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ludoviccb

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  1. I've done it 4 times, never failled it. Unlike before where I just had to press 1 until it was over, I had to use some of the other abilities to get it done, My best run so far, I've ended that mission over 50% HP. Didn't try it on a lowbie yet, but at level 75, I got no problems at all to clear that mission. Just got to learn how to use the Shield and Missiles.
  2. Can't even craft it to see if it's really give a tactical since the moment I logged off, that schematic disappeared from my list and I won't waste anymore tech fragments for that Junk.
  3. The PTS rewards are only mailed to the first character to log on after Onslaught is live. For the others, you go to claim manually the Kay Zayken mount using the Achievement window and for the titles the only way to get them is to pay the cartel coins to unlock those titles since you can't claim them from the legacy window. Also for the mount, the achievement can only be accessed by the recent ones for all the achievements, so as soon as someone get 4 achievements after the patch, they won't be able to claim that mount again without paying Cartel Coins.
  4. It's a great thing for the players that want to get gear. If they didn't do that, I would have had to use a token to 70 on a new toon to get it to raiding again since a toon at 300 would gear up a lot slower than one at 1.
  5. Ever since they changed the Preview Window, it's really frustrating to use for 2 reasons. 1st in the resolution 1360x768, everything on the right side of the Preview Window after the First Row of gear which include the main hand is outside of the screen, which make it annoying but it can be handled. The 2nd thing and the worst is that if you don't enable movable secondary windows in the UI editor, every time you click on something in collection or on the GTN to preview it, It close the GTN/Collection window and you can't continue to preview things. This make creating an outfit really annoying since I got to change my UI every time I want to preview more than 1 thing on the GTN or from collection.
  6. Got those also and my toon which was GM of a guild before the patch this morning is now showing to not be in a guild. I don't know how widespread it is for my account.
  7. Here is mine, still got 3 redemption available at 5:34 PM ET. http://www.swtor.com/user/ce/lx174 Edit 6:23 ET, still got 1 redemption available.
  8. It's false, the reuseable stims that were obtained by RE the previous tier of stim were at the start usable by any crafting profession (this resulted in stim/adrenal/grenade crafting being needed on only 1 toon to supply all the rest with their own reusable). Then they made it so that it was only Biochem that could use them before removing the reusable from the game.
  9. I'm almost completly in full 248 and the rest is 242 and I can't queue in the group finder. This is affecting my 2 imperial operative and one of my guildmate juggernauth, but I can queue no problem with my guardian tank.
  10. It wasn't something that was shortly after it was found. It was a loophole that was there since they introduced the Cartel Market. They just decided to close it when they added the Tuning to collection and people were using it the same way as for the crystal. Since that loophole was there for the last 4 years, there was no rush to close it and punish all the people that use legacy weapon with collection unlocked crystal/tuning (what they say will be put with 5.4). Closing it that way show a lack of respect for the rule abbiding customers and look like a cash grab for the tuning collection unlock.
  11. For the cost, up to 40 it's the tier 1 on fleet that are the best for the credits, but it take a lot of time to give. From 40 to 50 or if you don't use the tier 1, it's the tier 5 blue ones on fleet that are slightly better for the cost, but the purple cost almost about 10% more and cut the time by more than 50% compared to the blue ones. So it's a choice of time vs credits.
  12. Those are the numbers for the PvP quests, beside the event ones. At it's worse of the WZ/Ranked commendation system, the weekly gave about 1/50 of the total required for a full set, the 1st daily was 1/125 and the second 1/500. Now the weekly give 1/87.5 of the total required to upgrade a 242 set to 248, the 1st daily 1/291.67 and the second 0. This make the current system the worst grind for pvp even when farming the HM operations for 242 gear (which also take time, even with a raid group). This is why I anwsered for the PvP side since it was suggested that the current system wasn't that bad since we could do that. For the crate issues, it's an an awful way to gear up since there are no duplicate mitigation system in place, a lot 244 and 246 that got worse stats than the 242 and getting useless things like getting a 248 reactive warding relics on a Guardian tank with a sage healer in the raid group (since the Reactive warding shield doesn't stack with the Sage bubble nor the Blade Storm shield and those two got more damage absorbsion, every time it proc with one of those up it's wasted). This is why I personnally refer to those crates as Disintegration crates since it's what I do for most of the things in them.
  13. PT leap work great compared to the Operative/Scoundrel and Shadow/Assassin leaps. Those are bugged since they gave it to those classes. with 4.0.
  14. The Kotfe/Kotet story arc could have worked if it was done to include the class stories instead of forcing all the classes in a story that doesn't really fit any of them. This is how I would have done it personnally for KotFE. For the intial chapters, I would still have 9 chapters, 3 for the Outlander (which would be either the Sith Warrior or the Jedi Knight since they are the only ones with any interactions before Ziost with the Emperor). The 1st one would cover the capture of the Outlander and contact with the Emperor, the 2nd one the escape and finding the Gravestone and the last one would cover taking the Gravestone to Odessen and it would end with the foundation of the Alliance. For the 6 others classes, one chapter each to show what happenned to them in the 5 years and that end with a call to go to Odessen and them becoming one of the leaders of the alliance. For the Kotfe following chapters, I would have put another 2 Outlander chapters (12 : Vision in the Dark and 16: The Battle of Odessen) and 6 chapters that are doable by one imperial and 1 republic classes. Those chapters would be Anarchy in Paradise (chapter 10) and Profit and Plunder (Chapter 13) for the Smuggler and Agents since they are infiltration type of mission. For Profit and Plunder, I would have added a mention about needing that money to get the mandalorian on board for For the Jedi Consular and the Sith inquisitor, I would have put Disavowed (chapter 11) and another chapter that would be about expanding the contacts on Zakuul that would result in recruiting Scorpio and learning the location of a Eternal Fleet isolated ship from Scorpio. That extra chapter would have been in between the Mandalore's Revenge and the Gemini Deception chapters. Mandalore's Revenge (Chapter 14) and Gemini Deception (Chapter 15) for the Trooper and Bounty Hunter. For the alerts, except getting them voiced, I would have kept them as is. For the companions returning from the different chapters, I would have put them in the Alliance base once their chapter is completed by one toon accross the legacy and the character completed it's chapters until that character appear in the story. This would be like the Agent/Smuggler coming back to Odessen with Vette and Gault after they finished their heist and they are now in the Alliance. They would have a quest marker and could be recruited/reunited by the different classes. That way, a specific reunion scene that isn't tied up with the chapter could be implemented. Using this method, the same overall story could have been told, but it would have kept most of the individuality of the classes.
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