Fevee Posted January 22, 2015 Share Posted January 22, 2015 Restricted to Warriors, Knights, Inquisitors, and Consulars. You levitate your weapon(s) casually in front of you, regenerating health and energy as you focus. (Everyone with a single blade could easily have the same animation, but those with dual sabers or a saberstaff might need an animation of their own.) Link to comment Share on other sites More sharing options...
Fevee Posted January 27, 2015 Author Share Posted January 27, 2015 I think there need to be some new regen toys/animations/whatever you call them. On top of that, I'd like them to be something more casual like this saber levitate animation. Instead of a machine dropping from the sky to get a soda from for example, something like this is pretty alignment-neutral without being too flashy. Link to comment Share on other sites More sharing options...
October Posted January 31, 2015 Share Posted January 31, 2015 I wouldn't mind a regen where you disassemble and reassemble your weapon. Link to comment Share on other sites More sharing options...
Fevee Posted February 3, 2015 Author Share Posted February 3, 2015 I wouldn't mind a regen where you disassemble and reassemble your weapon. That, in 15 seconds? Sounds improbable. Link to comment Share on other sites More sharing options...
Djiini Posted February 3, 2015 Share Posted February 3, 2015 That, in 15 seconds? Sounds improbable. 15 seconds is a long time when you're sitting there doing nothing. I don't think the initial scene where you construct it is more than 15 seconds long, in terms of the 'actually constructing it' portion. Link to comment Share on other sites More sharing options...
Fevee Posted February 3, 2015 Author Share Posted February 3, 2015 But still, I think disassembling the lightsaber and putting it back together in 15 seconds means the animation will have to happen in a fast-forward state. Plus, they'd have to design a take-apart animation for absolutely every saber hilt in the game. Plus, if they player is interrupted while in the middle of the animation, I'm supposed to accept that the weapon instantly put itself back together? Simply levitating the saber is a much simpler means when it comes to programming. Link to comment Share on other sites More sharing options...
DAmethystDragon Posted February 27, 2015 Share Posted February 27, 2015 I really like this idea. It could be done as a gadget like the carbonite chamber one. Would work much better than the red-glow pacing my (full light side) sith sorcerer does. And when interrupted, it could just vanish and be back to normal (also like the carbonite chamber does and the other animations do). Link to comment Share on other sites More sharing options...
Fevee Posted March 20, 2015 Author Share Posted March 20, 2015 Like many of the regen Cartel toys, you can just replace the initial regen animation in the = slot. Link to comment Share on other sites More sharing options...
Fevee Posted April 23, 2015 Author Share Posted April 23, 2015 Like how some jobs are too small for big-shot people, I guess some ideas are just too small to be given a lick of attention from the all-mighty devs. Link to comment Share on other sites More sharing options...
dacentabaal Posted April 24, 2015 Share Posted April 24, 2015 That, in 15 seconds? Sounds improbable. The cutscene when your consular creates his saber takes only about 8-10 secs.. it's probable Link to comment Share on other sites More sharing options...
Fevee Posted May 13, 2015 Author Share Posted May 13, 2015 The cutscene when your consular creates his saber takes only about 8-10 secs.. it's probable Yes, and he didn't get attacked while he did so. Plus, like I said: They'd have to design a take-apart animation for absolutely every saber hilt in the game. Link to comment Share on other sites More sharing options...
Fevee Posted July 25, 2015 Author Share Posted July 25, 2015 If they won't pay mind to the big ideas like fixing the name system or custom instances, can't they spare someone to scratch off a few of the small ideas given by the community? What would be wrong with a floating saber while one regenerates health and energy? If you're worried that a vibrosword or electrostaff would clip through people's bodies, perhaps the animation could be limited to lightsabers. "Required weapon not equipped". It gives us that when troopers and smugglers try to regen without the right weapon, so it shouldn't be too hard to say "Weapon needed="Lightsaber" or "Saberstaff"". Link to comment Share on other sites More sharing options...
Fevee Posted December 16, 2016 Author Share Posted December 16, 2016 I know it's been a while, but I'd still like to see this. If we're getting a Kylo Ren tantrum as a regen and forcing a saber into the hand of absolutely everyone with the toy, can't we have a simple saber float? Link to comment Share on other sites More sharing options...
IIHawkerII Posted December 16, 2016 Share Posted December 16, 2016 It's plausible as a regen toy. As one restricted to certain classes? Absolutely not. It'd be for all classes if at all. Link to comment Share on other sites More sharing options...
Fevee Posted December 17, 2016 Author Share Posted December 17, 2016 It'd be for all classes if at all. Because troopers and smugglers are Force-sensitive, after all? I think it's bad enough the Kylo tantrum is a universal regen toy. Link to comment Share on other sites More sharing options...
IIHawkerII Posted December 19, 2016 Share Posted December 19, 2016 Because troopers and smugglers are Force-sensitive, after all? Because it's an MMO. It's that simple, they won't restrict it to a certain class or classes. Link to comment Share on other sites More sharing options...
Alec_Fortescue Posted December 19, 2016 Share Posted December 19, 2016 (edited) Double post. Sorry. Edited December 19, 2016 by Alec_Fortescue Link to comment Share on other sites More sharing options...
Alec_Fortescue Posted December 19, 2016 Share Posted December 19, 2016 Do you guys remember taunts from Jedi Academy / Outcasts? That would be awesome. Maybe instead of regen just do /flourish2? Link to comment Share on other sites More sharing options...
tummiswtor Posted December 19, 2016 Share Posted December 19, 2016 (edited) Restricted to Warriors, Knights, Inquisitors, and Consulars. You levitate your weapon(s) casually in front of you, regenerating health and energy as you focus. (Everyone with a single blade could easily have the same animation, but those with dual sabers or a saberstaff might need an animation of their own.) Reminds me old good Jedi Knight II / Jedi Knight III: Jedi Academy games and "taunt" (or flourish?) option :> @UP Hehe, sorry didn't read 2nd page, Alec Edited December 19, 2016 by tummiswtor Link to comment Share on other sites More sharing options...
Nazo-the-demon Posted January 12, 2017 Share Posted January 12, 2017 I would love to see this. Although I don't see a issue for having a non-force using class do this. Sure it breaks the illusion and makes no sense in the game's context but I can see it being goof for roleplay depending on the backstory someone made for the class. Like my Smuggler is the son of a sith lord and thus has some knowledge of the dark side, just not enough to use anything beyond the basic skills to win a fight. After all, using the legacy powers break the immersion just as much. Link to comment Share on other sites More sharing options...
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