Vodamin Posted January 9, 2015 Share Posted January 9, 2015 So what augments are good for us dps guardians? (vigilance spec) Link to comment Share on other sites More sharing options...
TominatorBriss Posted January 9, 2015 Share Posted January 9, 2015 this was already discussed in my thread i made earlier Link to comment Share on other sites More sharing options...
Kain_Turinbar Posted January 11, 2015 Share Posted January 11, 2015 Since no one could really agree this time around I went ahead and bought overkills for my PVE gear and Might for my PVP gear. My reasoning was that since PvP gear as lower stats all-around it probably still needs strength more than the newer tiers of PvE gear. Link to comment Share on other sites More sharing options...
wadecounty Posted January 11, 2015 Share Posted January 11, 2015 Honestly here's the answer. PvP, you will never notice the difference as there are far more variables that matter. PvE, you still will likely never notice the difference, but in an absolutely ideal scenario, Overkill has an edge early in this gear tier but Might will probably surpass it down the line as you are able to afford more Surge in your stat budget, as Surge increases the value of crit, which is boosted by Might augments. Link to comment Share on other sites More sharing options...
The_Anf Posted January 17, 2015 Share Posted January 17, 2015 So should you go all 14 Augments of Might? Link to comment Share on other sites More sharing options...
Joran-Koon Posted January 17, 2015 Share Posted January 17, 2015 depending on accuracy you may want 1 aug to put you over the 100% but ideally the more might the better. Link to comment Share on other sites More sharing options...
Horano_Heresy Posted January 21, 2015 Share Posted January 21, 2015 Might Augments for Rage spec — lots of surge passives, including a +15% increase Overkill Augments for Vengeance spec Link to comment Share on other sites More sharing options...
Zadtro Posted January 27, 2015 Share Posted January 27, 2015 As i mainly do pvp i prefer to go for might. The strength provides a booster to crit and getting that to 25% means i can basically put power in all of my gear Link to comment Share on other sites More sharing options...
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