DeadHostel Posted April 10, 2015 Share Posted April 10, 2015 So, which augs do you guys prefer and what is the optimal stats for PvP (crit chance, bonus damage, surge, etc)? Link to comment Share on other sites More sharing options...
AxeDragoneth Posted April 10, 2015 Share Posted April 10, 2015 (edited) Everyone has different opinions on what is "best" in terms of augments, crit, alacrity, accuracy, and surge for PVP. I advise you peruse the forums because every angle has been covered in various threads one way or another. This exact thread has existed too many times to count. I personally believe those who go full power augments are doing themselves more of a favor than those who use reflex, especially in the long run when the eventual next tier of gear happens. The rest is debatable. Edited April 10, 2015 by AxeDragoneth Link to comment Share on other sites More sharing options...
althene Posted April 10, 2015 Share Posted April 10, 2015 (edited) TACeMossie has crunched the numbers on all things stat oriented over in his 3.2 PT guide. In a nutshell, your augs are predicated on what the rest of your mods are. He's got ideal targets for power, crit, alacrity and surge there for any given stat budget and I found it quite enlightening. I believe he also gives solid reasoning why straight main stat augs are still preferable to power since the amount of power lost is negligible with relation to the small boost in crit (given any reasonable amount of surge). In addition, it seems that alacrity is the better choice since it seems it stacks multiplicatively with all things power, surge and crit. Edited April 10, 2015 by althene Link to comment Share on other sites More sharing options...
TACeMossie Posted April 10, 2015 Share Posted April 10, 2015 TACeMossie has crunched the numbers on all things stat oriented over in his 3.2 PT guide. In a nutshell, your augs are predicated on what the rest of your mods are. He's got ideal targets for power, crit, alacrity and surge there for any given stat budget and I found it quite enlightening. I believe he also gives solid reasoning why straight main stat augs are still preferable to power since the amount of power lost is negligible with relation to the small boost in crit (given any reasonable amount of surge). In addition, it seems that alacrity is the better choice since it seems it stacks multiplicatively with all things power, surge and crit. Except that is all PvE oriented. PvP is a completely different ballpark because burst is king. Personally, i'm using 3 alac 7 surge pieces, and 0 crit. All augments are power. The reason behind this is I still get 75% surge (which means the opener is crazy dangerous), but the extra alacrity means if I get into a dual with another PT I'll win because everyone else runs with either 1, or 2 so they can beat the guys with 1 Link to comment Share on other sites More sharing options...
althene Posted April 10, 2015 Share Posted April 10, 2015 Except that is all PvE oriented. PvP is a completely different ballpark because burst is king. Personally, i'm using 3 alac 7 surge pieces, and 0 crit. All augments are power. The reason behind this is I still get 75% surge (which means the opener is crazy dangerous), but the extra alacrity means if I get into a dual with another PT I'll win because everyone else runs with either 1, or 2 so they can beat the guys with 1 Oops, I totally missed that 2nd "P" in the OPs question. My bad. What I get for posting on the graveyard shift I guess. Carry on. Link to comment Share on other sites More sharing options...
helpmewin Posted April 11, 2015 Share Posted April 11, 2015 IDK i try almost all variants, but stopped on this - ~25% crit, aim augments, crit + power relics. Link to comment Share on other sites More sharing options...
Zoom_VI Posted April 11, 2015 Share Posted April 11, 2015 IDK i try almost all variants, but stopped on this - ~25% crit, aim augments, crit + power relics. You shouldn't be taking the crit relic. That thing is straight terrible. I wouldn't take so much crit either. Link to comment Share on other sites More sharing options...
helpmewin Posted April 12, 2015 Share Posted April 12, 2015 (edited) You shouldn't be taking the crit relic. That thing is straight terrible. I wouldn't take so much crit either. As i said i tried all variants. I need less RNG in burst capability - u need hit record there is the difference. Edited April 12, 2015 by helpmewin Link to comment Share on other sites More sharing options...
TACeMossie Posted April 12, 2015 Share Posted April 12, 2015 As i said i tried all variants. I need less RNG in burst capability - u need hit record there is the difference. There is this thing called Explosive Fuel/Battle Focus and the 6-piece combat techs set bonus. Use them. Link to comment Share on other sites More sharing options...
helpmewin Posted April 12, 2015 Share Posted April 12, 2015 (edited) There is this thing called Explosive Fuel/Battle Focus and the 6-piece combat techs set bonus. Use them. There is called RNG when u can get zero crits with EF/BF. Edited April 12, 2015 by helpmewin Link to comment Share on other sites More sharing options...
TACeMossie Posted April 12, 2015 Share Posted April 12, 2015 There is called RNG when u can get zero crits with EF/BF. If you get zero crits under EF/BF, chances are your relics not gonna proc anyway because RNG hates you. And you'll miss every attack with a 0.01% miss rate. Link to comment Share on other sites More sharing options...
helpmewin Posted April 12, 2015 Share Posted April 12, 2015 (edited) If you get zero crits under EF/BF, chances are your relics not gonna proc anyway because RNG hates you. And you'll miss every attack with a 0.01% miss rate. Ofc how i miss dat. And btw i like dat relics what i have. Edited April 12, 2015 by helpmewin Link to comment Share on other sites More sharing options...
FenixTheRisen Posted April 15, 2015 Share Posted April 15, 2015 Except that is all PvE oriented. PvP is a completely different ballpark because burst is king. Personally, i'm using 3 alac 7 surge pieces, and 0 crit. All augments are power. The reason behind this is I still get 75% surge (which means the opener is crazy dangerous), but the extra alacrity means if I get into a dual with another PT I'll win because everyone else runs with either 1, or 2 so they can beat the guys with 1 You don't care that HIB/RS is a weapon attack and thus has 5% miss chance? Link to comment Share on other sites More sharing options...
Zoom_VI Posted April 15, 2015 Share Posted April 15, 2015 (edited) You don't care that HIB/RS is a weapon attack and thus has 5% miss chance? Irrelevant. 1) it's 4% because you should have companion bonus. 2) the miss chance is low enough that it won't happen enough to be a issue. AP is a burst class, all AP cares about is burst, accuracy is only useful for long duration sustained combat, and as such is pointless for AP. It's also worth noting that nearly all of the weapon attack misses you see in PvP is caused by various forms of DcDs and accuracy debuffs. Taking 4% more accuracy will not yield any noticeable nor practical effect against DcDs and Accuracy debuffs. Edited April 15, 2015 by Zoom_VI Link to comment Share on other sites More sharing options...
TriviumCoRe Posted April 15, 2015 Share Posted April 15, 2015 Irrelevant. 1) it's 4% because you should have companion bonus. 2) the miss chance is low enough that it won't happen enough to be a issue. AP is a burst class, all AP cares about is burst, accuracy is only useful for long duration sustained combat, and as such is pointless for AP. It's also worth noting that nearly all of the weapon attack misses you see in PvP is caused by various forms of DcDs and accuracy debuffs. Taking 4% more accuracy will not yield any noticeable nor practical effect against DcDs and Accuracy debuffs. So, full power/surge build is still viable for PvP gearing? I used to build my AS(Assault Specialist) to around 70% surge, 25-26% tech crit chance, 95% accuracy and main stat with crit relics (aslo with Eliminator's set bonus). With 3.0 i still think about alacrity with scepticism, am i missing a point here? Link to comment Share on other sites More sharing options...
Zoom_VI Posted April 15, 2015 Share Posted April 15, 2015 (edited) So, full power/surge build is still viable for PvP gearing? I used to build my AS(Assault Specialist) to around 70% surge, 25-26% tech crit chance, 95% accuracy and main stat with crit relics (aslo with Eliminator's set bonus). With 3.0 i still think about alacrity with scepticism, am i missing a point here? 1) All trooper specs should be at 75% surge for PvP. 2) Crit relics are bad, stop that. 3) Alacrity is actually effective for dot specs in PvP since with the 3.0 changes alacrity causes dots to tick faster, which is extremely desirable in PvP. For tertiary stats in PvP it goes like this Surge > Alacrity > Accuracy. Edited April 15, 2015 by Zoom_VI Link to comment Share on other sites More sharing options...
AxeDragoneth Posted April 16, 2015 Share Posted April 16, 2015 (edited) Crit relic is terrible. Its procs are not reliable and take too long. It's still 40s between possible procs, isn't it? That's double the other relics and half the time I didn't see the buff in that timeframe. When I did see the buff, I wouldn't always get a critical hit/heal during its uptime when I tested it out back in the 2.x era. Don't use it. Mainstat is far more reliable and has nice synergy with the power relic. This isn't opinion; this is fact. It's one of the incredibly few things absolutely every serious PVP'er can agree on. 1) All trooper specs should be at 75% surge for PvP. Even tanks. Edited April 16, 2015 by AxeDragoneth Link to comment Share on other sites More sharing options...
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