Vethrin Posted April 12, 2015 Share Posted April 12, 2015 I passed all my mercenary's legacy armor over to my commando to parse my dps. I found that my merc never even got 25% heat no mater how fast I clicked my abilities but my commando runs out of ammo constantly. Gunnery and arsenal are exactly the same rotation. The only difference is the icons for the abilities. Has anyone other then me noticed this?? Im using 4 piece set bonus 192/198 gear. Link to comment Share on other sites More sharing options...
JerryFord Posted April 12, 2015 Share Posted April 12, 2015 Interesting Link to comment Share on other sites More sharing options...
mrvwbug Posted April 12, 2015 Share Posted April 12, 2015 Odd? technically there should be zero difference in heat level/energy cells? I know from first hand experience that it is virtually impossible for an Arsenal merc to overheat once they get BB (pre-57 you can overheat while using UL in the rotation). Link to comment Share on other sites More sharing options...
Gyronamics Posted April 12, 2015 Share Posted April 12, 2015 (edited) The vagueness is strong in this one. Can you demonstrate your issue? Edited April 12, 2015 by Gyronamics Link to comment Share on other sites More sharing options...
ToMyMa Posted April 12, 2015 Share Posted April 12, 2015 inb4 explosive round spam Link to comment Share on other sites More sharing options...
mrvwbug Posted April 12, 2015 Share Posted April 12, 2015 inb4 explosive round spam That would be hilarious. Also in b4 said Mando is under lvl 57 or is still using FA in the rotation. Link to comment Share on other sites More sharing options...
venomlash Posted April 12, 2015 Share Posted April 12, 2015 no mater how fast I clicked my abilities whoa kay, stop right there I main Gunnery and I'm a KEYBINDER and I've been able to manage my ammo just fine in a variety of bossfight situations. To the best of my knowledge there aren't any current mirroring issues involving ammo/heat Link to comment Share on other sites More sharing options...
GethOvermind Posted April 12, 2015 Share Posted April 12, 2015 inb4 wrong cylinder Link to comment Share on other sites More sharing options...
Vethrin Posted April 13, 2015 Author Share Posted April 13, 2015 The guy that said their is no problem with commandos ammo since all you have to do is manage it is wrong. The merc arsenal never has to manage and never over heats but the commando is forced to do some vary skilled management with ammo. That is clear to me that one of them is not balanced. Try parsing your commando in sustained dps on a dumy where you don't have to move and you will see the commando runs out fast and arsenal never comes close to over heating. Link to comment Share on other sites More sharing options...
Vethrin Posted April 13, 2015 Author Share Posted April 13, 2015 I must apologize for wasting everyone time. I forgot to switch my cell over to the new one from gunnery that recharges ammo. I had it right for my mercenary arsenal. After testing my damage again on a dumy I found both arsenal and gunnery ammo/heat work the same. Link to comment Share on other sites More sharing options...
Gyronamics Posted April 13, 2015 Share Posted April 13, 2015 inb4 wrong cylinder You may have a cookie Link to comment Share on other sites More sharing options...
LydMekk Posted April 13, 2015 Share Posted April 13, 2015 You should only be using the armor penetration one, no other cell as gunnery. The green one (if that is the one you mention "recharges" Your ammo...) is only for healing... Link to comment Share on other sites More sharing options...
qwopicus Posted April 13, 2015 Share Posted April 13, 2015 What if all the merc/mandos creating pages of deafening whining were all just in the wrong cylinder the whole time... Whoa. Link to comment Share on other sites More sharing options...
Kaos_KidSWTOR Posted April 13, 2015 Share Posted April 13, 2015 Your playing it wrong if you aren't pushing ANY spec of Merc/Mando to high heat, Your APM should be in the 35 - 40 Range, and your heat should be high at the 2 - 3 minute part of your spec, and you Vent Heat/Recharge Cells with the boost to heat vented and 10% Alacrity for a slight boost to DPS and Venting. Link to comment Share on other sites More sharing options...
venomlash Posted April 13, 2015 Share Posted April 13, 2015 inb4 wrong cylinder GG, nicely infiltrated Link to comment Share on other sites More sharing options...
mrvwbug Posted April 16, 2015 Share Posted April 16, 2015 Your playing it wrong if you aren't pushing ANY spec of Merc/Mando to high heat, Your APM should be in the 35 - 40 Range, and your heat should be high at the 2 - 3 minute part of your spec, and you Vent Heat/Recharge Cells with the boost to heat vented and 10% Alacrity for a slight boost to DPS and Venting. Arsenal/gunnery is MORE heat efficient when played as aggressively as possible (i.e. using EVERY BB proc on the first available GCD), they literally cannot overheat unless you have something in the rotation that doesn't belong there, or are in the wrong cylinder/cell. It may be possible that our OP mando is not using Boltstorm on every proc like they are supposed to. Blazing Bolts/Boltstorm procs are the reason why Arsenal/Gunnery is supposed to have zero heat/energy issues. Link to comment Share on other sites More sharing options...
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