Tibi-Fit Posted December 27, 2016 Share Posted December 27, 2016 Since I thought merc/commando it's not OP enough, I think they also need Stealth and Phase walk. Also bubble would be good Link to comment Share on other sites More sharing options...
Halinalle Posted January 1, 2017 Share Posted January 1, 2017 Commandos and Mandalorians must be nerfed as soon as possible. Link to comment Share on other sites More sharing options...
Bejarid Posted January 1, 2017 Share Posted January 1, 2017 Commandos and Mandalorians must be nerfed as soon as possible. ...Why, exactly? I was doing the exact same thing as a Commando at 55. Nothing new. Link to comment Share on other sites More sharing options...
Flying-Brian Posted January 1, 2017 Share Posted January 1, 2017 Commandos and Mandalorians must be nerfed as soon as possible. You're right. Shae Vizla in DPS stance was way too OP right there. She's needs to be nerfed. Link to comment Share on other sites More sharing options...
DavidianChile Posted January 6, 2017 Share Posted January 6, 2017 ...Why, exactly? I was doing the exact same thing as a Commando at 55. Nothing new. This nerf request is for pvp. Mercs and mandos are too OP, two of them in the same team can win a match. They have a lot of awesome defensive cooldown and a powerful rotation. Also the solution could be buff other classes, like Sages/Sorcs(DPS). Link to comment Share on other sites More sharing options...
Bejarid Posted January 6, 2017 Share Posted January 6, 2017 This nerf request is for pvp. Mercs and mandos are too OP, two of them in the same team can win a match. They have a lot of awesome defensive cooldown and a powerful rotation. Also the solution could be buff other classes, like Sages/Sorcs(DPS). My point was that using an example of something we could do 15 levels ago doesn't prove us to be OP. Heck, my Sentinel can do basically the same thing as in the linked vid. Link to comment Share on other sites More sharing options...
Nkya Posted January 9, 2017 Share Posted January 9, 2017 (edited) We killed a commando today. We were two on him and he was moving like he was eating a sandwich with his other hand, but we're still proud of our exploit. Edited January 9, 2017 by Nkya Link to comment Share on other sites More sharing options...
verfallen Posted January 10, 2017 Share Posted January 10, 2017 (edited) We killed a commando today. We were two on him and he was moving like he was eating a sandwich with his other hand, but we're still proud of our exploit. Its not that hard to kill most of them. In regs, I was solo guarding a node in alderaan with my deception assassin (the sole node we had, team was getting rolled mid and on grass) when two arsenal merc came by. Maybe they lacked a few of their cooldown, but still, sent both limping away by smart use of ccs and burst, they never had an occasion to both align their burst on me. The two players were one I didnt know, and one who I consider of "average" skill, meaning he'll do ok, but won't turn the tide by coming onto the field. And when I'm myself on my merc, or on my sniper, I typically wreck them. What most people fail to see is their reflect DOES have a weakness and they are so sure they'll be invulnerable for the next 6 seconds, they'll sometimes fail to defend themselves in time when damage keep coming in. I'm not saying merc dont need a slight tune down (they really ARE a bit overtuned) but not as big a nerf as many people claim. The reflect, for sure should stay as it is. Edited January 10, 2017 by verfallen Link to comment Share on other sites More sharing options...
DocGamer Posted January 14, 2017 Share Posted January 14, 2017 Commandos and Mandalorians must be nerfed as soon as possible. This is 100% true and is making ranked pvp complete cancer for non mercs/mandos. EPIC FAIL BIOWARE Link to comment Share on other sites More sharing options...
Aetideus Posted January 15, 2017 Share Posted January 15, 2017 (edited) This is 100% true and is making ranked pvp complete cancer for non mercs/mandos. EPIC FAIL BIOWARE There were 6 mercs in a rwz yesterday. Surely can get to 8. Edited January 15, 2017 by Aetideus Link to comment Share on other sites More sharing options...
Aetideus Posted January 15, 2017 Share Posted January 15, 2017 Its not that hard to kill most of them. In regs, I was solo guarding a node in alderaan with my deception assassin (the sole node we had, team was getting rolled mid and on grass) when two arsenal merc came by. Maybe they lacked a few of their cooldown, but still, sent both limping away by smart use of ccs and burst, they never had an occasion to both align their burst on me. The two players were one I didnt know, and one who I consider of "average" skill, meaning he'll do ok, but won't turn the tide by coming onto the field. And when I'm myself on my merc, or on my sniper, I typically wreck them. What most people fail to see is their reflect DOES have a weakness and they are so sure they'll be invulnerable for the next 6 seconds, they'll sometimes fail to defend themselves in time when damage keep coming in. I'm not saying merc dont need a slight tune down (they really ARE a bit overtuned) but not as big a nerf as many people claim. The reflect, for sure should stay as it is. But if there is a good merc Reflect is OP. I dont believe Reflect is needed and should be removed. Using CD reduction of Shield + clicking the icon on tray to release the stacks is enough. Link to comment Share on other sites More sharing options...
verfallen Posted January 15, 2017 Share Posted January 15, 2017 (edited) But if there is a good merc Reflect is OP. I dont believe Reflect is needed and should be removed. Using CD reduction of Shield + clicking the icon on tray to release the stacks is enough. you still haven't figured how to deal with reflect? read the ability carefully. Edited January 15, 2017 by verfallen Link to comment Share on other sites More sharing options...
Aetideus Posted January 16, 2017 Share Posted January 16, 2017 (edited) you still haven't figured how to deal with reflect? read the ability carefully. I play EW Merc. In the worst scenario is a "leave me alone" ability ON TOP of the rest DCDs. More OP than needed Here Kre'a describes http://dulfy.net/2017/01/04/swtor-5-0-darkness-assassin-pvp-guide-by-krea/#50_Meta_Analysis The problem occurs when mercs stack in RWZs. Like Smashers in the old days, Edited January 16, 2017 by Aetideus Link to comment Share on other sites More sharing options...
TyrellJonez Posted January 17, 2017 Share Posted January 17, 2017 This nerf request is for pvp. Mercs and mandos are too OP, two of them in the same team can win a match. They have a lot of awesome defensive cooldown and a powerful rotation. Also the solution could be buff other classes, like Sages/Sorcs(DPS). This. I LOVE this. Why? Because this person was used to just wailing on a merc until it was dead. The changes make it so you have to actually PAY ATTENTION to what the merc can do and what to use. This is the majority. You've had mercs to focus easily in pvp for what, 3 years? We have some teeth finally and now your mad. LoL. Start paying attention. Link to comment Share on other sites More sharing options...
Tibi-Fit Posted January 17, 2017 Author Share Posted January 17, 2017 This. I LOVE this. Why? Because this person was used to just wailing on a merc until it was dead. The changes make it so you have to actually PAY ATTENTION to what the merc can do and what to use. This is the majority. You've had mercs to focus easily in pvp for what, 3 years? We have some teeth finally and now your mad. LoL. Start paying attention. Don't you want to have Stealth aswell on your merc? Link to comment Share on other sites More sharing options...
TyrellJonez Posted January 18, 2017 Share Posted January 18, 2017 Don't you want to have Stealth aswell on your merc? No. I want people to see me coming. I want you to try to run, or be brave and charge me. But you gonna SEE how i wreck you. https://goo.gl/images/WROORa Link to comment Share on other sites More sharing options...
Aetideus Posted January 20, 2017 Share Posted January 20, 2017 (edited) This. I LOVE this. Why? Because this person was used to just wailing on a merc until it was dead. The changes make it so you have to actually PAY ATTENTION to what the merc can do and what to use. This is the majority. You've had mercs to focus easily in pvp for what, 3 years? We have some teeth finally and now your mad. LoL. Start paying attention. Use your symapathy for PTs as well because that is what is happening. Charge -> PT dead Edited January 20, 2017 by Aetideus Link to comment Share on other sites More sharing options...
Kalantris Posted January 24, 2017 Share Posted January 24, 2017 Actually since PvP is mostly about the ability to eliminate enemy healers, commandos are kinda week. We have just one CC ability on a long cooldown. I get permstunned by operatives or shadows... and it's not like I die (pretty much like everybody else), but they can keep me down for at least 6-8 seconds. I can cryo someone for two and that's it. It's more of an interrupt than hard CC actually. So yeah, I can run around dealing damage and ****, but if the enemy has a semi-competent healer... I'm just working towards their personal best, because they can outheal me everytime. Same works the other way around, when I'm the healer on my scoundrel. I fear operatives, as they can keep me out long enough for everybody else to focus down one or even two of my teammates. In my oppinion PvP is more about utility and damage than damage alone. Link to comment Share on other sites More sharing options...
Makayla Posted January 31, 2017 Share Posted January 31, 2017 Don't even try to deny that Mercs are stupidly OP right now! It is really undeniable with WAY too much survivability. I really am nobody that bothers voicing my opinion here usually but damn BW you really are horrible at balancing. So often you see Mercs run around carelessly blasting people apart knowing that hey basically have 3 lives and little to be afraid in the first half a min at least. Nerf Merc survivability right now! Get your act together on the test server. The fact that you haven't grasped that ridiculous state of this class there really makes me question if your testing methods will ever result in anything fun. Link to comment Share on other sites More sharing options...
BraverDre Posted February 1, 2017 Share Posted February 1, 2017 Nerf mercs or buff other classes like sorcs. Bioware please do it in 5.2. Otherwise I quit the game. Link to comment Share on other sites More sharing options...
Kalantris Posted February 1, 2017 Share Posted February 1, 2017 Well maybe you're right. I don't play my commando much in PvP, I prefer to play a healer, because it seems nobody else wants to and healing gets you way further than one more DPS on the team . I do however vaguely remember preventing the enemy team from capping a node for 15-20 seconds by myself . Regards, Kalantris Link to comment Share on other sites More sharing options...
gasxero Posted February 2, 2017 Share Posted February 2, 2017 Agreed with the thread title instead of 6 seconds, Responsive Safeguards should last 12...AND be on a 30 second cooldown! Also, buff electronet. Why am i only able to net 1 person at a time? it should be between 2-4 people netted. Lower its CD too. Finally, i want a charge ability...I can rocket out, why can't I Rocket in?! It's like B-Ware WANTS ME TO FAIL!!!! Make our self heals stronger and faster to activate too. Link to comment Share on other sites More sharing options...
Tibi-Fit Posted February 2, 2017 Author Share Posted February 2, 2017 Agreed with the thread title instead of 6 seconds, Responsive Safeguards should last 12...AND be on a 30 second cooldown! Also, buff electronet. Why am i only able to net 1 person at a time? it should be between 2-4 people netted. Lower its CD too. Finally, i want a charge ability...I can rocket out, why can't I Rocket in?! It's like B-Ware WANTS ME TO FAIL!!!! Make our self heals stronger and faster to activate too. I was waiting for this answer Link to comment Share on other sites More sharing options...
Kalantris Posted February 5, 2017 Share Posted February 5, 2017 After playing quite some PvP... someoone has to say it. Suck it up. Commando is perfectly balanced. Especially compared to retarded AoE builds on operatives with tons uppon tons of utility, self healing, absorbs and who knows what else. Perfectly. Balanced. Link to comment Share on other sites More sharing options...
Equeliber Posted February 6, 2017 Share Posted February 6, 2017 Especially compared to retarded AoE builds on operatives with tons uppon tons of utility, self healing, absorbs and who knows what else. Perfectly. Balanced. Troll harder. Out of all things you brought up some "operative aoe build"? That's not even a thing and definitely nothing scary and op. Link to comment Share on other sites More sharing options...
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