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Giliodor

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  1. I played with Concentration and Combat in loadout B and A, respectively. The DPS rotation for Concentration is exactly the same, with one exception - Centering builds much faster due to new passives. In PvE, I don't believe there is anything to be gained from this. In PvP, it'll probably be quite useful. The DPS rotation for Combat feels very refreshing, compared to Onslaught. All that remains is to do away with Fanged God Form, and provide an enjoyable alternative as a tactical. However, the main change is to defensive cool downs. Notably, without specialising into any loadout, we're missing: - Blade Blitz - Force Stasis - Pacify - Force Camouflage - Awe - Guarded by the Force - Transcendance I would hope that the fact that Force Statis and Awe are missing is merely an oversight, as CC plays a fundamental role in any PvP environment, and being left with nothing at all would leave Sentinels in a poor state. Under this assumption, that means there are 5 abilities missing. That's a lot, and their absence is felt. I would argue that both Force Camouflage and Transcendance are iconic abilities for the Sentinel, and making them optional isn't a good idea. What I would instead suggest, is to make Transcendance only affect the Sentinel, and give it baseline. Then one of the "talents" can be to make it group-wide again. Force Camouflage simply needs to be baseline, for both PvE and PvP considerations. Particularly in PvP, if left with so few defensive tools, there needs to be a way to escape focus fire. Blade Blitz, Pacify and Guarded by the Force being optional seems completely reasonable, in that scenario. Overall, I think this direction is alright, but you've gone slightly too far with taking away defensive abilities.
  2. Yeah dude. Tell that to all of the alpha and beta testers for WoW Shadowlands, and Battle for Azeroth. I'm sure they'll agree with you... Not. Bad changes need to be called out, before it is too late to get them reverted.
  3. I doesn't matter that you disagree with me on what's fun to play. What matters is that you strawman people who bring up WoW class pruning, by pretending like classes in WoW had 1-button rotations during the period which people are nostalgic about. That is a plain lie, and everyone knows it. It's a weak attempt at downplaying very legitimate concerns shared by many people in this community. There's nothing personal about me calling out your deception. If you don't enjoy being called out, don't spread false information.
  4. You really have no idea what you're talking about, do you? No one cares about Classic WoW class design. It's atrocious. People want MoP class design. That's when the classes were interesting to play. Take your pathetic strawman arguments elsewhere.
  5. I wholeheartedly agree with the sentiment expressed in the original post. SWTOR has the best class design of any MMO I know, and it is one of the primary reasons why I keep coming back to it. If you ruin this, you will alienate me from the game. Please do not do this.
  6. I haven't posted on these forums in a very long time. I just want to make sure that I've made my voice heard regarding ability pruning. This is a terrible idea, and if implemented as stated in the original post (which indicates their intention is, in fact, to prune down the number of abilities), it will drive me away from SWTOR. Please do not do this. Giving us a choice between passive effects, sure. But don't make us choose between abilities. Give us all of our old abilities. Players don't like it when you take away parts of their character. To be clear - this means that abilities shouldn't even be part of these choices at all. Not even 2 passives or 1 ability. Just let us keep our abilities, as we've known them for years.
  7. False assumptions, both. I PvP on a daily basis, and I play a Marauder, as might be evident from my forum signature. It's funny how you cannot conceive of someone holding an opinion contrary to yours, unless they are part of the problem that you've imagined. Class balance isn't nearly as far off as you're making it out to be. Stealth classes are currently overperforming. Juggernauts are underperforming. Every other class is in excellent shape, some better than others. When/if balance changes come in, very little will change. Auto crit Maul spam will likely get nerfed. Beyond that, I doubt much will happen.
  8. "Class balance is literally non-existent". If you want anyone to take you seriously, stop making such ridiculous hyperboles. Class balance for PvP in this game is better than for most MMOs that I've played, which includes WoW. Balance in SWTOR is better than it is in WoW. I am convinced at this stage that everyone on this forum whining about balance knows very little of other games out there. Is SWTOR perfect, currently? Of course not. But at least you can play (almost) any class and make a valuable contribution to your team.
  9. Giliodor

    We need balance

    10 minute internal cd on Defel Spliced Genes? Lmao. You cannot be serious.
  10. What are you talking about. Solo Ranked on the PTS was swarming with Deception sins, and they were topping DPS in many games, with unbelievably high burst and double vanish. In regular WZs, the story was very similar. How did you ever get this idea? They were literally one of the strongest specs. So much so, I expect one of their set bonuses to be nerfed before 6.0 hits live, which will make them less broken, but still incredibly strong.
  11. That is exactly what I just told you, though. I said I stopped playing after reaching lvl 70, not that I am not level 70. I tried max level WZs, and I don't believe the gear disparity is that noticable. If it is, then I do not notice it because I don't have the experience of playing a well geared character, and I am truly missing out. But my character's potency feels just fine to me.
  12. I haven't played the game this expansion, after reaching lvl 70. I just started playing again recently, for several reasons. I tried doing some PvP in my old lvl 65, item level 208 gear. I don't feel like I am at a huge disadvantage. Comparing my numbers to those of well geared Marauders obviously reveals a disparity, but it's more than doable. So does gear matter? Yes. Everyone knows this. But if one team consists of better players, I feel like that gives a greater edge than having the best available gear.
  13. I feel like Snipers have a relatively high skill ceiling. Sure, they're an absolute pain to deal with as a melee class, but the bad ones are basically not a threat at all. Merc defensives, on the other hand... Well, I guess they're just a perfect display of what happens when a group of people collective complains for a sufficient amount of time; they get what they want, and them some. I think they they gave them too much. Then again, their damage isn't nearly as high as it used to be, so I'm not sure if they're actually overpowered. I do think they're rather annoying, though. But that does not warrant a nerf.
  14. Has the reason why Imps are much better at PvP that Pubs been established? It's something I observed within my first week of playing SWTOR PvP, some years ago, and it hasn't changed since. I find it quite puzzling. That said, WZs have been quite fun for me. Then again, I've been playing a Sage healer, so the influx of Reps on the opposite team probably just makes my job easier.
  15. Personally, I'm not really interested in playing for the objectives in regs. If there was something like Skirmishes in WoW (unranked arena matches), I'd queue for that instead, so I'd just end up in 4v4. However, that feature does not exist. I'm not sure if this is what's being referred to, but I know many other people who just play regs to "number farm". It's good fun, and the bonus is that you don't care whether you win or lose, which comes in handy when you play Republic.
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