Fuzzthecat Posted November 9, 2016 Share Posted November 9, 2016 I mean, it's called the "Rapid Recon Walker". We've been asking for faster transportation since DAY 1. The game is large enough now to support this type of mobility. Would be nice to see a new tier of speeders after five years... Link to comment Share on other sites More sharing options...
Pscyon Posted November 9, 2016 Share Posted November 9, 2016 My crystal orb says no Link to comment Share on other sites More sharing options...
Rabin_Lorac Posted November 9, 2016 Share Posted November 9, 2016 You have to search the forums but a dev once noted here that the mounts are at the max speed available within the hero engine. Link to comment Share on other sites More sharing options...
eartharioch Posted November 9, 2016 Share Posted November 9, 2016 I think there is *a* precedent -- I believe the referral bonus speeder is always 110% (Speeder 3) speed regardless of your level, but i'd be [not unpleasantly] surprised if BWA's attention to detail was that great. So it will be amusing to have a char on the Hyrotti Racer (busted up speeder from Chevin event that is now adaptable) outrunning a char with lower speeder rating in a 'Rapid" vehicle. Link to comment Share on other sites More sharing options...
Xina_LA Posted November 9, 2016 Share Posted November 9, 2016 If the Recon Walker would ignore little stones and other tiny objects, that would be good enough for me. I'm always frustrated when my speeder gets hung up on a pebble or little metal bolt lying in the road. Link to comment Share on other sites More sharing options...
eartharioch Posted November 9, 2016 Share Posted November 9, 2016 You have to search the forums but a dev once noted here that the mounts are at the max speed available within the hero engine. That's not exactly what they said -- it was more like "any faster would cause problems". But Taxi speeders can obviously go faster, so it's not a hard limit (and on lower performance machines, you can easily see performance problems when high-speed taxis pass by). OTOH, the devs have upped graphics quality, so it's possible *current* low end systems could handle a "Tier 4". Not that I think it's likely (or even a good idea), just that it's *possible*. I'm pretty sure OP was just making a point that calling something "Rapid" that moves at exactly the same speed as things that aren't "Rapid" is kind of lame. Link to comment Share on other sites More sharing options...
Rolodome Posted November 10, 2016 Share Posted November 10, 2016 I doubt it, but it's a nice idea. Link to comment Share on other sites More sharing options...
JamieKirby Posted November 10, 2016 Share Posted November 10, 2016 You have to search the forums but a dev once noted here that the mounts are at the max speed available within the hero engine. So, i guess the taxis that people use are the same speed then?? Link to comment Share on other sites More sharing options...
eartharioch Posted November 10, 2016 Share Posted November 10, 2016 So, i guess the taxis that people use are the same speed then?? Check this post for more details...http://www.swtor.com/community/showpost.php?p=9112593&postcount=6 Link to comment Share on other sites More sharing options...
Tsillah Posted November 10, 2016 Share Posted November 10, 2016 Well, considering it will go as fast as our flying mounts, you could say that it's pretty rapid for a walker. Link to comment Share on other sites More sharing options...
Tessie Posted November 10, 2016 Share Posted November 10, 2016 Taxis can travel faster because they don't trigger spawns. If vehicles were faster they'd be able to beat the current spawn rates. To fix that, it would require the server to calculate spawns at a greater distance ahead of the player. This would put an increased load on the servers. Clients would also need to manage handling more items, so they could respond to the increased distance, which could impact some player's PCs. So I would find it very unlikely due to the potential problems it would cause. Link to comment Share on other sites More sharing options...
SteveTheCynic Posted November 10, 2016 Share Posted November 10, 2016 They'd also have to rework some maps that currently have gaps that are *just* too wide to jump over on a +110% speeder. Link to comment Share on other sites More sharing options...
Fleurdelis Posted November 11, 2016 Share Posted November 11, 2016 It "RAPIDLY" spawns and despawns. Link to comment Share on other sites More sharing options...
LordBritain Posted November 11, 2016 Share Posted November 11, 2016 My Sith Holocron 10 Square says 'NO'. Link to comment Share on other sites More sharing options...
Nempo Posted November 11, 2016 Share Posted November 11, 2016 It "RAPIDLY" spawns and despawns. This one gave me a chuckle. Link to comment Share on other sites More sharing options...
Adric_the_Red Posted November 11, 2016 Share Posted November 11, 2016 It "RAPIDLY" spawns and despawns.But does it do so more "rapidly" than other mounts? Link to comment Share on other sites More sharing options...
ludoviccb Posted November 11, 2016 Share Posted November 11, 2016 It's a really fast walker, at 110% like all the other walker we got. It's the speeders, wheeled and tracked vehicles that are really slow in swtor. The speeders should be able to go over the speed of sound easily. There is no way a walker can do that, even with the best possible technology. A leg that hit a rock sticking out of the group at the speed of sound would badly damage or destroy the speeder. Link to comment Share on other sites More sharing options...
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