Jump to content

Rate the arena classes best to worst


DirtyDiggler

Recommended Posts

So with everyone complaining about ranked right now, what are your thoughts about classes in ranked?

 

I think most are going to put Merc at the 1 spot and jugs at the bottom, but I'm curious as to where others are being rated. Back when I tried my hand at ranked it was dominated by Assassins, how are they now? Have they been overtaking by Maras?

 

Just curious

Link to comment
Share on other sites

Merc/Mando - best dcd's with burst to back it up.

Scoundrel/Operative - cheese glitched heal as dps

Sniper/slanger - good defensives and solid burst

sin/shadow - tank and dps are in a good spot. Loss of phasewalk puts them behind slinger imo

sent/mara - cloak and pred puts them above jugg/guardians imo. Little bit more anti focus / kiting

sorcs/sages - as dps, they're getting tunneled to bubble and swapped right back too. Good kiters are prolonging their deaths but so many gap closers and burst being so high, it limits their viability as dps. Heals, still #1

Juggs/Guardians - I'd say tanks would be up there, but as dps, they're just getting tunneled through there dcds and not doing much about it

VGs/PTs - lol.

Edited by frosttj
Link to comment
Share on other sites

I would say:

 

Assassin

Mercenary

Sorcerer (heal)

Marauder

Operative

Sniper

Powertech (dps)

Juggernaut (dps)

 

I would definitely rather face 4 merc than 4 sins. In fact we did face 4 mercs yesterday, and managed to win the fight. Sins on the other hand are very deadly now. They are hard to kill and do a ton of damage.

 

I am placing mara above ops for raw power and move-ability with Fury, not survivability.

 

I don't see many snipers and especially not PTs.

Link to comment
Share on other sites

Sin

Sorc (heal)

Merc/Mara

Sniper/Operative

Sorc (dps)

PT

Jugg

 

There are some outstanding players who buck the trend quite a bit (oh hai Kana'ba), and I might tweak if you could guarantee a real tank. Stacking one class screws everything up, as it always has.

Edited by Jherad
Link to comment
Share on other sites

There are some outstanding players who buck the trend quite a bit (oh hai Kana'ba), and I might tweak if you could guarantee a real tank. Stacking one class screws everything up, as it always has.

 

Nothing outstanding in playing on RP server, and honestly I don't even believe it's legit rating.

Link to comment
Share on other sites

Nothing outstanding in playing on RP server, and honestly I don't even believe it's legit rating.

 

There is no longer any such thing as a PvP, RP, or PVE server. They're all the same. I have active toons on TRE, Harby, and SL as well as TEH, though CXP means I'm playing them less now. A good portion of our ranked base are transplants and alts from other servers.

 

I've played on pretty much all the well known servers at one point or another.

Edited by Jherad
Link to comment
Share on other sites

The top and bottom are pretty clear.

Top = Arsenal, Corruption, Sin Tank

Bottom = Vengeance / Rage, PT everything, Lightning Sorc

 

Really good players can succeed and buck trends with the following: Deception, Carnage / Fury, Sniper

 

Admittedly, I don't know much about how the various operative specs are faring.

Link to comment
Share on other sites

Seems like everyone is forgetting to mention specs. People placing Merc on top, and while Arsenal probably is, Bodyguard (heal spec) and I.O. defenitely aren't near the top. And while Sorc heals are still the best healers, Sorc dps nearly isn't viable atm.

 

Thank you. It's good to see another person who thinks we should differentiate class as well as spec.

It's often these conversations that spark off nerfs or buffs, but they rarely mention specs. So sometimes whole classes get thrown under the proverbial bus and nerfed to hell, when it may just be one or two specs.

Ie lightning Sorcs are nerfed into the ground when healing was the main issue and Madness slightly less. Lightning Sorcs weren't OP, if anything they were UP and needed a small buff to burst.

Now with the latest total class nerfs/buffs, whole specs and classes have become even more UP (useless) and others have been made more OP or not really nerf.

It's the same with Juggs, they nerf them because of tanks, but it essentially makes rage Juggs useless.

Now my 2 mains since launch aren't playable. Jugg rage and Sorc lightning. I've seen both become OP and UP since launch. I always cringe when they become OP, but it's also depressing when I see them become nearly the worst specs out there. It's only ever been one that's been at the bottom, so I had a choice to play my other main since launch. I'm now in a position that neither are viable.

Now that we are basically being forced to choose a main and stick with it for ever, RIP alts, I may never get to main either of my favourites again. 😢

Link to comment
Share on other sites

I honestly don't have any idea what mobility issues people are having on Guardian. Playing Vigilance, I have 0 issues staying on targets. The only time I have any sort of issue is when netted. Even then, if I can anticipate the net, I'll leap first to gain Robust to avoid the hinder effect.

 

Utilites I use: http://dulfy.net/2014/10/13/swtor-disciplines-calculator-swtor_miner/?link=dGEBAAFGAwABGgECAwsMEBMU

Edited by Andrew_Past
Link to comment
Share on other sites

I honestly don't have any idea what mobility issues people are having on Guardian. Playing Vigilance, I have 0 issues staying on targets. The only time I have any sort of issue is when netted. Even then, if I can anticipate the net, I'll leap first to gain Robust to avoid the hinder effect.

 

Utilites I use: http://dulfy.net/2014/10/13/swtor-disciplines-calculator-swtor_miner/?link=dGEBAAFGAwABGgECAwsMEBMU

 

It's probably your spec because it's never been as mobile as the other 2, so you don't notice the difference

Link to comment
Share on other sites

It's probably your spec because it's never been as mobile as the other 2, so you don't notice the difference

 

I haven't played any yolos as Focus (too squishy), but I haven't had mobility issues with it in regs either.

 

Focus utilities: http://dulfy.net/2014/10/13/swtor-disciplines-calculator-swtor_miner/?link=dGEBAAFGAwACGgEDCwwQDRMU

Edited by Andrew_Past
Link to comment
Share on other sites

My arena rankings from top to bottom:

 

Healers:

Seer

Sawbones

Combat Medic

 

Tanks:

Kinetic Combat

Defense

Shield Specialist

 

DPS:

Gunnery

Assault Specialist

Sharpshooter

Infiltration

Dirty Fighting

Combat

Scrapper

Concentration

Vigilance

Ruffian

Saboteur

Watchman

Serenity

Balance

Telekinetics

Focus

Tactics

Plasmatech

 

Edit: Note that for DPS, I'd say that the Commando specs are the only ones really overperforming, and this is due to their insane amount of defenses. Their damage output is fine. After that, I'd say at least half the list is fairly balanced. The bottom half of the list are underperforming.

Edited by Andrew_Past
Link to comment
Share on other sites

You must have noticed the mobility nerfs though?

 

The only real nerf to mobility was changing the speed buff utility from Enure. I took it before, but I never relied on it. Between Robust/Unremitting, ~12s force leap, saber throw root, speed boost and root break on combat focus, keeping good up time on freezing force (which also boosts my speed), whirling blade being 30m and a slow, and 35s root breaking blade blitz, I almost always have an answer to being kited.

 

EDIT: I'll also frequently Guardian leap where I want to go if team mates are already there, or when knocked back. And I used Stais/Force Push when a sorc/sin uses force speed.

Edited by Andrew_Past
Link to comment
Share on other sites

The only real nerf to mobility was changing the speed buff utility from Enure. I took it before, but I never relied on it. Between Robust/Unremitting, ~12s force leap, saber throw root, speed boost and root break on combat focus, keeping good up time on freezing force (which also boosts my speed), whirling blade being 30m and a slow, and 35s root breaking blade blitz, I almost always have an answer to being kited.

 

EDIT: I'll also frequently Guardian leap where I want to go if team mates are already there, or when knocked back. And I used Stais/Force Push when a sorc/sin uses force speed.

 

Enure was a big thing for me because of my Ping, it allowed me to move without having to rely on other abilities actually activating for me, which can be a problem at times.

 

Out of curiosity, what utilities do you choose now?

Link to comment
Share on other sites

Here's a link to the dulfy calculator listing my utilities:

http://dulfy.net/2014/10/13/swtor-disciplines-calculator-swtor_miner/?link=dGEBAAFGAwABGgIDAQwLEBMU

 

Big thing to note, I almost never use Combat Focus for focus generation or the speed boost. I save it for when I'm rooted. Likewise, I never open on a target with saber throw. I always save it to use as a ranged attack/root. Even then, if I have Whirling Blade up, I'll use that as I close distance instead.

 

I save Blade Blitz for breaking roots and/or avoiding burst. This is especially helpful against Sentinels, as their leap roots you and then they usually burst right away. I can Blade Blitz away and make their Clashing Blast or Focused Burst miss. Similarly againt Commandos, I can Blade Blitz near the end of Boltstorm to avoid the Demolition Round or High Impact bolt. Or at the end of an Aimed Shot against Gunslingers.

Link to comment
Share on other sites

Are vanguard/pt's really that bad in ranked? I just came back to the game and was doing some war zones at level 65 and my vanguard seemed to be near the top of the charts on dmg. Of course there were some mercs above me, but I felt like I was viable. I had some decent protection from taunts and the aoe stun seems like it could be a playmaker.
Link to comment
Share on other sites

Are vanguard/pt's really that bad in ranked? I just came back to the game and was doing some war zones at level 65 and my vanguard seemed to be near the top of the charts on dmg. Of course there were some mercs above me, but I felt like I was viable. I had some decent protection from taunts and the aoe stun seems like it could be a playmaker.

 

There damage isn't the problem. It's that they don't have any anti focus abilities and just get tunneled out the gate with little answer.

Link to comment
Share on other sites

There damage isn't the problem. It's that they don't have any anti focus abilities and just get tunneled out the gate with little answer.

This. PTs have always been a glass canons. However, with 5.0 the classes that PTs used to blow up now all have ways to mitigate or avoid a PT's burst, while PTs have no answers of their own.

 

5.0 has really showcased a different type of power creep. Not in offensive ability, but defensive.

Link to comment
Share on other sites

×
×
  • Create New...