TACeMossie Posted March 20, 2015 Share Posted March 20, 2015 http://www.swtor.com/community/showthread.php?t=802826 Vanguard: Pulse Generator now stops at 2 stacks, end result is 40% damage boost, 90% slow. Technically down from 45%, but you were almost never reaching 3 stacks anyway. Rain of fire redesigned (Again!) Kinetic/energy damage increased by 5% to burning targets. Also DoT spread (finally!) on incendiary round via pulse cannon Powertech to avoid redundancy, here's some names Superheated Flamethrower = pulse generator flamethrower = pulse cannon Incendiary round = incendiary missile Link to comment Share on other sites More sharing options...
Aetideus Posted March 21, 2015 Share Posted March 21, 2015 http://www.swtor.com/community/showthread.php?t=802826 Vanguard: Pulse Generator now stops at 2 stacks, end result is 40% damage boost, 90% slow. Technically down from 45%, but you were almost never reaching 3 stacks anyway. Rain of fire redesigned (Again!) Kinetic/energy damage increased by 5% to burning targets. Also DoT spread (finally!) on incendiary round via pulse cannon Powertech to avoid redundancy, here's some names Superheated Flamethrower = pulse generator flamethrower = pulse cannon Incendiary round = incendiary missile I dont know how will it be for PvE but the dots will refund the loss of Superheated dmg in PvP. Link to comment Share on other sites More sharing options...
FerkWork Posted March 21, 2015 Share Posted March 21, 2015 Have you done any parses on the PTS? It would be interesting to see how much a buff this is. Especially for a non numbers cruncher like myself Link to comment Share on other sites More sharing options...
TACeMossie Posted March 21, 2015 Author Share Posted March 21, 2015 Have you done any parses on the PTS? It would be interesting to see how much a buff this is. Especially for a non numbers cruncher like myself Its not gonna be that big, but i'm DLing the PTS now. Current predictions are a 20dps increase on a 4.5k parse. Which is pathetic. But still... Link to comment Share on other sites More sharing options...
angelana Posted March 21, 2015 Share Posted March 21, 2015 Honestly, all this can be fixed easily enough without all the hubbub. Restore Flame Barrage on the PTS to pre 3.1.1, then tweak the damage of abilites until they find a nice place where they want them to be. Of course, fix the Pyro set bug. With the dot spreading and slowing of target to 90% seems like BW is content to just try to make this spec a pvp spec. (and with the lack of Defensive Cooldowns not even great at that) Outside of mobs there is no need for dot spreading in Boss fights at all. Looks like unless something magical happens, it will still just be the spec I run in between boss battles for mob mop up. Link to comment Share on other sites More sharing options...
TACeMossie Posted March 21, 2015 Author Share Posted March 21, 2015 Honestly, all this can be fixed easily enough without all the hubbub. Restore Flame Barrage on the PTS to pre 3.1.1, then tweak the damage of abilites until they find a nice place where they want them to be. Of course, fix the Pyro set bug. With the dot spreading and slowing of target to 90% seems like BW is content to just try to make this spec a pvp spec. (and with the lack of Defensive Cooldowns not even great at that) Outside of mobs there is no need for dot spreading in Boss fights at all. Looks like unless something magical happens, it will still just be the spec I run in between boss battles for mob mop up. On the bright side, it will actually work on Sparky + Revanite Commanders again. Link to comment Share on other sites More sharing options...
GhostMirrorrr Posted March 21, 2015 Share Posted March 21, 2015 Well I am pleased to see that we are Finally getting a DoT Spread I think I might be tempted to log over to the PTS and try these changes and see if the rotation is more compelling unlike current Live very interested to see what peoples Parses are like and numbers assuming the rotation is going to be different again if there is only 2 stacks of Pulse Generator now Link to comment Share on other sites More sharing options...
TACeMossie Posted March 21, 2015 Author Share Posted March 21, 2015 Well I am pleased to see that we are Finally getting a DoT Spread I think I might be tempted to log over to the PTS and try these changes and see if the rotation is more compelling unlike current Live very interested to see what peoples Parses are like and numbers assuming the rotation is going to be different again if there is only 2 stacks of Pulse Generator now Hey, I was already stopping at 2 stacks anyway... Link to comment Share on other sites More sharing options...
GhostMirrorrr Posted March 21, 2015 Share Posted March 21, 2015 Hey, I was already stopping at 2 stacks anyway... Even with the botched Energy Management rotation at the moment on the Current Live servers? Link to comment Share on other sites More sharing options...
TACeMossie Posted March 21, 2015 Author Share Posted March 21, 2015 Even with the botched Energy Management rotation at the moment on the Current Live servers? Yep. Turns out giving up a Shockstrike for an Ion Pulse + 15% Pulse Cannon damage just isn't worth it. Link to comment Share on other sites More sharing options...
GhostMirrorrr Posted March 21, 2015 Share Posted March 21, 2015 Yep. Turns out giving up a Shockstrike for an Ion Pulse + 15% Pulse Cannon damage just isn't worth it. Ah Sounds interesting might have to try this out then until the changes get rolled out n 3.2 Link to comment Share on other sites More sharing options...
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