Col_Wilson Posted December 19, 2014 Share Posted December 19, 2014 (edited) Pyro/Plasmatech's only real defensive utility is still broken (the cooldown does NOT get reduced when taking damage), and Explosive Surge/Flame Sweep still do not apply your DoT on all affected targets, instead only applying it to one (possibly just whatever is closest to you? I'm not sure). I like the way the new spec plays, but it's frustrating to try to use in a warzone because the only defensive upgrade they get does not work correctly. Also, we aren't able to do as much AOE damage as we should be, which would help a lot with clearing PvE content (would help a little in PvP as well, obviously). Has Bioware at least addressed either of these issues at all? If you guys love these classes as much as I do, remember to submit tickets in-game. I'd really like to see these issues fixed. Edited December 19, 2014 by Col_Wilson Link to comment Share on other sites More sharing options...
Zunayson Posted December 19, 2014 Share Posted December 19, 2014 (edited) I know kolto overload is ****, but wait wait wait, flame sweep doesn't apply CGC? I'm going to test this thoroughly. I don't pay that much attention, I don't dotspread tbh, I get on one target. I sent in a ticket about overload not working, since its been so FOREVER and they haven't fixed yet. On tuesday, they fixed DESCRIPTIONS but not this spec like wut Edited December 19, 2014 by Zunayson Link to comment Share on other sites More sharing options...
Col_Wilson Posted December 19, 2014 Author Share Posted December 19, 2014 (edited) I know kolto overload is ****, but wait wait wait, flame sweep doesn't apply CGC? I'm going to test this thoroughly. I don't pay that much attention, I don't dotspread tbh, I get on one target. Yup. With the changes to the heat cost of Flame Sweep, I like to take the increased damage utility as I only use Pyro for PvE anyway because of the broken Kolto Overload, and I noticed a couple of days after 3.0 came out that when I finished off one mob with Flame Sweep and targeted the next one there was no CGC dot on it... so I tested it out and it turns out it was only applying the dot to one target instead of everything it hit. I use Pyro for PvE because of the awesome aoe damage, and Flame Sweep not applying CGC on everything is a huge drawback. Edited December 19, 2014 by Col_Wilson Link to comment Share on other sites More sharing options...
Zunayson Posted December 20, 2014 Share Posted December 20, 2014 Yup. With the changes to the heat cost of Flame Sweep, I like to take the increased damage utility as I only use Pyro for PvE anyway because of the broken Kolto Overload, and I noticed a couple of days after 3.0 came out that when I finished off one mob with Flame Sweep and targeted the next one there was no CGC dot on it... so I tested it out and it turns out it was only applying the dot to one target instead of everything it hit. I use Pyro for PvE because of the awesome aoe damage, and Flame Sweep not applying CGC on everything is a huge drawback. That's harsh man. I mainly pvp, and I always liked the old AP playstyle, plus everyone and their grandmothers are playing AP. Plus dat 36 sec CD kolto STUNBREAKER which doesn't work ._. Link to comment Share on other sites More sharing options...
JoeKickarse Posted December 20, 2014 Share Posted December 20, 2014 Yeah, the broken Kolto Overload seems WAY to big to ignore on the discipline. I submitted an in-game bug report and the great and perfect CS just closed it out. So don't know if they are really acknowledging it or something else. I'm just going to put in bug reports every update until its fixed. Broken spec is broken. Link to comment Share on other sites More sharing options...
DreamTheif Posted December 20, 2014 Share Posted December 20, 2014 I have never been beaten (DPS wise) in a Warzone playing Pyrotech spec. I think the update made it even better. It depends on your play style. It's a bummer that rail shot doesn't refresh anymore after 6 seconds but everything is trade offs. We gained immolate / auto crit, and way more AOE from being able to utilize Flamethrower now, and flame sweep does apply dots to every enemy I hit in a wz. So I'm not sure what the issue is. Link to comment Share on other sites More sharing options...
MagikFingerz Posted December 20, 2014 Share Posted December 20, 2014 Yeah, the broken Kolto Overload seems WAY to big to ignore on the discipline. I submitted an in-game bug report and the great and perfect CS just closed it out. So don't know if they are really acknowledging it or something else. I'm just going to put in bug reports every update until its fixed. Broken spec is broken. That's standard procedure for all bug reports, they're simply passed on to the devs. If you want a response you need to choose a different category. Link to comment Share on other sites More sharing options...
NogueiraA Posted December 21, 2014 Share Posted December 21, 2014 (edited) Testing it on my Vanguard and my Powertech. EDIT: Went to Yavin 4, on a group of 5 weak mobs Tested on my Vanguard, it's NOT spreading the dots. Tested on my Powertech, it's spreading the dots. EDIT2: I'm back from ToS on my Powertech, tested again on trash pulls and bosses adds, it DIDN'T spread the dots, but it did earlier on Yavin Edited December 21, 2014 by NogueiraA Link to comment Share on other sites More sharing options...
Zunayson Posted December 21, 2014 Share Posted December 21, 2014 Testing it on my Vanguard and my Powertech. EDIT: Went to Yavin 4, on a group of 5 weak mobs Tested on my Vanguard, it's NOT spreading the dots. Tested on my Powertech, it's spreading the dots. EDIT2: I'm back from ToS on my Powertech, tested again on trash pulls and bosses adds, it DIDN'T spread the dots, but it did earlier on Yavin What "spreading" are you referring to? Do you mean Flame Sweep applying CGC? It's semantics, but I don't consider it spreading unless it's already been applied to somebody else. Link to comment Share on other sites More sharing options...
JoeKickarse Posted December 21, 2014 Share Posted December 21, 2014 I have never been beaten (DPS wise) in a Warzone playing Pyrotech spec. I think the update made it even better. It depends on your play style. It's a bummer that rail shot doesn't refresh anymore after 6 seconds but everything is trade offs. We gained immolate / auto crit, and way more AOE from being able to utilize Flamethrower now, and flame sweep does apply dots to every enemy I hit in a wz. So I'm not sure what the issue is. The Disciplines damage is not the issue, its the Kolto Overload not having a reduction in CD when you get attacked that is the problem. The Flame Sweep DoT spread is just fluff damage anyway so thats not even a huge deal. Link to comment Share on other sites More sharing options...
DethlaHadyn Posted December 22, 2014 Share Posted December 22, 2014 Having access to more Kolto is definitely required. Perhaps the GCG is only applied with Flame Sweep to all within range, only when CGC is applied to a single target first. Similar to the Vengeful Slam that jugs have. Either way, it's definitely in need of a fix. I'll test later tonight when I actually get players queing up on my server. Also, I really like the snare from Flamethrower, but the non-crits are a complete joke. They should increase the baseline crit chance for this ability by at least 30%. Link to comment Share on other sites More sharing options...
DethlaHadyn Posted December 22, 2014 Share Posted December 22, 2014 Ok, Gathered a couple friends to test Pyro's supposed bugs at Outlaw's Den. End result is: - Automated Defences, Is indeed bugged. Kolto Overload was activated, and I had multiple attacks on me, and not once did Kolto Overload's cooldown get reduced while I kept myself up. Not once. - Volatile Igniter, Is also heavily bugged. I had two others within range, and out of 50 Flame Sweep tests, Target A had CGC applied 30 times, where as Target B had CGC applied 6 times. The tooltip states that Flame Sweep applies CGC to all targets, so this is indeed not working as intended. I found that by using Flame burst on a target first, then using Flame Sweep while the dot was still running, Flame Sweep would have a 50% chance to reset the CGC burn on that target. Having a primary target with my CGC applied would still, NOT apply the CGC from Flame Sweep to another target. An Finally, even when I had selected a primary target, CGC WAS NOT APPLIED FROM FLAME SWEEP TO THAT PRIMARY TARGET CONSISTANTLY. Now... Pyro is a dot spec, period. If we can only apply our dots ( and thus aoe snare) to one target at a time in pvp, this sets us back at an even greater disadvantage. For Pyro's survivability capabilities are already in the toilet. Eric Musco, Please pass this along with the other reports, that many of us want Pyro spec fixed. We want Pyro spec to be used for more than just single target pve. Even the PVE'ers are going to be pissed. Link to comment Share on other sites More sharing options...
Natharon Posted December 22, 2014 Share Posted December 22, 2014 I have never been beaten (DPS wise) in a Warzone playing Pyrotech spec. I think the update made it even better. It depends on your play style. It's a bummer that rail shot doesn't refresh anymore after 6 seconds but everything is trade offs. We gained immolate / auto crit, and way more AOE from being able to utilize Flamethrower now, and flame sweep does apply dots to every enemy I hit in a wz. So I'm not sure what the issue is. That's soft damage and a mentality powertechs need to get away from. Spreading dots all over the place is cheap dps to make the applier feel good about themselves for no real reason. Especially with the way healing is now, you are basically irrelevant. Link to comment Share on other sites More sharing options...
DethlaHadyn Posted December 22, 2014 Share Posted December 22, 2014 That's soft damage and a mentality powertechs need to get away from. Spreading dots all over the place is cheap dps to make the applier feel good about themselves for no real reason. Especially with the way healing is now, you are basically irrelevant. Obviously, but the fact remains that flame sweep's aoe CGC still needs to be fixed. There's the other more important variables such as the snare from CGC isn't being applied either. Either way, more damage is more damage. The powertechs that race out of the gate and spam flame sweep until they overheat don't last long anyways. Lmao, come to think of it, I don't think I've seen a powertech that dumb in awhile. Link to comment Share on other sites More sharing options...
Col_Wilson Posted December 22, 2014 Author Share Posted December 22, 2014 Obviously, but the fact remains that flame sweep's aoe CGC still needs to be fixed. There's the other more important variables such as the snare from CGC isn't being applied either. The snare actually comes from Flame Burst, Magnetic Blast, and Flame Sweep themselves, not CGC. The snare on Flame Sweep does work 100% of the time as far as I've seen. I'll occasionally use it even if I'm AP just to slow everyone around me if I'm trying to prevent them from advancing somewhere quickly (pretty useful for Voidstar like if the rest of my team is ahead planting bombs or unlocking the bridges/gates). Mercs were the ones that had the snare on CGC, and that was moved over to Incendiary Missile. Link to comment Share on other sites More sharing options...
Catholicc Posted December 23, 2014 Share Posted December 23, 2014 Which DoT(s) are you referring to? Explosive Surge is not meant to spread DoTs , its only supposed to apply the Plasma Cell DoT to all affected targets. Those that are hit by it- which it does. Assault Specialist (Commando) is only Trooper disciple that is meant to spread its DoTs- Incendiary Round and Serrated Bolt. Link to comment Share on other sites More sharing options...
Col_Wilson Posted December 23, 2014 Author Share Posted December 23, 2014 Explosive Surge is not meant to spread DoTs , its only supposed to apply the Plasma Cell DoT to all affected targets. Those that are hit by it- which it does. Are you sure? You might want to go back and check that, because it only ever works on one target for me (on both my PT and VG), and there are others in this thread confirming the same. Watch the damage numbers on all the targets you're sweeping/surging, there should be two numbers on every target - one for explosive surge, the other for plasma cell. I've also clicked on targets I knew were getting hit by the surge but not getting the DoT to double check. The slow would show up (from the utility) in the debuff area, so I KNOW they were getting hit (again, just triple checking, because they were obviously getting hit since they were taking damage), but still no plasma cell DoT. It's not that it isn't working at all, it DOES apply plasma cell/CGC on at least one target, but it doesn't apply to all affected targets, as it says in the spec. Link to comment Share on other sites More sharing options...
Catholicc Posted December 24, 2014 Share Posted December 24, 2014 It does apply the DoT, but only to one (random) target. My guess is that all three skills mentioned in the tool tip are using the same ?coding? Cutting corners? Hmm. Not really a big deal though- However, Adrenaline Fuel is broken- and that is a HUGE deal. It does increase your damage reduction when Adrenaline Rush activates but it does not reduce it's CD when you're hit- pve nor pvp. Link to comment Share on other sites More sharing options...
Aetideus Posted December 25, 2014 Share Posted December 25, 2014 (edited) /5 stars to keep on top/ Edited December 25, 2014 by Aetideus Link to comment Share on other sites More sharing options...
Zunayson Posted December 26, 2014 Share Posted December 26, 2014 def. wanna keep this at the top. everyone send in tickets or bug reports or whatever just to get them to respond and acknowledge. This is rediculous. Link to comment Share on other sites More sharing options...
LanceCorporalDan Posted December 28, 2014 Share Posted December 28, 2014 Yep I just noticed it not working the other day. Kind of a bummer, I like being able to use adren rush fairly often. More up time to burn everyone!!! Link to comment Share on other sites More sharing options...
Catholicc Posted January 8, 2015 Share Posted January 8, 2015 Please don't forget to FIX this bug! Link to comment Share on other sites More sharing options...
DethlaHadyn Posted January 9, 2015 Share Posted January 9, 2015 Pyro will be fixed because its tooltip descriptions, are not working as intended. In the mean time, I highly encourage you all to try it a few rounds. It's a lot of fun. Link to comment Share on other sites More sharing options...
Aetideus Posted January 9, 2015 Share Posted January 9, 2015 (edited) Pyro will be fixed because its tooltip descriptions, are not working as intended. In the mean time, I highly encourage you all to try it a few rounds. It's a lot of fun. indeed Edited January 9, 2015 by Aetideus Link to comment Share on other sites More sharing options...
Grobiou Posted January 10, 2015 Share Posted January 10, 2015 It's just me or Heated Tools doesn't reduce de cooldown of Pulse Cannon by 3 seconds? Link to comment Share on other sites More sharing options...
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