Jump to content

Giliodor

Members
  • Posts

    206
  • Joined

Everything posted by Giliodor

  1. I played with Concentration and Combat in loadout B and A, respectively. The DPS rotation for Concentration is exactly the same, with one exception - Centering builds much faster due to new passives. In PvE, I don't believe there is anything to be gained from this. In PvP, it'll probably be quite useful. The DPS rotation for Combat feels very refreshing, compared to Onslaught. All that remains is to do away with Fanged God Form, and provide an enjoyable alternative as a tactical. However, the main change is to defensive cool downs. Notably, without specialising into any loadout, we're missing: - Blade Blitz - Force Stasis - Pacify - Force Camouflage - Awe - Guarded by the Force - Transcendance I would hope that the fact that Force Statis and Awe are missing is merely an oversight, as CC plays a fundamental role in any PvP environment, and being left with nothing at all would leave Sentinels in a poor state. Under this assumption, that means there are 5 abilities missing. That's a lot, and their absence is felt. I would argue that both Force Camouflage and Transcendance are iconic abilities for the Sentinel, and making them optional isn't a good idea. What I would instead suggest, is to make Transcendance only affect the Sentinel, and give it baseline. Then one of the "talents" can be to make it group-wide again. Force Camouflage simply needs to be baseline, for both PvE and PvP considerations. Particularly in PvP, if left with so few defensive tools, there needs to be a way to escape focus fire. Blade Blitz, Pacify and Guarded by the Force being optional seems completely reasonable, in that scenario. Overall, I think this direction is alright, but you've gone slightly too far with taking away defensive abilities.
  2. Yeah dude. Tell that to all of the alpha and beta testers for WoW Shadowlands, and Battle for Azeroth. I'm sure they'll agree with you... Not. Bad changes need to be called out, before it is too late to get them reverted.
  3. I doesn't matter that you disagree with me on what's fun to play. What matters is that you strawman people who bring up WoW class pruning, by pretending like classes in WoW had 1-button rotations during the period which people are nostalgic about. That is a plain lie, and everyone knows it. It's a weak attempt at downplaying very legitimate concerns shared by many people in this community. There's nothing personal about me calling out your deception. If you don't enjoy being called out, don't spread false information.
  4. You really have no idea what you're talking about, do you? No one cares about Classic WoW class design. It's atrocious. People want MoP class design. That's when the classes were interesting to play. Take your pathetic strawman arguments elsewhere.
  5. I wholeheartedly agree with the sentiment expressed in the original post. SWTOR has the best class design of any MMO I know, and it is one of the primary reasons why I keep coming back to it. If you ruin this, you will alienate me from the game. Please do not do this.
  6. I haven't posted on these forums in a very long time. I just want to make sure that I've made my voice heard regarding ability pruning. This is a terrible idea, and if implemented as stated in the original post (which indicates their intention is, in fact, to prune down the number of abilities), it will drive me away from SWTOR. Please do not do this. Giving us a choice between passive effects, sure. But don't make us choose between abilities. Give us all of our old abilities. Players don't like it when you take away parts of their character. To be clear - this means that abilities shouldn't even be part of these choices at all. Not even 2 passives or 1 ability. Just let us keep our abilities, as we've known them for years.
  7. False assumptions, both. I PvP on a daily basis, and I play a Marauder, as might be evident from my forum signature. It's funny how you cannot conceive of someone holding an opinion contrary to yours, unless they are part of the problem that you've imagined. Class balance isn't nearly as far off as you're making it out to be. Stealth classes are currently overperforming. Juggernauts are underperforming. Every other class is in excellent shape, some better than others. When/if balance changes come in, very little will change. Auto crit Maul spam will likely get nerfed. Beyond that, I doubt much will happen.
  8. "Class balance is literally non-existent". If you want anyone to take you seriously, stop making such ridiculous hyperboles. Class balance for PvP in this game is better than for most MMOs that I've played, which includes WoW. Balance in SWTOR is better than it is in WoW. I am convinced at this stage that everyone on this forum whining about balance knows very little of other games out there. Is SWTOR perfect, currently? Of course not. But at least you can play (almost) any class and make a valuable contribution to your team.
  9. Giliodor

    We need balance

    10 minute internal cd on Defel Spliced Genes? Lmao. You cannot be serious.
  10. What are you talking about. Solo Ranked on the PTS was swarming with Deception sins, and they were topping DPS in many games, with unbelievably high burst and double vanish. In regular WZs, the story was very similar. How did you ever get this idea? They were literally one of the strongest specs. So much so, I expect one of their set bonuses to be nerfed before 6.0 hits live, which will make them less broken, but still incredibly strong.
  11. That is exactly what I just told you, though. I said I stopped playing after reaching lvl 70, not that I am not level 70. I tried max level WZs, and I don't believe the gear disparity is that noticable. If it is, then I do not notice it because I don't have the experience of playing a well geared character, and I am truly missing out. But my character's potency feels just fine to me.
  12. I haven't played the game this expansion, after reaching lvl 70. I just started playing again recently, for several reasons. I tried doing some PvP in my old lvl 65, item level 208 gear. I don't feel like I am at a huge disadvantage. Comparing my numbers to those of well geared Marauders obviously reveals a disparity, but it's more than doable. So does gear matter? Yes. Everyone knows this. But if one team consists of better players, I feel like that gives a greater edge than having the best available gear.
  13. I feel like Snipers have a relatively high skill ceiling. Sure, they're an absolute pain to deal with as a melee class, but the bad ones are basically not a threat at all. Merc defensives, on the other hand... Well, I guess they're just a perfect display of what happens when a group of people collective complains for a sufficient amount of time; they get what they want, and them some. I think they they gave them too much. Then again, their damage isn't nearly as high as it used to be, so I'm not sure if they're actually overpowered. I do think they're rather annoying, though. But that does not warrant a nerf.
  14. Has the reason why Imps are much better at PvP that Pubs been established? It's something I observed within my first week of playing SWTOR PvP, some years ago, and it hasn't changed since. I find it quite puzzling. That said, WZs have been quite fun for me. Then again, I've been playing a Sage healer, so the influx of Reps on the opposite team probably just makes my job easier.
  15. Personally, I'm not really interested in playing for the objectives in regs. If there was something like Skirmishes in WoW (unranked arena matches), I'd queue for that instead, so I'd just end up in 4v4. However, that feature does not exist. I'm not sure if this is what's being referred to, but I know many other people who just play regs to "number farm". It's good fun, and the bonus is that you don't care whether you win or lose, which comes in handy when you play Republic.
  16. I was expecting a complaint about the difference in gear between players, and how someone with 236 gear it at a notable disadvantage, when compared to a max. geared player. I would support that. This, however, seems rather silly.
  17. Thanks! From what I can gather, it seems like I should stick to my 208 gear for a while, then. As I thought, that is indeed pretty confusing.
  18. Hello, I haven't played SWTOR very actively since lvl 65. Back then, gearing was nice and simple for PvP. I loved it. Probably my favourite gearing system for PvP in any of the MMOs I've played. Then, I tried lvl 70, and it just seems like a mess. I initially got lost completely, after trying SWTOR again, and just quit again, mainly due to the gearing, which seemed to be an endless grind. At this point, I believe it's clear to me how to progress through the different tiers of gear. However, that is of little concern to me. What I mostly want to know (and why I created this thread), is the following: What level of gear do I need to be competitive in PvP? How much of a difference do augments make in PvP? What would be the difference between someone who is fully geared, and someone who has 230/236 gear in every slot?That final question is obviously in the context of instanced PvP. Thanks.
  19. Hello, From what I can gather, this is an issue that has been around for a very long time, and I tried the generic solutions, but they don't seem to work. I ran the launcher repair tool, I went to AppData and set fullscreen = false, but to no avail. Help would be much appreciated as I am at a loss as to what I should do.
  20. Although I have found it very doable to perform well with the 230 gear that I am using, I think in a PvP environment, everyone should be (almost) equal. The gear system that used to be in place was, to me, absolutely ideal. I could get a full set of t1 pvp gear in a day, and grind my way towards the t2 gear, which wouldn't take a long time to get either. After coming back to the game a week or two ago, I have found that the gear is what just makes me want to quit playing the game again. It's too much of a grind. People don't play PvP to grind gear. That's what PvE is for. PvP is meant to be competitive. I don't even know why they removed the old pvp gear... It was the best that I've seen in any MMO.
  21. That's a very concise answer, exactly what I was looking for. Much appreciated.
  22. I know that there are many sources of information out there, but since I couldn't find anything on the first two pages of the PvP forums, I figured I might as well ask... I played the game a lot when the level cap was 60, and then even more at the start of 65, but I pretty much gave up halfway through, and now I am interested in playing again. The major change that I noticed is gear. Expertise has been removed altogether, and bolstering is apparently not as good as it used to be. Furthermore, it seems like one would have to complete far more than a thousand regular WZs to get maxed gear. That's why I'd like to ask the very simple question: if I want to do PvP, can I keep on using my old 208 PvP gear, or should I really look to obtain new gear? If the latter is the case, what is the best means of doing so? Again, I'm sorry for asking such an obvious question, I just really couldn't find a good source elsewhere.
  23. Greetings, As stated in the title, I keep crashing every time I launch the game. It'll take me to the loading screen, and then tell me that the game has stopped responding, and I have to close it. In the windows logs, it shows this error, and it's all abracadabra to me, so please help me out here. - <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> - <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Level>2</Level> <Task>100</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2016-07-14T18:56:42.538727300Z" /> <EventRecordID>9091</EventRecordID> <Channel>Application</Channel> <Computer>PC</Computer> <Security /> </System> - <EventData> <Data>swtor.exe</Data> <Data>1.0.0.0</Data> <Data>57755f97</Data> <Data>d3d9.dll</Data> <Data>10.0.10586.494</Data> <Data>5775e023</Data> <Data>c0000409</Data> <Data>0004dc9a</Data> <Data>1c84</Data> <Data>01d1de016cfcf6e1</Data> <Data>d:\star wars-the old republic\swtor\retailclient\swtor.exe</Data> <Data>C:\WINDOWS\SYSTEM32\d3d9.dll</Data> <Data>b858ab51-394d-4e6e-864e-884b4a9b11bf</Data> <Data /> <Data /> </EventData> </Event> If any additional information is required, I'll be glad to provide it. I updated my drivers to the latest version. Also, I had to update my windows yesterday (Win 10), and this was the first time I tried to play after the update, but I'm not sure if the two are connected. Thank you for your time.
  24. Hello, I've been encountering an issue with SWTOR ever since I installed Windows 10 (it's 8 or 10 for me, I'll take 10), and it's rather frustrating. Every time I queue for Warzones, I'll get the message that my drivers stopped working after playing 1-3 matches. This is followed by a crash to desktop. I do not have this issue with other games, it is exclusive to SWTOR. How do I do something about this?
  25. But they don't really work better than any other class... That is my point. I guess I did not make that clear. Juggernaut DCD's aren't that great. Saber Ward, same as Mara Enraged Defence < 6s Undying Rage Reflect, ok. Decent. Endure Pain < Cloak of Pain.
×
×
  • Create New...