Vitoliano Posted October 28, 2015 Share Posted October 28, 2015 Hi, I'm one of those who still plays on the Marauder from the outset. I would like to thank the developers for their work and wish them further development. As a player with experience, I would suggest you to the one change. More specifically, I would like to change 15% of Crite for Raging / Smash. For example, to remove it from Furious Strike and transfer it to Obliterate, it will make rotation in Fury more comfortable and playable. I hope you will respond to this thread. Best regards, Kanaka. Link to comment Share on other sites More sharing options...
namkcas Posted October 31, 2015 Share Posted October 31, 2015 Not sure why they would,link the 15% to the normal autocrit skill. I think the whole point is to improve the value of Furious Strike. Link to comment Share on other sites More sharing options...
Giliodor Posted November 1, 2015 Share Posted November 1, 2015 I disagree. Keep it the way it is. This makes for some excellent burst in PvP, I like it. No need to transfer it to another skill. Link to comment Share on other sites More sharing options...
Vitoliano Posted November 1, 2015 Author Share Posted November 1, 2015 Burst will be the same, how it may affect on burst? This change can only make Fury mara rotation more comfortable. Link to comment Share on other sites More sharing options...
Giliodor Posted November 2, 2015 Share Posted November 2, 2015 Burst will be the same, how it may affect on burst? This change can only make Fury mara rotation more comfortable. Well I suppose you have a point there - I was thinking that you have to use Raging Burst immediately after to get the +15% critical magnitude, but I now realise that isn't the case at all. Yeah, you're probably right. Link to comment Share on other sites More sharing options...
Vodrin Posted November 2, 2015 Share Posted November 2, 2015 Hi, I'm one of those who still plays on the Marauder from the outset. I would like to thank the developers for their work and wish them further development. As a player with experience, I would suggest you to the one change. More specifically, I would like to change 15% of Crite for Raging / Smash. For example, to remove it from Furious Strike and transfer it to Obliterate, it will make rotation in Fury more comfortable and playable. I hope you will respond to this thread. Best regards, Kanaka. Would need to transfer it to Force Charge/Obliterate. Otherwise you would lose the bonus when starting a rotation from outside of 10 meters. I personally don't know that it makes that big a difference. It only really changes when Furious Strike and Raging burst are triggered in relation to one another. Not really that big a deal to me. Link to comment Share on other sites More sharing options...
Armanchik Posted November 2, 2015 Share Posted November 2, 2015 Agreed, it will make mara fury rotation more cooler for all of us Link to comment Share on other sites More sharing options...
Polterz Posted November 2, 2015 Share Posted November 2, 2015 Agreed, it will make mara fury rotation more cooler for all of us Link to comment Share on other sites More sharing options...
Elestragos Posted November 2, 2015 Share Posted November 2, 2015 Hello, marauder is not my main character, but the solution that offers Vitoliano make the game in this class more enjoyable. I support the author on this issue. Link to comment Share on other sites More sharing options...
RodneyMcNeely Posted November 3, 2015 Share Posted November 3, 2015 Out of curiosity, how do you feel Fury/Concentration functions as a 1v1 spec these days? Thanks in advance! Link to comment Share on other sites More sharing options...
Vodrin Posted November 3, 2015 Share Posted November 3, 2015 Out of curiosity, how do you feel Fury/Concentration functions as a 1v1 spec these days? Thanks in advance! It works pretty well. Heavy burst combined with good CC resistance and ability to stay on target makes it pretty effective. Just need to understand that a vengeance jug or hatred sin is going to put out more flat DPS so you need to use crowd control and you defensive cooldowns very effectively to beat them as both specs should beat you if played well. Link to comment Share on other sites More sharing options...
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