Avanael Posted December 12, 2014 Share Posted December 12, 2014 hardstuned and your dodge just puffs away... Why would you waste a hardstun just for dodge? Link to comment Share on other sites More sharing options...
kaimelion Posted December 12, 2014 Share Posted December 12, 2014 Why would you waste a hardstun just for dodge? What else does the Op DPS have you can and want to stop? Link to comment Share on other sites More sharing options...
Technohic Posted December 12, 2014 Share Posted December 12, 2014 What else does the Op DPS have you can and want to stop? Running away. Link to comment Share on other sites More sharing options...
kaimelion Posted December 12, 2014 Share Posted December 12, 2014 Running away. With the amount of roots and slows in this game this is hardly the problem. Link to comment Share on other sites More sharing options...
Evolixe Posted December 12, 2014 Author Share Posted December 12, 2014 Why would you waste a hardstun just for dodge? It's probably the second best moment to use it, right after "has just used breaker and still has resolve". Running away? Lol jk, I have 2 roots and half my stuff is ranged. Link to comment Share on other sites More sharing options...
Technohic Posted December 12, 2014 Share Posted December 12, 2014 With the amount of roots and slows in this game this is hardly the problem. They are just a cleanse away from that not mattering. Or a dodge away. Or a disappearing act away. Link to comment Share on other sites More sharing options...
Evolixe Posted December 12, 2014 Author Share Posted December 12, 2014 (edited) They are just a cleanse away from that not mattering. Or a dodge away. Or a disappearing act away. Because you're going to waste any one of those cooldowns on a root, right? Now THAT is a waste of cooldowns. Edited December 12, 2014 by Evolixe Link to comment Share on other sites More sharing options...
Technohic Posted December 12, 2014 Share Posted December 12, 2014 (edited) Because you're going to waste any one of those cooldowns on a root, right? Now THAT is a waste of cooldowns. LOL a near death DPS Op? F yeah! They will disappear and come back to full, unless you try knocking them out of stealth. I would rather be sure. Edited December 12, 2014 by Technohic Link to comment Share on other sites More sharing options...
Pearlie Posted December 12, 2014 Share Posted December 12, 2014 (edited) DoT's don't prevent you from capping. Not anymore they don't. Back in the day, they did. Edited December 12, 2014 by Pearlie Link to comment Share on other sites More sharing options...
kaimelion Posted December 12, 2014 Share Posted December 12, 2014 They are just a cleanse away from that not mattering. Or a dodge away. Or a disappearing act away. hahahaha oh pls... how many classes currently have slows on their anytimer? You can apply slows and roots so casually in this game cleansing them isnt even worth the gcd. Link to comment Share on other sites More sharing options...
Evolixe Posted December 12, 2014 Author Share Posted December 12, 2014 LOL a near death DPS Op? F yeah! They will disappear and come back to full, unless you try knocking them out of stealth. I would rather be sure. We were talking about slows and roots. Nothing about being near death. Link to comment Share on other sites More sharing options...
Evolixe Posted December 12, 2014 Author Share Posted December 12, 2014 (edited) I've done over 70 games now. Still not lost a single fair match, ever. I did get a 3rd loss because of a leaver however. So we got 1 pve healer that might as well not have been there (as he got instagibbed, literally, both rounds) 1 afk Shadow 1 leaver No 4v4 game lost. Edited December 12, 2014 by Evolixe Link to comment Share on other sites More sharing options...
kaimelion Posted December 12, 2014 Share Posted December 12, 2014 We were talking about slows and roots. Nothing about being near death. On Op DPS its kinda the same Link to comment Share on other sites More sharing options...
Technohic Posted December 12, 2014 Share Posted December 12, 2014 We were talking about slows and roots. Nothing about being near death. No, we were talking about when to use a stun, and I said when they might try to run away. I should have said something about that being them close to death, but kind of figured that would be implied on why they would be running away. Link to comment Share on other sites More sharing options...
Evolixe Posted December 12, 2014 Author Share Posted December 12, 2014 (edited) On Op DPS its kinda the same I suppose, rofl. No, we were talking about when to use a stun, and I said when they might try to run away. I should have said something about that being them close to death, but kind of figured that would be implied on why they would be running away. I use a stun when it suits me. They don't have to be near dead for me to consider using a stun.. Edited December 12, 2014 by Evolixe Link to comment Share on other sites More sharing options...
Technohic Posted December 12, 2014 Share Posted December 12, 2014 (edited) I suppose, rofl. I use a stun when it suits me. They don't have to be near dead for me to consider using a stun.. Agreed, but after facing operative healers, I much prefer having my stun available when I think they might cloak out and to finish them off rather than give them a chance at a second life. in comparison to using it when they have dodge up. Edited December 12, 2014 by Technohic Link to comment Share on other sites More sharing options...
kaimelion Posted December 12, 2014 Share Posted December 12, 2014 Agreed, but after facing operative healers, I much prefer having my stun available when I think they might cloak out and to finish them off rather than give them a chance at a second life. in comparison to using it when they have dodge up. But we were talking about Op DPS, who essentially give the same to the assassin when they stealth out. Link to comment Share on other sites More sharing options...
Technohic Posted December 12, 2014 Share Posted December 12, 2014 But we were talking about Op DPS, who essentially give the same to the assassin when they stealth out. It really doesn't make that much of a difference. Any stealth class, I want to make sure I finish them off if I have the chance. Healers just are more important because they are going to get life back and also start keeping the other guys up as well, but if I am facing a 1v1 situation, that DPS is just as important to make sure they do not come back. Link to comment Share on other sites More sharing options...
texoc Posted December 12, 2014 Share Posted December 12, 2014 (edited) I already calculated those in Obviously your just facing baddies in crap gear. If i go by my highest hits and combine this with double relic proc and call this mess my average and assume every hit crits... than buddy.. you just got 3 shottet by concealment. Edited December 12, 2014 by texoc Link to comment Share on other sites More sharing options...
Evolixe Posted December 12, 2014 Author Share Posted December 12, 2014 (edited) Obviously your just facing baddies in crap gear. If i go by my highest hits and combine this with double relic proc and call this mess my average and assume every hit crits... than buddy.. you just got 3 shottet by concealment. Yeah no, the people I'm basing theise numbres on are fully geared in at least exhumed. 10k crits on fully geared light/medium armor classes with FiB are not rare at all. Spinning Strike hits harder. If my FiB isn't doing 6.5k crit damage on you then you have more than just 30% AoE damage reduction. Edited December 12, 2014 by Evolixe Link to comment Share on other sites More sharing options...
Evolixe Posted December 12, 2014 Author Share Posted December 12, 2014 But we were talking about Op DPS, who essentially give the same to the assassin when they stealth out. If I lure a Combat Stealth with my Stun I'd say that is a stun well spend.. Link to comment Share on other sites More sharing options...
texoc Posted December 12, 2014 Share Posted December 12, 2014 Yeah no, the people I'm basing theise numbres on are fully geared in at least exhumed. 10k crits on fully geared light/medium armor classes with FiB are not rare at all. Spinning Strike hits harder. If my FiB isn't doing 6.5k crit damage on you then you have more than just 30% AoE damage reduction. i call BS Link to comment Share on other sites More sharing options...
Spor Posted December 12, 2014 Share Posted December 12, 2014 I've said it since the first time I took a node from an Operative (around 1.1), and he got off a corrosive dart before dying, thus preventing me from capping FOR AN ETERNITY. They fixed that by making dots no longer interrupt capping, but yes, that was INCREDIBLY annoying (and hilarious if you were the operative). Link to comment Share on other sites More sharing options...
AdamLKvist Posted December 12, 2014 Share Posted December 12, 2014 (edited) i call BS Obviously. While the burst is too strong in that noob spec its not that high (not on FiB/Death field). Evolixe is known for overexagerating. Like when he said he's the best shadow on the server for example Edited December 12, 2014 by AdamLKvist Link to comment Share on other sites More sharing options...
Darslk Posted December 12, 2014 Share Posted December 12, 2014 Obviously. While the burst is too strong in that noob spec its not that high (not on FiB/Death field). Evolixe is known for overexagerating. Like when he said he's the best shadow on the server for example So who's the best shadow/assassin on the server then? If you're going to call him out, at least do it properly. Link to comment Share on other sites More sharing options...
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