MorgenBlue Posted January 12, 2015 Share Posted January 12, 2015 So whats going to happen to all the cheaters that used the exploit is Bioware going to Man up and ban them or are they going to slap them on the wrist and just roll back anything gained. Im guessing bioware will not ban any subs because its a business and it will cut profits. Bioware needs to drop the hammer on these exploiters or it will make there TOS (terms of service) agreement a joke. Yeah they do but I don't expect them to do anything, they will just let the game become cheater heaven probably if the past is anything to go by. Link to comment Share on other sites More sharing options...
Keypek Posted January 12, 2015 Share Posted January 12, 2015 So 16m loot didn't get fixed for at least sm? So still no point in doing 16m over two 8mans? And 16m HM bulo got no changes? 40K insta barrel throw damage is intended? Load lifters going to same target intended in HM? Some times at same time as barrel throw? Bleh. Link to comment Share on other sites More sharing options...
dscount Posted January 12, 2015 Share Posted January 12, 2015 So whats going to happen to all the cheaters that used the exploit is Bioware going to Man up and ban them or are they going to slap them on the wrist and just roll back anything gained. Im guessing bioware will not ban any subs because its a business and it will cut profits. Bioware needs to drop the hammer on these exploiters or it will make there TOS (terms of service) agreement a joke. They don't usually post actions taken. Oh.. I think you mean to post in the 141 page Witch Hunt thread found here > http://www.swtor.com/community/showthread.php?t=788446&page=141 Link to comment Share on other sites More sharing options...
dscount Posted January 12, 2015 Share Posted January 12, 2015 (edited) So 16m loot didn't get fixed for at least sm? So still no point in doing 16m over two 8mans? And 16m HM bulo got no changes? 40K insta barrel throw damage is intended? Load lifters going to same target intended in HM? Some times at same time as barrel throw? Bleh. Not looking like it.. I'd like to know if the mechanic changes in 16m Bulo will carry over to 16m HM as well. Splitting up the damage/targets should have been in place day one for both. Lack of LOOT changes in 16m SM is going to start getting a LOT more attention now that more PUGS will start to clear 2-5 bosses. I'm still scratching my head as to WHY 16m HM drops 2x Tokens, but 16m SM does not. Tait, Eric ?? - 16m SM Loot issue - can you cover this topic please before it explodes? Edited January 12, 2015 by dscount Link to comment Share on other sites More sharing options...
DarthBatemanJ Posted January 12, 2015 Share Posted January 12, 2015 Thank you Lord Ptach Link to comment Share on other sites More sharing options...
Darth_Wicked Posted January 12, 2015 Share Posted January 12, 2015 Thank you Lord Ptach He has been satiated... for now. Even so, we must prepare more bothans for the upcoming feast. NOURISHMENT!!! FOOD!!! SUSTENANCE!!! Link to comment Share on other sites More sharing options...
Zipacnaa Posted January 12, 2015 Share Posted January 12, 2015 I see you found the problems with "too many players" : nerf the rewards for running OPS, and at the same time peeve even more people off. I admire your will to cause despair. Link to comment Share on other sites More sharing options...
Bugattiboy Posted January 12, 2015 Share Posted January 12, 2015 (edited) I see the comm gear isn't included in the aforementioned "itemization fixes". I don't why I thought EA would do something to improve endgame. Edited January 12, 2015 by Bugattiboy Link to comment Share on other sites More sharing options...
Loc_n_lol Posted January 12, 2015 Share Posted January 12, 2015 I'm still scratching my head as to WHY 16m HM drops 2x Tokens, but 16m SM does not. It's because 16SM drops ultimate comms while 8SM does not. Obviously. Link to comment Share on other sites More sharing options...
Icestar Posted January 12, 2015 Share Posted January 12, 2015 I am very happy with this patch Link to comment Share on other sites More sharing options...
dscount Posted January 12, 2015 Share Posted January 12, 2015 It's because 16SM drops ultimate comms while 8SM does not. Obviously. LOL - yes... cause that makes so much more sense. Except so did the last tier of SM's... Link to comment Share on other sites More sharing options...
Jerba Posted January 12, 2015 Share Posted January 12, 2015 (edited) So whats going to happen to all the cheaters that used the exploit is Bioware going to Man up and ban them or are they going to slap them on the wrist and just roll back anything gained. Im guessing bioware will not ban any subs because its a business and it will cut profits. Bioware needs to drop the hammer on these exploiters or it will make there TOS (terms of service) agreement a joke. Would like to get a statement on this as well, or at least hear from some players that their friends got banned. The fact that they mentioned what the exploit is in the patch notes before fixing it tells me they don't seem to worry anymore if more players exploit it now. Anyway, it tells me that I don't need to worry about the ToS the next time there is an exploit. Edited January 12, 2015 by Jerba Link to comment Share on other sites More sharing options...
chokoss Posted January 12, 2015 Share Posted January 12, 2015 According to the Ptach, they removed Imperial Agent from the game. Only Smuggler left. To bad, I loved my Sniper... Rest in Peace Link to comment Share on other sites More sharing options...
Kelbun Posted January 12, 2015 Share Posted January 12, 2015 Looking at patch notes, there really isn't a reason to do the old raids anymore if you have properly balanced 180 or higher gear. Elite comm gear is only appealing to morons who look at one number, [192] and think that more health means better gear. Link to comment Share on other sites More sharing options...
KTap Posted January 12, 2015 Share Posted January 12, 2015 Looking at patch notes, there really isn't a reason to do the old raids anymore if you have properly balanced 180 or higher gear. Elite comm gear is only appealing to morons who look at one number, [192] and think that more health means better gear. Considering some specs still use the old 4 piece, there's still some relevance to running the old content. Also, achievements / titles / speeders / etc. Link to comment Share on other sites More sharing options...
Kelbun Posted January 12, 2015 Share Posted January 12, 2015 (edited) Considering some specs still use the old 4 piece, there's still some relevance to running the old content. Also, achievements / titles / speeders / etc. I meant for raiders. Obviously all the "This game has story" and "Back in SWG..." crowd, won't care that comms gear is gimped. Edited January 12, 2015 by Kelbun Adding a line. Link to comment Share on other sites More sharing options...
Kelbun Posted January 12, 2015 Share Posted January 12, 2015 So whats going to happen to all the cheaters that used the exploit is Bioware going to Man up and ban them or are they going to slap them on the wrist and just roll back anything gained. Im guessing bioware will not ban any subs because its a business and it will cut profits. Bioware needs to drop the hammer on these exploiters or it will make there TOS (terms of service) agreement a joke. Probably the same thing that will happen to the programmer(s) who let there be bugs. When a manufacturer produces a car that bursts into flames when struck from behind, you don't blame the guy driving. Link to comment Share on other sites More sharing options...
Kelbun Posted January 12, 2015 Share Posted January 12, 2015 I don't see anything about Underlurker being fixed on 16 man. It has been a little over a month since early access and a fight is still completely broken for something in group finder. No fix for underlurker but they nerf the avoidable damage... Link to comment Share on other sites More sharing options...
Niomo Posted January 12, 2015 Share Posted January 12, 2015 Tait, My guild has run into issues with Coratanni's invisible door, her not spawning Deck Guns and deciding at 1% of her life to go immune and attack the escape pod (Thereby never advancing the fight to the next room). Or sometimes, shell just let us kill her, again, breaking the fight. Are we going to see bug fixes to her fight? Also, the Blue circles of carbon freeze during her fight do not seem to remove the fire debuff if you stand in the circle before you get the fire. Will that be fixed as well? Link to comment Share on other sites More sharing options...
Max_Killjoy Posted January 12, 2015 Share Posted January 12, 2015 No mention in the notes of the bugged intros to the SoR content for 3 of the 4 Imperial classes. Link to comment Share on other sites More sharing options...
Darth_Wicked Posted January 12, 2015 Share Posted January 12, 2015 No mention in the notes of the bugged intros to the SoR content for 3 of the 4 Imperial classes. Tait acknowledged the issue already but no ETA at the moment. Link to comment Share on other sites More sharing options...
Max_Killjoy Posted January 13, 2015 Share Posted January 13, 2015 Tait acknowledged the issue already but no ETA at the moment. Well, there's that. I guess I could bite the bullet and go level a class that's known to have a working intro... really wanted to take my Sorc through SoR. Link to comment Share on other sites More sharing options...
Legolose Posted January 13, 2015 Share Posted January 13, 2015 PLEASE fix the "Big Gun" mission on Balmorra, cant do any missions in that chain till its fixed or at least put up another instant... Link to comment Share on other sites More sharing options...
well Posted January 13, 2015 Share Posted January 13, 2015 Did that, and the complete UI removal. Didn't do much at all. Still crappy frame rates and ability delays. I am sure he means the different classes. Ok .Thank you. Link to comment Share on other sites More sharing options...
TaitWatson Posted January 13, 2015 Author Share Posted January 13, 2015 All servers are now available. Additional notes have been added: It is no longer possible to Reverse Engineer Cartel Market items for crafting materials.The Underlurker "cross mechanic" now functions properly. Thanks for your patience! Link to comment Share on other sites More sharing options...
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