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Powertech - AP/ Vanguard - Tactics | PvP | Augs and Stats priority?


DeadHostel

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Everyone has different opinions on what is "best" in terms of augments, crit, alacrity, accuracy, and surge for PVP. I advise you peruse the forums because every angle has been covered in various threads one way or another. This exact thread has existed too many times to count.

 

I personally believe those who go full power augments are doing themselves more of a favor than those who use reflex, especially in the long run when the eventual next tier of gear happens. The rest is debatable.

Edited by AxeDragoneth
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TACeMossie has crunched the numbers on all things stat oriented over in his 3.2 PT guide. In a nutshell, your augs are predicated on what the rest of your mods are. He's got ideal targets for power, crit, alacrity and surge there for any given stat budget and I found it quite enlightening.

 

I believe he also gives solid reasoning why straight main stat augs are still preferable to power since the amount of power lost is negligible with relation to the small boost in crit (given any reasonable amount of surge). In addition, it seems that alacrity is the better choice since it seems it stacks multiplicatively with all things power, surge and crit.

Edited by althene
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TACeMossie has crunched the numbers on all things stat oriented over in his 3.2 PT guide. In a nutshell, your augs are predicated on what the rest of your mods are. He's got ideal targets for power, crit, alacrity and surge there for any given stat budget and I found it quite enlightening.

 

I believe he also gives solid reasoning why straight main stat augs are still preferable to power since the amount of power lost is negligible with relation to the small boost in crit (given any reasonable amount of surge). In addition, it seems that alacrity is the better choice since it seems it stacks multiplicatively with all things power, surge and crit.

 

Except that is all PvE oriented. PvP is a completely different ballpark because burst is king.

 

Personally, i'm using 3 alac 7 surge pieces, and 0 crit. All augments are power.

 

The reason behind this is I still get 75% surge (which means the opener is crazy dangerous), but the extra alacrity means if I get into a dual with another PT I'll win because everyone else runs with either 1, or 2 so they can beat the guys with 1 :p

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Except that is all PvE oriented. PvP is a completely different ballpark because burst is king.

 

Personally, i'm using 3 alac 7 surge pieces, and 0 crit. All augments are power.

 

The reason behind this is I still get 75% surge (which means the opener is crazy dangerous), but the extra alacrity means if I get into a dual with another PT I'll win because everyone else runs with either 1, or 2 so they can beat the guys with 1 :p

 

Oops, I totally missed that 2nd "P" in the OPs question. My bad. What I get for posting on the graveyard shift I guess. Carry on.

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You shouldn't be taking the crit relic. That thing is straight terrible. I wouldn't take so much crit either.

 

As i said i tried all variants. I need less RNG in burst capability - u need hit record there is the difference.

Edited by helpmewin
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If you get zero crits under EF/BF, chances are your relics not gonna proc anyway because RNG hates you. And you'll miss every attack with a 0.01% miss rate.

 

Ofc how i miss dat. :rak_03: And btw i like dat relics what i have.

Edited by helpmewin
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Except that is all PvE oriented. PvP is a completely different ballpark because burst is king.

 

Personally, i'm using 3 alac 7 surge pieces, and 0 crit. All augments are power.

 

The reason behind this is I still get 75% surge (which means the opener is crazy dangerous), but the extra alacrity means if I get into a dual with another PT I'll win because everyone else runs with either 1, or 2 so they can beat the guys with 1 :p

You don't care that HIB/RS is a weapon attack and thus has 5% miss chance?

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You don't care that HIB/RS is a weapon attack and thus has 5% miss chance?

 

Irrelevant.

 

1) it's 4% because you should have companion bonus.

2) the miss chance is low enough that it won't happen enough to be a issue. AP is a burst class, all AP cares about is burst, accuracy is only useful for long duration sustained combat, and as such is pointless for AP.

It's also worth noting that nearly all of the weapon attack misses you see in PvP is caused by various forms of DcDs and accuracy debuffs. Taking 4% more accuracy will not yield any noticeable nor practical effect against DcDs and Accuracy debuffs.

Edited by Zoom_VI
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Irrelevant.

 

1) it's 4% because you should have companion bonus.

2) the miss chance is low enough that it won't happen enough to be a issue. AP is a burst class, all AP cares about is burst, accuracy is only useful for long duration sustained combat, and as such is pointless for AP.

It's also worth noting that nearly all of the weapon attack misses you see in PvP is caused by various forms of DcDs and accuracy debuffs. Taking 4% more accuracy will not yield any noticeable nor practical effect against DcDs and Accuracy debuffs.

 

So, full power/surge build is still viable for PvP gearing? I used to build my AS(Assault Specialist) to around 70% surge, 25-26% tech crit chance, 95% accuracy and main stat with crit relics (aslo with Eliminator's set bonus). With 3.0 i still think about alacrity with scepticism, am i missing a point here?

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So, full power/surge build is still viable for PvP gearing? I used to build my AS(Assault Specialist) to around 70% surge, 25-26% tech crit chance, 95% accuracy and main stat with crit relics (aslo with Eliminator's set bonus). With 3.0 i still think about alacrity with scepticism, am i missing a point here?

 

1) All trooper specs should be at 75% surge for PvP.

2) Crit relics are bad, stop that.

3) Alacrity is actually effective for dot specs in PvP since with the 3.0 changes alacrity causes dots to tick faster, which is extremely desirable in PvP.

 

For tertiary stats in PvP it goes like this

Surge > Alacrity > Accuracy.

Edited by Zoom_VI
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Crit relic is terrible. Its procs are not reliable and take too long. It's still 40s between possible procs, isn't it? That's double the other relics and half the time I didn't see the buff in that timeframe. When I did see the buff, I wouldn't always get a critical hit/heal during its uptime when I tested it out back in the 2.x era. Don't use it. Mainstat is far more reliable and has nice synergy with the power relic. This isn't opinion; this is fact. It's one of the incredibly few things absolutely every serious PVP'er can agree on.

 

1) All trooper specs should be at 75% surge for PvP.

 

Even tanks. :rak_03:

Edited by AxeDragoneth
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