Cappn Posted December 28, 2011 Share Posted December 28, 2011 (edited) General patch notes: HUTTBALL - No other classes beside Sith Inquisitor / Jedi Consular will be allowed to grab the Huttball in Huttball. This will skip the inevitable “Downtime” that the ball is fumbled about and is eventually passed to a Sith Inquisitor / Jedi Consular so they may Force Sprint away from everyone else. - Being killed by traps in Huttball now plays the cartoon “Disappointment” theme and also various music death scores from several Mario titles. VOIDSTAR -The bridges in Voidstar now have a chance to malfunction when a player is knocked off. Due to the age and lack of maintenance of the Voidstars systems the bridges will now retract, dropping all players to their death. -When the door bomb detonates all players within 50 meters will be killed. -Voidstar now automatically interrupts you randomly at 8.0/8.0 of bomb placement to ease the frustration of a Sith Inquisitor / Jedi Consular Force Sprinting from extreme distance and interrupting you. Sith Warrior: Sith Warriors upon reaching 100 rage will go berserk, losing control of their character, and attacking all other players around him. The effect lasts until killed. Sith Juggernaut: Juggernauts light saber has now been replaced with a floppy pool toy to visually simulate the amount of damage the enemy player is receiving. -- Sith Inquisitor: Due to the sheer number of Sith Inquisitors, the class will be renamed to fit their endless tide of players. “Random Sith 1234567890” is an example. Due to the electric conductivity of Sith Inquisitors other Inquisitors using force lighting based attacks will redirect to other Sith Inquisitors. -- Jedi Knight: Ghosts of Jedi past will now appear at the bottom left of the screen in the form of a small paper clip and offer random yet useless advice to the Jedi Knight. Jedi Guardian: Guardians light saber has now been replaced with a floppy pool toy to visually simulate the amount of damage the enemy player is receiving. -- Jedi Consular Jedi Sage: All Sage attacks now have “Projectile Rocks” somewhere in their visual effect. -- Smuggler Dirty Kicks animation has replaced all other physical attack moves. -- Imperial Agent: Sniper: Snipers now have to balance a constantly moving meter of Trigger Squeeze and Breathing after every attack in order to hit their target. -- Bounty Hunter: Upon reaching 100% heat bounty hunters will now explode. Killing themselves and damaging all players around him. Mercenary: Mercenaries will now be permanently stuck in their hunched over “Missile launching” casting animation. As such all other damage dealing abilities have been removed from their class as they were not being used. Trooper: All trooper abilities have been adjusted similar to mortar volley and now spend half their cast time “Preparing themselves” and the other half actually doing damage. Edited December 28, 2011 by Cappn Link to comment Share on other sites More sharing options...
RThanues Posted December 28, 2011 Share Posted December 28, 2011 I refuse to read this thread, those will be five minutes of my life I will never get back. It's a waste of space on Bioware's database. Link to comment Share on other sites More sharing options...
Cappn Posted December 28, 2011 Author Share Posted December 28, 2011 Continue to read other rage posts of how terrible the game is, rather than sit back and have a chuckle at many of the players complaints. Carry on. Link to comment Share on other sites More sharing options...
strader Posted December 28, 2011 Share Posted December 28, 2011 I Loled at the "floppy pool toy" statement. Link to comment Share on other sites More sharing options...
Naroga Posted December 28, 2011 Share Posted December 28, 2011 I dunno, I thought it was amusing. Not every thread needs to be QQ Fix Slicing/Space Combat/Pee Vee Peeeee! Link to comment Share on other sites More sharing options...
Zakumene Posted December 28, 2011 Share Posted December 28, 2011 I refuse to read this thread, those will be five minutes of my life I will never get back. It's a waste of space on Bioware's database. Your elaborate response was worth your time though? Link to comment Share on other sites More sharing options...
RThanues Posted December 28, 2011 Share Posted December 28, 2011 I apologize for the retort. I AM getting rather impatient with all the complaints, regardless of shape or form. Link to comment Share on other sites More sharing options...
iRouven Posted December 28, 2011 Share Posted December 28, 2011 Bounty Hunter: Upon reaching 100% heat bounty hunters will now explode. Killing themselves and damaging all players around him. This sounds ... interesting. Perhaps slightly modified for your expandable .... expendable companion. Mercenary: Mercenaries will now be permanently stuck in their hunched over “Missile launching” casting animation. As such all other damage dealing abilities have been removed from their class as they were not being used. Phew ... for a second I was concerned, then I noticed this does not apply to the Powertech, who in the future will force, scratch that, Rocket Jump to his enemies and then Rocket Punch melee everything in sight, friend or foe. Link to comment Share on other sites More sharing options...
Twenynge Posted December 28, 2011 Share Posted December 28, 2011 Smuggler Dirty Kicks animation has replaced all other physical attack moves. -- Noooooooooooooo! Not the animation that roots me in place for a second! Goddamn animators... Link to comment Share on other sites More sharing options...
Zakumene Posted December 28, 2011 Share Posted December 28, 2011 I apologize for the retort. I AM getting rather impatient with all the complaints, regardless of shape or form. Even I chuckled at the stuck in place animation for bounty hunter, its so true! Link to comment Share on other sites More sharing options...
TUXs Posted December 28, 2011 Share Posted December 28, 2011 EPIC!!! Absolutely brilliant post OP! Well done sir Link to comment Share on other sites More sharing options...
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