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The 3.0 Changes wishlist thread


TACeMossie

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Hey everyone!

 

Since patch 3.0 is right around the corner, and we haven't had one of these threads yet (i've seen them in multiple other subforums), I thought, why not get around to doing one for us?

 

Now first off, we need to see where we are coming from:

 

 

Tank Tree:

Great Performance, though limited by a very small number of defensive abilities all with long cooldowns

 

Tactics/Advanced Prototype:

Great AoE, poor single target capabilities. Would work nice in an AoE reduction hybrid if so much of it wasn't stance locked (can still do it, but you lose a hell of a lot of DPS/Threat)

 

Assault Specialist:

Sure its got a little RNG and very frustrating resource management, however other than that its perfect. Except how it doesn't work with alacrity at all.

 

AMMO MANAGEMENT:

 

Reduce the penalty for being in lower energy regen values (0-50 heat = 5 heat/second vent, 50-65 heat = 4 heat/second vent, 65-80 heat = 3 heat/second vent, 80+ heat = 2 heat/second vent for PTs, with VGs having mirrored resource management)

 

GIVE TROOPERS A DAMN AMMO COUNTER

 

DEFENSIVE COOLDOWNS

 

Some Kind of Force/Tech defensive cooldown. Perfect for the expected new ability at level 56

 

I'd also like the threat drop component for Diversion/Chaff Flare to be stance tied to NOT Ion Cell/Ion Gas Cylinder, and make the +25% resist/defense boost to be made baseline (from Degauss in the pyro tree - this gets reverted to pre patch 2.4 status as its current effect is made baseline)

 

OFFENSIVE ABILITIES/COOLDOWNS

 

Shoulder cannon now loads in 15 seconds instead of 20, giving it better synergy with Battle Focus/Explosive Fuel.

 

Pulse Cannon/Flamethrower either fixed to have unlimited targets, or at least fix the tooltip so it mentions its current 5-target limit. (by extension, also mention the hidden 6 seconds ICD of Plasma Cell/CGC on ranged attacks that has been acknowledged but not put into the tooltip)

 

DPS PvE 2-piece set bonus gets changed from a Battle Focus/Explosive Fuel cooldown reduction (which is only useful for assault/pyro) to an Ion Pulse + Fire Pulse crit chance boost.

 

DPS PvP 4-piece set bonus gets changed to a damage boost to High Impact Bolt/Rail Shot, in order to give it more usability for all specs

 

Other things:

 

1. Tank Tree: Put a talent low on the tree that removes stance restrictions for all trees and flags you as a tank when PvPing with it selected, and also removes channel time from swapping stances.

 

2. Tactics/AP should get an extra offensive cooldown, a proc for High Impact Bolt/Rail Shot cooldown reset, a cooldown reduction for stockstrike/rocket punch, and reduced cooldown on shoulder cannon (45 seconds fully talented). Also reduced damage and increased cost on fire pulse/immolate while removing its cooldown so the RNG on Battering Ram/Flame Barrage is gone when full tactics

 

3. Assault/Pyro... I got nothing, except maybe energy return on DoT crits (50/100% chance for 1 ammo/heat). That and a talent to simulate the current 2-piece set bonus for synergy with Shoulder Cannon.

Edited by TACeMossie
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Keep dreaming. :p

 

If powertechs got 1 more defensive move, I would consider myself well served.

 

I will keep dreaming. I want +4 defensive cooldowns for my tank spec!

Also making tactics good, hyrbids work, and assault need more points to do the exact same thing

 

Anyway the devs stated they wanted all ACs to have some kind of utility. By VG/PTs still having their AoE taunt available to them, it seems that they are planned to be the "Off Tank" Utility. Maybe. Or maybe im just dreaming.

 

Either way, Ionic Accelerator working in Ion Cell would be a dream.

Edited by TACeMossie
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I certainly would be happy to see both the ammo counter and reduced penalties in the low zone. Asking for lowering the cd on the recharge sell will probably be too much.

 

in terms of talents, it maybe me misunderstanding the talent build, but I have the invisibility scan in my talent tree, and I would have loved to see this ability come sooner (I assume it is a talented one, rather than trained? or it is passive, and i am just not seeing it 'cause, blind...). I am probably too new to understand the implications, so, please disregard if it is totally off-base.

Edited by DomiSotto
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I certainly would be happy to see both the ammo counter and reduced penalties in the low zone. Asking for lowering the cd on the recharge sell will probably be too much.

 

in terms of talents, it maybe me misunderstanding the talent build, but I have the invisibility scan in my talent tree, and I would have loved to see this ability come sooner (I assume it is a talented one, rather than trained? or it is passive, and i am just not seeing it 'cause, blind...). I am probably too new to understand the implications, so, please disregard if it is totally off-base.

 

http://www.torhead.com/ability/ci1y2Sq/stealth-scan

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you mention 2 piece bonus atleast 3 times but you never specify which one are you talking about? I`m assuming combat tech since oficially that`s the PT one and not eliminator which is the Merc one and yet...here we pyro`s are using eliminator just for the 4piece:(? Edited by iDraxter
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you mention 2 piece bonus atleast 3 times but you never specify which one are you talking about? I`m assuming combat tech since oficially that`s the PT one and not eliminator which is the Merc one and yet...here we pyro`s are using eliminator just for the 4piece:(?

 

Pyro PT's use the Eliminator 4 Piece PvP Set Bonus, but not the PvE one...

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you mention 2 piece bonus atleast 3 times but you never specify which one are you talking about? I`m assuming combat tech since oficially that`s the PT one and not eliminator which is the Merc one and yet...here we pyro`s are using eliminator just for the 4piece:(?

 

Yeah I completely forgot about the PvP set bonus /flips table

 

If we dont do something with that, then PTs will just use the PvE one anyway with crappy mods/enhancements in order to have max expertise, and we can't have that.

 

Solution: 4-piece PvP bonus is now a damage boost (8%) to High Impact Bolt.

 

And as for you Kaos, people use the eliminators PvP bonus because its better than the PT/VG PvP bonus for Assault spec, despite the lack of a 2-piece thats workable.

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And as for you Kaos, people use the eliminators PvP bonus because its better than the PT/VG PvP bonus for Assault spec, despite the lack of a 2-piece thats workable.

 

Yes, i know, i am one of those people who do that, because 15% crit on Rocket Punch is stupid for Assault/Pyro.

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Yes, i know, i am one of those people who do that, because 15% crit on Rocket Punch is stupid for Assault/Pyro.

 

Yeah the thing people were saying is in 3.0 we need a redesign for the PvP bonus so that the Pyro/Assault players start using a set bonus designed for their class. Im personally using the wrong set bonus because I screwed up at the time, but what the heck, I've now got a 50% stockstrike crit rate for PvP :p

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PT all trees need a skill saber reflect and/or force shroud. This should be a the new skill.

 

I would make jet charge base skill similar to overload for inquisitors.

 

AP needs single damage upped quite a bit.

 

BH in general need a group wide utility. Probably something in the line of blood thirst.

 

Obviously every pyro is using merc eliminator PvP set. Has been the case since ever. I would be surprised if changed.

Edited by Ottoattack
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Okay, ty. It comes on L36, but I can skill to improve it on L28-29. Was it intended to come earlier on, or should the improvement to it move up the Tier? Or is it completely irrelevant and pointless anyway?

There are a lot of talents tied to abilities that you can get earlier than the ability itself, don't sweat over it.

 

On topic: What I want for pyro is better heat management or better proc....Actually both :p

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"Flame Thrower

Instant

Energy: 24

Cooldown: 18s

Torches everything in a 10-meter cone with a flamethrower, dealing (x) elemental damage over the duration."

 

I want to see Flame Thrower do what the tool tip says and actually hit everything in the cone instead of only 5. This has bugged me since launch.

 

Likewise with some enemies trumping hydraulic overrides and still knocking you back, with only one exception I've seen so far being the large rakghoul end boss in Kaon pinning you down, because it has a buff specifically stating it trumps your stuff.

Edited by Melon_Lord
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"Flame Thrower

Instant

Energy: 24

Cooldown: 18s

Torches everything in a 10-meter cone with a flamethrower, dealing (x) elemental damage over the duration."

 

I want to see Flame Thrower do what the tool tip says and actually hit everything in the cone instead of only 5. This has bugged me since launch.

 

Likewise with some enemies trumping hydraulic overrides and still knocking you back, with only one exception I've seen so far being the large rakghoul end boss in Kaon pinning you down, because it has a buff specifically stating it trumps your stuff.

 

That is a good one I completely forgot about. They did acknowledge it in the bug reports section though, so we have hope.

 

Putting it in the OP anyway

 

On topic: What I want for pyro is better heat management or better proc....Actually both :p

 

I've got the heat management pretty much perfect nowdays, the only thing is if I repeatedly dont get procs (4 failed procs in a row with the maximum DoT uptime/High RNG option) it screws with everything (even then, it takes about 100 seconds to get to that 4th possible failure). An energy return on crit burns of 1 heat/ammo per crit would be enough to make up for those situations, any more than that and its overkill (especially if the heat/ammo safe zone is expanded and the penalties for being in lower heat are reduced)

Edited by TACeMossie
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"Flame Thrower

Instant

Energy: 24

Cooldown: 18s

Torches everything in a 10-meter cone with a flamethrower, dealing (x) elemental damage over the duration."

 

I want to see Flame Thrower do what the tool tip says and actually hit everything in the cone instead of only 5. This has bugged me since launch.

 

Likewise with some enemies trumping hydraulic overrides and still knocking you back, with only one exception I've seen so far being the large rakghoul end boss in Kaon pinning you down, because it has a buff specifically stating it trumps your stuff.

 

I hope that gets fixed, that will up the utility and AOE DPS of AP significantly. get a sorc or sin to push adds/players into your FT with 3 Stack PFT, watch the death count rise!

 

As for ST and Pyro, well i dont play ST anymore but i still want Jet Charge to be baseline and Grapple be boosted up to 8k Threat like Force Pull is. Pyro? Well, better Heat Managment would be nice.

 

New abilities? We need an Execute... All classes should have an execute, and we are the only Tank class without one also. So Bioware Fix Plz. and the Execute above 30% proc should lie in the AP tree for more DPS for AP, that would probably (along with any other new additions) make AP a better tree. But also give a 30% Surge Bonus in the Pyro Tree for the Execute, dont put it in the AP tree, that would make it a bit OP...

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If they can't balance Ap/ Tactics cause of flamethrower/ pulse cannon, i honestly they made them a single target skill and work on balancing the spec from there.

Because they don't seem to be able to figure out how the spec should work as long as it is a aoe.

 

This sounds stupid maybe but i honestly don't see any other plausible alternative

Edited by Petvin
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With the disciplines announcement for what they are doing with skill trees in 3.0 SoR, I think its safe to assume that this thread should only talk about utilities now.

 

With that in mind:

 

CURRENT TALENTS THAT SHOULD BECOME UTILITIES TALENTS (not in the tier they should be in, but where they are from):

 

Tier 1

Static Field/Combust

Power Armor

Soldiers Endurance/Integrated Cardio Package

 

Tier 2

Containment Tactics/Prototype Electro Surge

Parallactic Combat Stims/Gyroscopic Allignment Jets

 

Tier 3

Frontline Defense/Hitman

Nightvision Scope/Infrared Sensors

 

Tier 4

Defensive Measures/No Escape

Assault Frame/Flame Suit

 

Tier 5

Storm/Jet Charge

Advance the Line/Torque Boosters

 

Tier 6

Shock Absorbers/Stabilized Armor

Degauss

 

Tier 7

Reflexive Shield/Energy Rebounder

Adrenaline Fueled/Automated Defenses

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My 3.0 wishlist:

 

1.) Don't do it.

 

Wow, this is constructive...

 

I for one love this new idea and it should be of great benefit to all classes, even the classes that are already good. I do hope that we are able to get Steely Resolve, Iron Fist, Prototype Burn Enhancers, Prototype Cylinders, and Hyper Fuel all in the utility tree and all accessable to all 3 trees, that would boost all DPS, specifically Hyper Fuel for Pyro.

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Based on the stream today, I only have 1 wish: Powertechs keep the Pyro name.

 

RiP Assault VGs, Pyro Mercs and Madness Sins, you were so OP that Bioware had to pull down your tree completely and give you a new one :p

 

(They mentioned Mandos and PTs were keeping the name)

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