Verain Posted December 8, 2014 Share Posted December 8, 2014 The list of bugs is high, and MOST of them are related to the talent tree. But some still work. Why? Is there anything in general about the ones that DO work versus the ones that DO NOT? Link to comment Share on other sites More sharing options...
DamascusAdontise Posted December 8, 2014 Share Posted December 8, 2014 I could be wrong but I noticed a trend: Anything that provides a buff for the player or allies seem broken Most things that affect enemies seem to work Ability primary function (ie tensor field, repair probes) seem to work, but any additional buffs like added evasion or engine regen, or ammo regen don't..... thoughts? Link to comment Share on other sites More sharing options...
Fractalsponge Posted December 8, 2014 Share Posted December 8, 2014 But if we look at passive "buffs" the behavior is inconsistent. Double volley for clusters works just fine, but proton torps no longer have their speed upgrade. Link to comment Share on other sites More sharing options...
Ryuku-sama Posted December 8, 2014 Share Posted December 8, 2014 I could be wrong but I noticed a trend: Anything that provides a buff for the player or allies seem broken Most things that affect enemies seem to work Ability primary function (ie tensor field, repair probes) seem to work, but any additional buffs like added evasion or engine regen, or ammo regen don't..... thoughts? Slows don't work on everything but Interdiction baseline effects. But otherwise you're right Link to comment Share on other sites More sharing options...
btbarrett Posted December 8, 2014 Share Posted December 8, 2014 (edited) But if we look at passive "buffs" the behavior is inconsistent. Double volley for clusters works just fine, but proton torps no longer have their speed upgrade. The Proton Torpedo one is the one that gets me. I had thought it was just that all "passive" abilities were unaffected (i.e., those that were active at ALL times, not just when an ability was used), but by that logic ProTorps ought to remain functional. Do we know of ANY active ability whose T4/T5 buffs/debuffs still work as intended? It may be useful to split things into 4 categories: definitely working, definitely not working, unknown but easy to test, and unknown and hard to test. The last category would likely be things like "costs less energy to use" or "regenerates more quickly" or even "does some percentage more damage". This also may just be me grasping for some sort of agency in this whole debacle. What do we KNOW works? +Crit talents on primaries Double Volley +Ammo on secondaries (Rocket Pods and Clusters) Shield Piercing on primaries Armor Penetration on primaries Ion Railgun AoE -3s Regen Delay for Direction Shields Slug Railgun Crits What do we know doesn't work? Protons: Speed Boost Targeting Telemetry: T4 evasion boost and T5 crit bonus Tensor: All T4 and T5 Repair Probe: All T4 and T5 Repair Drone: Both T3 Distortion Field: Missile Break Concussion Missile: T4 Slow EMP Field: Missile Break Booster Recharge: Both T5 Unkown, but testable: Armor Pen on Railgun Drones Extra speed on Thermites Extra Duration on Distortion Field All of the other T4/T5 Concussion abilities Both T5 of Rocket Pods Seismic wave for Seismic Mines Both T5 of Seismic Mines Either T3 Charged Plating Ability All +1 mine abilities (people probably already know this one, but I can't remember) Speed Boost for T3 Hyperspace Beacon Ion Railgun: T5 Slow (I am PRETTY sure this doesn't work, but I would like someone else to verify) Edited December 8, 2014 by btbarrett Link to comment Share on other sites More sharing options...
MiaowZedong Posted December 8, 2014 Share Posted December 8, 2014 (edited) Unkown, but testable: Slug Railgun Crits This works. I had slug crits yesterday. Ion Railgun: T5 Slow (I am PRETTY sure this doesn't work, but I would like someone else to verify) It's hard to be 100% certain because icons have been known not to show up and I have only flown an ion GS once since the patch, but I strongly suspect this does not work. I could probably comment on most of the others, but I've been mostly flying stock. I'll try and check on a few things tonight though. Edited December 8, 2014 by MiaowZedong Link to comment Share on other sites More sharing options...
Verain Posted December 8, 2014 Author Share Posted December 8, 2014 On the ion railgun slow, I will point this out: at some point, the ion T5 talents reverted to a prepatch state. This means that at best the slow is 40% for 6 seconds, and to be sure you would need to be pretty close to someone, as the bug where stuff is progressively less likely to show up as you get further way from someone has been pretty much accepted as just The Way Life Goes. Link to comment Share on other sites More sharing options...
btbarrett Posted December 8, 2014 Share Posted December 8, 2014 On the ion railgun slow, I will point this out: at some point, the ion T5 talents reverted to a prepatch state. This means that at best the slow is 40% for 6 seconds, and to be sure you would need to be pretty close to someone, as the bug where stuff is progressively less likely to show up as you get further way from someone has been pretty much accepted as just The Way Life Goes. We just need to get into a match together on Bastion at some point in the near future and I will "let" you hit me with a ion rail and see if it feels at all slower. Anecdotally, I cannot recall being slowed by a rail shot since 3.0 patched and when I have used it myself I could not perceive any difference in the target's speed. But like I said, that is totally anecdotal. Link to comment Share on other sites More sharing options...
Verain Posted December 8, 2014 Author Share Posted December 8, 2014 I'm not interested in testing this absurd mess of bugs in an organized fashion tbh. If we were in a situation where things were SUPPOSED to be working, I'd be down for the individual functional tests. That's how we found the list of bugs we had since May+, after all. But this farce of a patch is so disruptive that it's clear that the details aren't even relevant. Plus, we KNOW that the ion railgun isn't behaving as documented, and we don't know whether it is behaving according to dev intent or not. Assuming that there is a dev to have an intent. Link to comment Share on other sites More sharing options...
btbarrett Posted December 8, 2014 Share Posted December 8, 2014 I'm not interested in testing this absurd mess of bugs in an organized fashion tbh. If we were in a situation where things were SUPPOSED to be working, I'd be down for the individual functional tests. That's how we found the list of bugs we had since May+, after all. But this farce of a patch is so disruptive that it's clear that the details aren't even relevant. Plus, we KNOW that the ion railgun isn't behaving as documented, and we don't know whether it is behaving according to dev intent or not. Assuming that there is a dev to have an intent. I can see that viewpoint. For me, I am still going to play GSF while I level characters up: it isn't much skin off of my teeth to try different components or get shot to see if something works or not (I was probably going to get shot anyways). Link to comment Share on other sites More sharing options...
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