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Stellarcrusade

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Everything posted by Stellarcrusade

  1. This credit tax is just another example of the devs doing everything they can to benefit the rich guilds and bankrupt the small/medium ones. I'll have to close both my guilds because I cannot send prizes to winners of guild contests anymore. Great job. Can you think of any other change that has ever went into any game in history that was more hated by nearly 100% of a player base before? OMG. They couldn't have done a worse job, impossible. Solving the issues with credits is so simple and will not hurt everyone, but only affect the economy and those who have too many credits. Simply make it so that you can only transfer 200 million a day from your legacy. BOOM! Done. Almost all problems solved. All things on the market would have a 200m ceiling, there would be no way to go around the market, you can still trade items of any value - that's not just fine that's great! Inflation would stop in its tracks. Gold sellers would be out of business. A player with 700 trillion credits would have basically the same buying power as someone with 700 million credits. Such a simple fix that would only make 1% of the playerbase mad, not 99% like right now. I'll be closing my guilds if this doesn't change very fast!
  2. Ok, really, all these methods to try to fix the economy caused by a few people, and in-so punnish all users - is a bad idea. The real solution is to make the Maximum money transferrable to or from a player per day to be 10 million. With this make the max price you can sell an item on market for 10 million. What this does is, makes the people with 100 million have the same buying power as one with 100 trillion really. It simply caps the economy, effectively ends credit sellers forever, and makes quests that give out 1 credit as a reward just a tish less insulting. It would be hard to cheat, which means no-one really would do it. Really, if you wanted to transfer 70 million to a person in 1 day, you'd need 7 characters and he would need 7 characters, logging them in and out just to do that lol. And there could be a 50 million per day cap to transfer to-from legacy.
  3. Not sure if it is coincidence or not, but I just disabled my malwarebytes, then it worked.
  4. A complete solution to the economy that would fix it now and forever - limit that a legacy can only transfer 10 million credits a day, and move the GTN maximum per item down from 1 billion to 10 million. Gold sellers would be instantly out of business, gougers that want to sell things for too much will be unable. It basically puts a ceiling on any 1 item to be 10 million. If someone has 50 trillion credits they'd have the same buying power as someone with 100 million. Problem solved. And before you panic because you realize you will only be able to sell your stuff for 10 million, keep in mind that'll be tied for the highest priced item in the game. The ability to distinguish a super rare item and a kinda rare item is really not needed.
  5. Credit sinks will never work, they never have in any game. If they really want to go this method then they need to invent credit sinks that ONLY affect the people with tons of credits. Like a vendor that sells never been seen before stuff or stuff people would die for like: 1.) items which remove bound from an item 2.) +XP bound to legacy gear 3.) Vaylin companion with romance story 4.) perhaps buying romance stories with popular companions who don't have one These kind of things, creativity and people would spend tons. I'm not rich compared to most people, but I'd pay billions for those items. Alternatively a better approach is to leave all costs of things alone, and yes even the hillarious prizes of 1k credits, and just remove all credits from the game. Give players a month notice to buy stuff, and then remove it all. Sure rich players will have a nice stash of stuff to sell when we all start with 0 credits to go earn them like the game intended, but those items worth 1B yesterday would now sell for 5k credits. So who cares. With this method, for the first time in years doing quests and getting a laughable 1k credits would feel rewarding. Crafting would be back, the economy would be fun to participate in again.
  6. I am forced to agree here. The way I see it, PvP is dead unless they remove the lockouts completely and eliminate premades greater than 2-4. And if premades are playing, they should be matched against similar skill premades. The 8 man teams is a joke. Alternatively, the lockouts would be ok to be left in if you instead: Add selective queueing, [x] no premades (even matched premades if you are in a premade). and a checkbox to select which map types you want to be queued for. Balance out the queues skill wise and your lockouts would be fine. I mean seriously, the worst 8 man premade in the game has a 95% win rate. Their win-rate should be 50% at best with proper queueing.
  7. Ok, galactic seasons is a great opportunity to bring in one of the most popular companion requests. I'd make this the level 100 prize and you'd have participation levels higher than any previous season by far. New companion: EMPRESS VAYLIN. Make sure the original voice actor does the voice, and make this companion romanceable for male and female. The rest of the season will not matter, it'll be a huge draw. Please do this. Thanks.
  8. If things keep going like they are, there will be no players left, so agreed there will not be enough to support this. But the idea is, if you separate the queues, thousands more players will be doing PvP.
  9. What this reply means is, since you are new your job is to never have any fun, but to keep playing forever, never having a chance to win - all for the good of the veterans. Problem is, no-one will continue to play just to make his team punching bags. New players want to feel that they can have a good game to contribute to their team's success. And no player should EVER stay with a game that enforces a 70% loss rate. The game devs should listen to this player, and put in a skills based matchmaker. This will grow the participation base instead of scaring it away. I too would GLADLY wait a bit longer for a close matchup every game. And I'm not a noob.
  10. I realize the old launcher was supposedly slower than the new one. Well, my favorite part of the new launcher is having to enter my name and password 5 times in a row before I actually see the game loading. Turns out it was much faster in the older launcher than the new one due to the 5-10 crashes in a row before you get logged in now. Please fix.
  11. Oops, is it too cynical to say they accidentally put something in that players like, so its coming out? Well, to be fair, gearing in the last expansion - cut to this expansion.....so I guess it is fair. That being said, I too am looking forward to this and more QoL improvements and like OP I'll give credit to them when something good does go in.
  12. Really, the sign of a dying MMO is too many currencies. It is a good idea to let you trade currencies, but really, ALL currencies should be exchangable, and once you've done that, you realize you only need 1 currency. Then the MMO becomes simpler and returns to playable.
  13. Noticed the issues right away, when 2 high level players with level 50 companions were getting owned doing makeb heroics as if we were in master mode operations on the boss. Hope a HUGE adjustment goes in to fix that.
  14. How exactly does this work. I have bound augments in my storage, I install in gear, pull back out, still bound.
  15. I agree with OP mostly. PvP is very dumb right now, its designed only for the same players who play Ranked PvP. They need to get rid of the wins requirement and the deserter flag, unless they add a skills based matchmaker and options to not queue with premades and options to choose which warzones to queue for. If they had those 3 things deserter flag would be tolerable. PvP is not for casual PvPers - it was, now its not. Over the last 33 years of gaming (yes i'm that old), I've always been a PvP main - in every game. When the wins requirement and deserter flag went in, i haven't PvPd here since. The best gearing system they ever had was 6.0. And now they have the worst one they've ever had, so that just magnifies how bad it currently is. They assume that casual players don't need top gear, so lets design a system for which they cannot get the top gear. What they do not realize is, the beauty of 6.0 is that all players could do what they like and get top gear - even if they most likely would never need it. That's genius. Most players want top gear. Who cares if they need it or will ever use it. Just having it in-case they ever want to do top content is a comfort, and a goal for a high number of players. It's like having a good quality smoke detector in your house instead of a poor one, you may never need it - but everyone wants a good one. The majority of the playerbase in this game is: 1.) Fly by night players that only come back for new content and WILL NOT CLIMB A LONG GEARING LADDER, 2.) Casuals that are too lazy to move on permanently to another game but get more active when new content arrives. There isn't very many hardcore players on this game, and so the content should reflect that.
  16. Preparing for 7.0 what should be done with unopened equipment crates? Any advantage to opening now or leaving them stockpile?
  17. I think the change to 100k conquest is a good one. Everything else is a bad idea. People who have been hit hard by the economy, now also are hit hard by removal of ways to make cash/xp. Whereas the abusers of the economy still will happily run it up. All the while we log in and get 1k credits, sometimes....really?
  18. Every guild that gets 10M should qualify for the planet title. It shouldn't be a thing that only 1 guild gets forever.
  19. To be fair Trixx, if they cared what people wanted none of this would be in the game right now. People want more freedom, more choice, not heavy handed penalties to try to force us to do things we hate. Its a game, supposed to be fun.
  20. You are correct. Until they offer map choice, I'll take a deserter flag any day of the week, without hesitation to leave a map I hate. People are here to play a game, do things they like, and should NEVER do things they hate. Heck, even if penalty for leaving war early was perma-ban, I'd take it without even a second thought.
  21. No, socialism means the overlords control everything, and the people suffer. Maybe that is the point, the more restrictive and controlling of behavior and choice over players 100% of the time reduces fun. It's really not hard to predict what has happened to participation and why.
  22. I mainly do PvP. But I will not play until deserter flag is gone. And cannot believe you went the wrong way with rewards for wins. It should be that both sides gets about the same rewards for wins, and people will still want to win. The point of PvP is the win, so incentives to win never work. Incentives are to play, not win. Really, the things PvP needs here badly are: 1.) No deserter flag 2.) Check boxes for each character to select which war types to queue for. How dare game designers try to force us to play types we do not like. This is a game, maximize players customization and fun and you'll have more players, happier players, more revenue. 3.) Points for wins and losses nearly the same. You guys really went the wrong way on this one. Fix those things, and real pvpers will return.
  23. When you added deserter flags, that created loss farming in part, because you didn't give "pvp match type choice" with it. So you join, see its not a wartype you like or a wartype your class can compete in, and you wait for the end w/o trying only to avoid the deserter flag. You do that for an entire day, and you'll get matches of the wartype you like. Before if you got a bad wartype, you leave early, someone else joins and your team has a better chance of winning. With deserter flag your team will have a much worse chance winning because you hang around not giving a care about a win. Not sure if you know this, but people play PvP for fun, its just the points that are icing on the cake. Now that a loss gives no benefit, its the death of pvp entirely. To fix, you should return the benefit to a loss, and increase it some. Get rid of deserter flag, add PvP match choice and all of a sudden PvP will be viable, less toxic, more fun for everyone and thousands will return to play it. If you want to avoid the small number of people who pvp just for points, give them other things to do for the points that they actually have fun doing. I will not set foot on in a PvP again until deserter flag gone, and points for loss is back. And I'm a PvPer mainly.
  24. Myself, an avid frequent PvPer have not played since the deserter flag added, will not until it is removed or an appropriate matchmaker system which allows you to exclude any wartypes that you do not want to be queued into. Also a smarter matchmaker to give close matchups more often would be desired.
  25. OPG is my fav match, however the thing that ruins it is 2 things: 1.) Snipers can cancel a node and opponents can not do anything about it, and 2.) Friendly can cancel your teams controlled node. This is total bs when a friendly can ruin an entire match with one button press. (also unstoppable) Fix these 2, and there is absolutely nothing wrong with the OPG, and really, I'd be more likely to drop out of EVERY other wartype so I get to do at least 1 or 2 OPGs a night.
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