Pietrastor Posted December 15, 2014 Share Posted December 15, 2014 Somethign is wrong with this boss and its mechanics on STORY mode dealing more damage than what we can see in Dulfy's videos of HARD mode for example. I don't know if this is because of recent patches and some HM/NiM mechanics are bleeding in, or if it is a bug like with the 2nd Fortress boss used to be at launch of Oricon, but I don't believe this is how its suppoused to be in a STORY mode. PUGs and even decent guilds were wiping on this entire weekend. Link to comment Share on other sites More sharing options...
mbfhl Posted December 15, 2014 Share Posted December 15, 2014 Are the groups wiping in full BiS 186? That's what the fight requires. If you're in any less don't complain about it being too difficult. Link to comment Share on other sites More sharing options...
Darth-Mailman Posted December 15, 2014 Share Posted December 15, 2014 8m seems fine, but 16m is significantly more difficult than 8m storymode... Link to comment Share on other sites More sharing options...
DogeDandolo Posted December 15, 2014 Share Posted December 15, 2014 Our PUG wiped a few times at 0% on this boss, but that was a few weeks ago. It's definitely a gear check, but it's doable. Link to comment Share on other sites More sharing options...
Darth-Mailman Posted December 15, 2014 Share Posted December 15, 2014 Our PUG wiped a few times at 0% on this boss, but that was a few weeks ago. It's definitely a gear check, but it's doable. A few weeks ago... this operation hasn't even been released for 2 weeks (13 days now)... Link to comment Share on other sites More sharing options...
DogeDandolo Posted December 15, 2014 Share Posted December 15, 2014 A few weeks ago... this operation hasn't even been released for 2 weeks (13 days now)... Huh, feels longer ... I think it had been out for three days or so. Link to comment Share on other sites More sharing options...
kojottt Posted December 15, 2014 Share Posted December 15, 2014 Since dulfy videos were released as soon as 3.0 went live, I am fairly sure that they were made on pts. PTS version could have different numbers in it. (Mind that Dulfy's group was either in DM or better gear, not crappy yavin i'd say) Also in dulfy video everyone knows what to do. I recently managed to clear Bulo with 10 or so wipes, because group needs a lot of managing and positioning. IF everyone knows what to do, Bulo isn't that hard. Link to comment Share on other sites More sharing options...
dscount Posted December 15, 2014 Share Posted December 15, 2014 16m SM does seem over tuned. The barrel throw shouldn't tick for 30k in SM if you ask me. We shouldn't be getting 3 Load lifters either in 16 man. IMHO they got lazy and didn't scale 16 man very well. Link to comment Share on other sites More sharing options...
Pietrastor Posted December 16, 2014 Author Share Posted December 16, 2014 (edited) Are the groups wiping in full BiS 186? That's what the fight requires. If you're in any less don't complain about it being too difficult. GF bolster gives everyone full 186 lol, and it has still been wipes in multiple groups. This boss is way worse than Council was, on a STORY mode Edited December 16, 2014 by Pietrastor Link to comment Share on other sites More sharing options...
Quraswren Posted December 17, 2014 Share Posted December 17, 2014 GF bolster gives everyone full 186 lol, and it has still been wipes in multiple groups. This boss is way worse than Council was, on a STORY mode yup - This is a road block boss for pug group finder. Most are not getting past this and they will be done with this OPS and leave pissed off. This fight isn't done very well for 16 man. Link to comment Share on other sites More sharing options...
Pietrastor Posted December 17, 2014 Author Share Posted December 17, 2014 yup - This is a road block boss for pug group finder. Most are not getting past this and they will be done with this OPS and leave pissed off. This fight isn't done very well for 16 man. Not to mention - Council was the last boss. In case of fail, people at least had comms & loot from 4 previous bosses along with Weekly completed. Here's it's just Comms & loot from ONE boss and enormous repair bill. Same goes for Temple. I have no clue where did Bioware got this brilliant idea to have 2nd bosses be twice harder than everything else. Last time it happened (EC), the op ended up beign most avoided contnt in the game. So yeah. Link to comment Share on other sites More sharing options...
Ailaria Posted December 17, 2014 Share Posted December 17, 2014 Issues like this remind me of a feature that I believe they have in WoW, where wiping on a boss in group finder would give the entire group a stacking buff, something like 5% health/damage/healing. Sure, this boss does also sound overtuned, but even if it wasn't, group finder should be something where you're almost guaranteed to clear the whole thing, otherwise you can't really call it a *story* mode. If something groups you up with 15 random people, then it should also be clearable with 15 random people. Link to comment Share on other sites More sharing options...
DawnAskham Posted December 17, 2014 Share Posted December 17, 2014 (edited) Since dulfy videos were released as soon as 3.0 went live, I am fairly sure that they were made on pts. PTS version could have different numbers in it. (Mind that Dulfy's group was either in DM or better gear, not crappy yavin i'd say) Also in dulfy video everyone knows what to do. I recently managed to clear Bulo with 10 or so wipes, because group needs a lot of managing and positioning. IF everyone knows what to do, Bulo isn't that hard. Dulfy's videos are from the PTS, the group is over geared (192 probably set optimized - not crap basic 186 comm gear), and in many cases, the damage being taken from various sources on the PTS version is significantly lower than that on live. The fight is possible to beat, both on SM and HM, but there is a very high amount of damage going out and if you are only expecting to deal with the level of damage as shown in the videos from the PTS, you will be in for a rude awakening. Not to mention - Council was the last boss. In case of fail, people at least had comms & loot from 4 previous bosses along with Weekly completed. Here's it's just Comms & loot from ONE boss and enormous repair bill. Same goes for Temple. I have no clue where did Bioware got this brilliant idea to have 2nd bosses be twice harder than everything else. Last time it happened (EC), the op ended up beign most avoided contnt in the game. So yeah. This is a valid point. Having cleared both Operations the first week with a guild group, it was quite clear the second boss of both (and the third in Temple) were much more challenging than any other fight, with the final fights of both operations being one shots with little to no information available before hand, and on par with the difficulty one would expect in story mode. Edited December 17, 2014 by DawnAskham Link to comment Share on other sites More sharing options...
EarnestBunbury Posted December 20, 2014 Share Posted December 20, 2014 It just doesn't make sense after a revamp to skill trees, brand new gear (and being far less than optimized), and then throwing all this into a freaking ops with 30k hits and just stupid amount of AOE reticles. Just asinine. Link to comment Share on other sites More sharing options...
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