscated systems, and will continue to be the only one in my guild that understands how to gear....;-) 5.10 truely will reach a low point in complexity for gearing. I really hope we will have learned our lessons and 6.0 will get rid of ALL currencies, gearing related and not, and simply move on with just credits. And have the gearing be a simple 4 or 5 word explanation as was 4.0 for PvE/PvP. They are not going back to the way 4.0 worked as far as any of us can perceive... so it really is a waste of time to try to compare it other then as a pretext to soapbox with. Why not go back to 1.0, or 2.0, or 3.0 if you insist on comparing to obsolete methods in prior expacs? As for alleged complexity.. I really don't see 5.10 tier 5 as complicated.. just tedious, arduous, and a poor return on invested time/effort. 4.0 literally had three different tiers of crystals that players had to sort out how to farm, where to farm, and how much you needed of each for the gear you were seeking. 5.10 looks to be just about the same from a complexity point of view. Edited October 18, 2018 by Andryah Link to comment Share on other sites More sharing options...
Fallensouls Posted October 19, 2018 Share Posted October 19, 2018 Yes I can just see all the PvPers learning to craft, now this will be interesting to watch how this melts in to raving madness on the forums for Bioware. I gotta get some popcorn and watch the fire works this will be good. Link to comment Share on other sites More sharing options...
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