StarkHelsing Posted November 18, 2015 Posted November 18, 2015 Apparently not, seeing as they're now 'borderline' useless for end game content. Heck, the high end heroics may as well be HM flashpoints now if you solo your content - which I do.
Gorrdan Posted November 18, 2015 Posted November 18, 2015 (edited) Companions are now weaker than they were during 3.0 So you tell me Before i could atleast customize them and increase their stats if i wanted but now i am completely dependent on influence level which as turns out is completely useless. The healing difference between rank 1 and rank 50 companion is 20%..yes 20 freakin %. Edited November 18, 2015 by Gorrdan
PallyHk Posted November 18, 2015 Posted November 18, 2015 Optional? The alliance grind isn't optional its part of the main story. But yeah, boosted companions were a must with level synch. Oh well, Games Workshop, a company with better customer service and appreciation, will have my sub money. Role play is free, PVe content is no longer worth bothering with, this grind just got totally unbearable for anybody with a job, a family, or any other hobby beside TOR. So , no more sub from me, and i never bought cartel coins since I subbed.
Sardorim Posted November 18, 2015 Author Posted November 18, 2015 Companions are now weaker than they were during 3.0 So you tell me But by how much? No numbers were given, just that they're useless now.
Sardorim Posted November 18, 2015 Author Posted November 18, 2015 Optional? The alliance grind isn't optional its part of the main story. But yeah, boosted companions were a must with level synch. Oh well, Games Workshop, a company with better customer service and appreciation, will have my sub money. Role play is free, PVe content is no longer worth bothering with, this grind just got totally unbearable for anybody with a job, a family, or any other hobby beside TOR. So , no more sub from me, and i never bought cartel coins since I subbed. Games Workshop? Don't they sell overpriced minatures?
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