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Silenceo

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Wait Sil, you're gonna have troops carrying 5/10/20 TONS of gear? O.o

 

 

No it's more like .5/1/2 tons. I think it's more along the lines of supplies for a battle rather than how much an individual soldier actually carries at one time. Ammo, food, medical supplies etc, adding up over time. That sort of thing.

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Hey tunewalker if your still busy maybe you should send one of us the tech tree to finish for you.

 

I told Silenceo to do that a while back lol. I dont even remember where I have the darn thing, its still in infancy lol.

 

 

Edit: let me see if I can dig it out.

Edited by tunewalker
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Troops, unless specified otherwise, are classified as normal. it is also what the compliment soldiers are as standard. The light/normal/heavy distinctions are basically only to show how much equipment that soldier has access to. For example:

 

10 light troopers = 5 tons

 

10 normal troops = 10 tons

 

10 heavy troops = 20 tons.

 

The light soldiers basically just have themselves, their uniform, and ammo (think law enforcement). Normal troops have a bit more quality and choice of armaments(think clone troopers). Heavy troops have basically personal armories and special equipment such as the E-web, rocket launchers, grenade launchers, chain guns, and heavier armor if they can afford it (think specialists). The light/normal/heavy denomination is only to determine how much space on the ship they take up, due to how much equipment they have access to. Their skill and such remain up to the individual soldier and their training/experience.

 

A simplified version:

 

Light = Fodder/cheap

 

Normal = Traditional Soldier

 

Heavy = Extremely well equipped Soldier

 

Or to answer your question directly, by default all soldiers are classified as Normal, and that is their equipment. However, you can manually dictate them to be light or heavy, thus changing their available equipment.

 

Side Note: Don't forget to classify your droids as well, they are listed in the OP as well near the top of cargo costs.

 

Ok well then I guess my question is how much would it take to increase 640 normal troops to Heavy troops supply wise for a Year. They are normal all the time right? so the supplies for them are already there... So is it 1 extra ton per??? something that's kind of what I am unclear about is how to calculate the later.

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Ok well then I guess my question is how much would it take to increase 640 normal troops to Heavy troops supply wise for a Year. They are normal all the time right? so the supplies for them are already there... So is it 1 extra ton per??? something that's kind of what I am unclear about is how to calculate the later.

 

Food wise you mean? Food wise it would be the same. To go from normal to heavy equipment wise though, would be 1 ton per soldier altered, yes.

 

Also, Wolf, the prices for each soldier (.5,1,2) are such so that they can have all the equipment they need to operate, and they do not carry all of it around with them. Heck, the majority of it is not used at any one time. That, and any lighter/heavier and the amount of troops you could store would be a bit skewed. :p

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I told Silenceo to do that a while back lol. I dont even remember where I have the darn thing, its still in infancy lol.

 

 

Edit: let me see if I can dig it out.

 

Confession time...

 

I can be quite lazy at times. :p :p :p

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Food wise you mean? Food wise it would be the same. To go from normal to heavy equipment wise though, would be 1 ton per soldier altered, yes.

 

Also, Wolf, the prices for each soldier (.5,1,2) are such so that they can have all the equipment they need to operate, and they do not carry all of it around with them. Heck, the majority of it is not used at any one time. That, and any lighter/heavier and the amount of troops you could store would be a bit skewed. :p

 

Ok, 1 ton per soldier, Per..... week AKA game day. or???? per month? or per "standard cargo size"?

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Confession time...

 

I can be quite lazy at times. :p :p :p

 

I sent jarons it, any one else that has requests to see it they can ask and I will send what I have. We will make a colaboratory effort of the Diplomacy tree (I think that's kind of appropriate.)

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Ok, 1 ton per soldier, Per..... week AKA game day. or???? per month? or per "standard cargo size"?

 

The weight for soldiers is for non consumable gear for the most part. So it is consistent as long as that soldier is on board. Food though, goes down every RL day. Every RL day is 1 week in-game. You already have the conversion rate of cargo space to a week of food per individual. :p I believe it was .01, but check the OP to be safe.

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The weight for soldiers is for non consumable gear for the most part. So it is consistent as long as that soldier is on board. Food though, goes down every RL day. Every RL day is 1 week in-game. You already have the conversion rate of cargo space to a week of food per individual. :p I believe it was .01, but check the OP to be safe.

 

Ok so equipment, just 1 ton increase per troop, thanks.

Edited by tunewalker
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So I was trying to find something fast, or other wise good for hit and run skirmishes, that could punch holes through my oppositions "biggies" or something that could assist my troops in getting into a "fortified" location, any ideas. I mean, I do need a safe cracker :p. Edited by tunewalker
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So I was trying to find something fast, or other wise good for hit and run skirmishes, that could punch holes through my oppositions "biggies" or something that could assist my troops in getting into a "fortified" location, any ideas. I mean, I do need a safe cracker :p.

 

Isn't that what you are using the Predator for? :d_confused:

 

If not, what about something that is all gun? http://starwars.wikia.com/wiki/MZ-8_Mobile_Pulse_Cannon Not really much for skirmishing, but then most things with such heavy firepower are not... You must compromise on some things for such firepower you know Tune. Not like you can find something like the Saber Tank speed wise, with the firepower of a Canderous. :rolleyes:

 

A compromise between speed and firepower though could be the http://starwars.wikia.com/wiki/Missile_Attack_Launcher which acts very much like artillery.

 

After the last tech tree (which I am unsure if we should implement Diplomacy as a tree right now) would just be for me to design a faction page that got all the details about how the faction is setup. Then you could all put the post links on that page, and I can get rid of most of the spoilers in the OP used for such, with all of it being accessible from a single page.

 

The main reason I am considering the stance of no diplomacy tech tree, is because diplomacy is almost entirely effected by individuals such as ambassadors, diplomats, ect. All of which would be characters using character skills.

Edited by Silenceo
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You think the Predator has enough fire power to drop a AT-AT or something bigger, or bust down doors?

 

The others listed there I dont think they enough firepower either honestly. Or at least I am unsure that they do.

 

Doors, bunkers, and most vehicles I believe if outfitted correctly, the Predator would be great at tackling. Against an AT-AT however, they would have to know the schematics or some really expensive missiles. The pulse cannon is basically a large cannon on treads. It has the firepower I believe to penetrate the AT-AT's armor, but it lacks speed and maneuverability. It would prove devastating if used as a tool in ambush. Which would negate those disadvantages. Due to its low profile, I could easily see it being able to be hid in the environment.

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Although Tune, if you have mercs who are gonna be former Stormtroopers, seeing as this is gonna take place after the Empire is gone.

 

The E-webs will be valuable considering that they could set one up in less than a minute flat.

 

Through the cockpit’s transparisteel windows, they saw a squad of Imperial snowtroopers enter the hangar. Most wielded standard-issue blaster rifles, but one team carried a heavy repeating blaster cannon and a tripod. Leia guessed the snowtroopers would have their cannon set up in less than a minute, and she had a hard time believing the Falcon would be out of the hangar that soon.

 

- Taken from ESB novel jr

 

This is ridiculously impressive and shows how great their training is too, considering it takes experienced troops to set one up in 15 minutes.

Edited by Wolfninjajedi
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Although Tune, if you have mercs who are gonna be former Stormtroopers, seeing as this is gonna take place after the Empire is gone.

 

The E-webs will be valuable considering that they could set one up in less than a minute flat.

 

The galactic empire is not gone Wolf. The best way to explain it is... Eh... Essentially imagine it as a galaxy after death, if you must, with every faction that could support it self (so far 14) fighting for supremacy. The Galactic Empire is very much kicking, as is the Sith Empire, the Republic, Old Republic, CIS, and others. It is going to be quite entertaining. :D :D :D

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The galactic empire is not gone Wolf. The best way to explain it is... Eh... Essentially imagine it as a galaxy after death, if you must, with every faction that could support it self (so far 14) fighting for supremacy. The Galactic Empire is very much kicking, as is the Sith Empire, the Republic, Old Republic, CIS, and others. It is going to be quite entertaining. :D :D :D

 

Ahhh ok....well /shrug

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After the last tech tree (which I am unsure if we should implement Diplomacy as a tree right now) would just be for me to design a faction page that got all the details about how the faction is setup. Then you could all put the post links on that page, and I can get rid of most of the spoilers in the OP used for such, with all of it being accessible from a single page.

 

The main reason I am considering the stance of no diplomacy tech tree, is because diplomacy is almost entirely effected by individuals such as ambassadors, diplomats, ect. All of which would be characters using character skills.

THEN DO IT MANNNNNNNN :jawa_smile::jawa_smile::jawa_smile:

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Although Tune, if you have mercs who are gonna be former Stormtroopers, seeing as this is gonna take place after the Empire is gone.

 

The E-webs will be valuable considering that they could set one up in less than a minute flat.

 

 

 

This is ridiculously impressive and shows how great their training is too, considering it takes experienced troops to set one up in 15 minutes.

 

To be fully clear, I should have ex- special forces and shock troops and even assassins and the like of all kinds from all over. People Dissillusioned with "sides" in war, and just want to find a way to make money to support their families. The younger members of the crew should be skilled privateers or family members of old war dog friends, or cousins or nephews and the like that have impressed these guys, or were raised and taught by these guys. Kind of like a large family. After all they do what they do for their families, and the crew is family.

 

 

And to Silenceo as to kind of exactly what I am looking for. I feel I have my general vehicle. My scanning equipment Vehicle (acts as support vehicle) plenty of speeders to act as scout and to move myself quickly with a bit more difficulty to notice. As well as enough troop equipment for foot soldiers to do nearly anything their skills allow. I am looking for a more specialized vehicle now, the plasma shot one you are making a good case for right now, I need to be able to get it into position with the proper skills hit hard and be done.

 

Basically I want my people to be the guys you come to for a Job.

 

YOu want some one assassinated, I talk to my guys, the old assassins and maybe some skilled up and comers take either one of the stealth ships or the YZ-775 and make it act like a cargo ship or something go down do the job, I get paid I pay them.

 

You hire my team as a body gaurd for some officials. My guys go down set up a proper defense around the guy, if its during a war and your own defenses look like they are going down, my guys get your guy out safely. If its not my guys set up a grid of defense around secret service like and when things look bad they get your man out safely. I get paid, I pay my guys.

 

You need a hole punched through your enemies defenses, cus they got something you cant deal with. Either my guys sneak in and sabotage, or I have something that can be the hole puncher. Get it into position, punch that hole and say jobs done, base or area is yours to overrun. They pay me, I pay my guys.

 

They need me to take a planet. I tell them we dont fight wars. Fine we need to you take this base, I ask whats it fortified with, they respond does it matter, I say yes because we dont fight wars. They tell me its "light defenses" we check it out its a lie, we dont do the job. Big battles is not my group. Even defending buildings will probably only be done if they give me a time period, or if they pay me by the hour, anything to big for us to defend against we pull out and they pay us for how long we were their for, we dont fight wars.

 

Need the ability to do any job, but not fight wars.

 

 

Speaking of which I just remembered Another job I need to do. ground Supply transportation, shuttles or good heavy duty ground transports or troop transports. Since some one could possibly ask me to move some troops or supplies for them I have smuggling skills afterall.

Edited by tunewalker
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And to Silenceo as to kind of exactly what I am looking for. I feel I have my general vehicle. My scanning equipment Vehicle (acts as support vehicle) plenty of speeders to act as scout and to move myself quickly with a bit more difficulty to notice. As well as enough troop equipment for foot soldiers to do nearly anything their skills allow. I am looking for a more specialized vehicle now, the plasma shot one you are making a good case for right now, I need to be able to get it into position with the proper skills hit hard and be done.

 

I really think the pulse tanks would fit well, since all you really need is a hammer, correct? Since you do not intend to fight face to face, I forsee the possibility of using such a vehicle against enemy patrols to devistating effect. For example:

 

"They were known for an extremely powerful single shot, being able to take down an Imperial AT-ST or even a shielded 2-M repulsor tank in one blast, but the downside was that the blast only damaged a single target making it close to pointless against infantry. For this reason it worked well as a support unit fulfilling the same role as artillery."

 

The key things to note is that it one shots all light vehicles basically, and likely critical damage to medium vehicles *possibly disabling them or perhaps killing crew members inside*. It wouldn't one shot an AT-AT, that is for sure. However, if it can just take out a single leg, even as slow as it is, it could deal with the AT-AT. Now, odds being that in an ambush against an AT-AT, it would be multiple pulse tanks and a low number of AT-AT's. Meaning that it would be very easy to take out the AT-AT's in the opening volley if the crew aims well.

 

However, a good thing to note is that it is mentioned on the wiki to be extremely effective against immobile targets, meaning it could very well breach enemy defenses if need be. The more mobile enemies it wouldn't be good against, but that is what you have your own mobile vehicles for.

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