Trimethicon Posted October 28, 2015 Share Posted October 28, 2015 (edited) I'm all for having a lot of different abilities and options when I game in an MMO. But I think its starting to get out of hand. A lot of older MMOs went back and purged, or combined similar abilities, to reduce action bar clutter. I think the development team needs to take a look at doing the same with SWTOR. Look at a game like Wildstar, ESO or GW2, they have maybe 8 -/+ abilities on the action bar, but I don't feel hindered or lacking in any way when I play them. And without a way to macro several abilities to one button, it becomes even more cluttered. To pop my defensive's in PVP I literally have to press 5 keys? I'll use the Sniper as an example - Defensive abilities: 1. Entrench 2. Ballistic Shield 3. Shield Probe 4. Evasion 5. PVP Heal Stim TLDR - I shouldn't need 3 full action bars to PVP/PVE in SWTOR. Just a thought. Edited October 28, 2015 by Trimethicon Link to comment Share on other sites More sharing options...
Zharik Posted October 28, 2015 Share Posted October 28, 2015 You got 1 new ability. Was that the straw that broke your back? Link to comment Share on other sites More sharing options...
Trimethicon Posted October 28, 2015 Author Share Posted October 28, 2015 (edited) As they add levels (50, 55, 60, 65) they add more and more abilities. Right now do you really feel like you need 3 action bars, let alone 2? Its becoming very WoW-like, do you want this? http://i255.photobucket.com/albums/hh138/Jaysinv1/WoWScrnShot_112609_212920.jpg Edited October 28, 2015 by Trimethicon Link to comment Share on other sites More sharing options...
azudelphi Posted October 28, 2015 Share Posted October 28, 2015 As they add levels (50, 55, 60, 65) they add more and more abilities. Right now do you really feel like you need 3 action bars, let alone 2? Its becoming very WoW-like, do you want this? http://i255.photobucket.com/albums/hh138/Jaysinv1/WoWScrnShot_112609_212920.jpg I feel like 2 action bars isn't that insane. It's the first bar and first bar + shift. I use a 3rd for situational combat; almost half of that being AoE abilities. The rest are for generally non-combat utilities. Link to comment Share on other sites More sharing options...
Trimethicon Posted October 28, 2015 Author Share Posted October 28, 2015 (edited) I agree, 2 bars isn't unmanageable. I use 3, the third one is on the right side of my screen positioned vertically. But I'm getting to a point where I could realistically use 4 action bars, and I refuse to, I should be able to play the game without it. Other games can do it. There are a lot of redundant abilities in the game; Evasion and Shield Probe could be one ability, it wouldn't break the game. On the Operative they removed Acid Blade, which I hated at the time, and made it a passive. Laze Target could be a passive for the first Snipe fired from Cover, etc., see where I'm going? Sniper rifle abilities: Rifle Shot Snipe Overload Shot Suppressive Fire Takedown Leg Shot Shatter Shot Ambush Series of Shots Penetrating Blast Yes, some are situational, and they don't all have to be used, but still, it seems to be a bit much. They could easily cut a few abilities and make one ability more interesting. Edited October 28, 2015 by Trimethicon Link to comment Share on other sites More sharing options...
RAVM Posted October 28, 2015 Share Posted October 28, 2015 (edited) This game has ability bloat that is getting worse with every expansion. For my Balance Sage, here's the list of active combat abilities that have quickbar slots and keybinds. I left off the list a few that I don't keybind and all the non-combat stuff. weaken mind sever force force in balance telekinetic throw vanquish/mind crush disturbance force serenity forcequake project benelovence force potency mental alacrity rejuvenate restoration force mend force wave force stun force lift force armor force barrier force speed force slow rescue mind cloud (with utility, otherwise useless) medpac adrenal interrupt CC break Phasewalk Edited October 29, 2015 by RAVM Link to comment Share on other sites More sharing options...
Muljo_Stpho Posted October 28, 2015 Share Posted October 28, 2015 http://i255.photobucket.com/albums/hh138/Jaysinv1/WoWScrnShot_112609_212920.jpg Well that picture makes me glad that I never tried that game. Not necessarily because of the number of abilities on the bars though. Because of the amount of nonsense BS all over the screen blocking all view of whatever is even going on there. Link to comment Share on other sites More sharing options...
Trimethicon Posted October 28, 2015 Author Share Posted October 28, 2015 (edited) Well that picture makes me glad that I never tried that game. Not necessarily because of the number of abilities on the bars though. Because of the amount of nonsense BS all over the screen blocking all view of whatever is even going on there. That was an extreme example trying to make a point. I'm not saying Elder Scrolls Oline is a better game, but there is something to be said for simplicity. http://static.gamespot.com/uploads/original/416/4161502/2501955-eso+2014-04-08+21-48-28-74.jpg Edited October 28, 2015 by Trimethicon Link to comment Share on other sites More sharing options...
Furiant Posted October 29, 2015 Share Posted October 29, 2015 (edited) All of my gripes about this game (which I love), the ability bloat is the worst for me. There are just too many that do roughly the same thing. I would very much like to see some consolidation. You don't have to make them suck - seriously, stop right now with the 'ooh a chance to make them suck' line of thought. Just consolidate some redundancies without ruining anything. Just this once, to see what happens. Not nerfing. Not removing useful mechanics. Not combining unrelated mechanics. Not tripling the cooldown 'to compensate'. Just consolidating. Edited October 29, 2015 by Furiant Link to comment Share on other sites More sharing options...
Gakowashere Posted October 30, 2015 Share Posted October 30, 2015 I wouldn't mind more replacements in the future instead of new abilities. Make slow time replace force breach for shadow tank, would that work? Just an example. Link to comment Share on other sites More sharing options...
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