VengeSunsoarr Posted February 12, 2016 Share Posted February 12, 2016 Anyone else having this bug. Grouped with a friend, we set loot to free for all but the loot is still divided to specific characters, it can't just be picked up by anyone. Link to comment Share on other sites More sharing options...
Aryh Posted February 12, 2016 Share Posted February 12, 2016 Yes, the loot is now personal, including credits, so everyone has to loot each corpse, even with normal group loot settings. Hope they'll fix this, I rely on free for all to not have to loot corpses all the time when playing with two characters at the same time. Link to comment Share on other sites More sharing options...
georgenemowolf Posted February 12, 2016 Share Posted February 12, 2016 I agree it a horrible to loot in group Everytime when i jointly play with friends we have a biiig intention to write bug report about problems with loot and with elite mobs they mostly dont drop any loot at all (after patch) Link to comment Share on other sites More sharing options...
DaemionMoadrin Posted February 12, 2016 Share Posted February 12, 2016 Yes, it's highly annoying. I did a quick heroics run and the loot totally slowed us down to a crawl. Link to comment Share on other sites More sharing options...
Jessabeans Posted February 12, 2016 Share Posted February 12, 2016 The loot is also sorted by character when I solo. It clutters up the window a bit, but I think it's 'working as intended.' Link to comment Share on other sites More sharing options...
OVERKRAFT Posted February 13, 2016 Share Posted February 13, 2016 Yep. Got same issue when dual-boxing. Have to loot everything on each character. Link to comment Share on other sites More sharing options...
VengeSunsoarr Posted February 13, 2016 Author Share Posted February 13, 2016 How could it be working as intended? If you select free for all, and loot is still required to be looted individually, that negates a free for all doesn't it? Link to comment Share on other sites More sharing options...
VengeSunsoarr Posted March 29, 2016 Author Share Posted March 29, 2016 Well it's been almost 2 months now and this still is not fixed. I guess this is working as intended despite free for all, not actually being free for all. Grr. Link to comment Share on other sites More sharing options...
Storm-Cutter Posted March 29, 2016 Share Posted March 29, 2016 It's because loot is supposedly tailored to your level. (since level Synch was introduced) So a level 65 is getting mostly level 61 loot, but if level synched with a level 40 (for instance) the level 40 will be getting level ~35-40-ish loot. Doesn't seem to be necessary for 2 or more characters at the same level not to be able to share loot, - especially if it's onlt credits, but it was probably too difficult to code. ( or wasn't tested / or deemed necessary). Link to comment Share on other sites More sharing options...
Parkooth Posted March 29, 2016 Share Posted March 29, 2016 It's because loot is supposedly tailored to your level. (since level Synch was introduced) So a level 65 is getting mostly level 61 loot, but if level synched with a level 40 (for instance) the level 40 will be getting level ~35-40-ish loot. Doesn't seem to be necessary for 2 or more characters at the same level not to be able to share loot, - especially if it's onlt credits, but it was probably too difficult to code. ( or wasn't tested / or deemed necessary). Yup, everybody gets their own individual loot table. Introducing logic to decide if that is suitable should two players of similar level party up just adds needless complication and introduces a significant opportunity for bugs. Personally I think there are enough bugs in the game without introducing more Link to comment Share on other sites More sharing options...
DreadtechSavant Posted March 29, 2016 Share Posted March 29, 2016 I like it and hope it stays. I rarely ever do groups, but the other day got talking to a guy, he helped me out on a question and after a while asked if I would help him complete a Tac flashpoint. Having the gear divided like this was a big help. So much so I am much more likely to do Tac flashpoints again within a group than solo as I normally do. Link to comment Share on other sites More sharing options...
Max_Killjoy Posted March 29, 2016 Share Posted March 29, 2016 Funny how multiple complaints about this system come from people trying to play 2+ characters at once... Link to comment Share on other sites More sharing options...
Icestar Posted March 29, 2016 Share Posted March 29, 2016 Yes it is a nice feature with personal loot. If someone really wants everything they can trade it to that person if the team agrees to. Link to comment Share on other sites More sharing options...
ivanhedgehog Posted March 29, 2016 Share Posted March 29, 2016 Funny how multiple complaints about this system come from people trying to play 2+ characters at once... I was running on a team of 4 65's with all 4 of us having to pick loot from each corpse separately. very annoying. we werent dual boxing or anything like that.the first person to loot would area loot all of their corpses at once, the other 3 had to go from body to body. Very time consuming and redundant. Link to comment Share on other sites More sharing options...
Max_Killjoy Posted March 29, 2016 Share Posted March 29, 2016 I was running on a team of 4 65's with all 4 of us having to pick loot from each corpse separately. very annoying. we werent dual boxing or anything like that.the first person to loot would area loot all of their corpses at once, the other 3 had to go from body to body. Very time consuming and redundant. That is annoying, and kinda broken. I was just very amused by the fact that multiple immediate complaints were from multi-boxers... Link to comment Share on other sites More sharing options...
Nightblazer Posted March 29, 2016 Share Posted March 29, 2016 They probably made the change mainly because of level sync like someone pointed out earlier and like they said if you have a 65 and a 40 grouped they drop gear for each character based on level. Another benefit that I see from this is no more loot ninjas or people needing on gear they don't actually need or just needing so they can just turn around and sell it on the GTN or to a vendor instead of someone losing out on gear because of it. Link to comment Share on other sites More sharing options...
Zasszz Posted March 29, 2016 Share Posted March 29, 2016 It's because loot is supposedly tailored to your level. (since level Synch was introduced) So a level 65 is getting mostly level 61 loot, but if level synched with a level 40 (for instance) the level 40 will be getting level ~35-40-ish loot. Doesn't seem to be necessary for 2 or more characters at the same level not to be able to share loot, - especially if it's onlt credits, but it was probably too difficult to code. ( or wasn't tested / or deemed necessary). Unfortunately this type of looting also applies when grouping with other lvl 65 players for H2. Its strange that similar looting systems work in other games and also we didnt have this bug before the first patch after KOTFE. Its not a feature, its a bug. Because only looting credits from several mobs, one at a time, doesnt require "sychronization" of any sorts. Thats just lazy programming. Link to comment Share on other sites More sharing options...
Djake Posted March 29, 2016 Share Posted March 29, 2016 I was running on a team of 4 65's with all 4 of us having to pick loot from each corpse separately. very annoying. we werent dual boxing or anything like that.the first person to loot would area loot all of their corpses at once, the other 3 had to go from body to body. Very time consuming and redundant. THIS is the headache. Usually a melee player gets the first area loot, then every one else is forced to loot each body separately or miss out. I don't mind everyone having to loot once, but having to loot 3 or 4 times and going to each corpse really slows things down. Make it so everyone can area-loot, or just have it where when the first player loots it divides out who gets what and distributes it. Link to comment Share on other sites More sharing options...
DenariusJay Posted March 29, 2016 Share Posted March 29, 2016 I don't bother anymore to loot when doing the Planet Weekly, unless its a Green/Purple/Darkblue, I don't bother. I notice the amount of credits is like 15-20 per body which is totally lame anyways and not even worth it, IMO Link to comment Share on other sites More sharing options...
Kyuuu Posted March 29, 2016 Share Posted March 29, 2016 (edited) How could it be working as intended? If you select free for all, and loot is still required to be looted individually, that negates a free for all doesn't it? OPS SM and HM FP have gear speicfy for each person, + the FFA loot. it has been like this since 4.0 it not bug. which actual good thing, though if you tank/dps class you might get the gear you dont need and vis versa Edited March 29, 2016 by Kyuuu Link to comment Share on other sites More sharing options...
Rankyn Posted March 29, 2016 Share Posted March 29, 2016 How it should work is that one person loots and each person's stuff is automatically given to them. That way we keep the new "personalized" looting system without giving up the old looting mechanic. Link to comment Share on other sites More sharing options...
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