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Strongholds are boring, lonely, and a waste of credits!


Odyseus

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I want a class story about why I have a stronghold and then a companion story where I can invite them/ban them from my stronghold. I'd also like to be able to assign chores such as doing the dishes, taking out the garbage, and scrubbing the nightclub floor on Sunday morning. :eek: Not to mention the story deciding who gets to be on top... of that bunk bed! :D
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What strongholds really need are interactive items. Lights you can turn off and on.

Currently it`s all about the looks but there is no interactivity which leads you to do nothing but look at your strongholds. You can´t do anything there.

 

Not entirely correct. I can manage 100% of my commercial enterprise plus make donations to my guild bank all without ever moving a step from within my stronghold.

 

But that other stuff would be cool too.

Edited by DarthTHC
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@ Callaron thanks for the info on Guilds.

 

Pity Bioware did not take into consideration of alternative lifestyle players, who should have a choice as a real person, to choose a girl instead of a guy for some sort of relationship. Rather disappointing , now having got to the Bi sexual world, Makeb (Qoute), I still can't get any closer to Elara than companion.

 

Unless Bioware does more with these strongholds fairly soon, I have a mind, they will soon lose there appeal, and remain empty, putting on strains on an already overloaded servers.

 

The best way of doing this, is to really use Second lifes model, to have, whats called a dedicated Asset server. This means all your assets, are in an inventory, both in an inventory inworld, but also what you have on your floors / walls/ stronghold is held in an asset server. A fully primed asset server means, that instead of filing up limited room in cargo holds, a separate inventory window is provided, which shows the total sum of every item. although second life is rather different in as much as the items, trees, boats, showers, and attire is created by players themselves, the amount of $$ paid for these items is anything up to 200% more than the Sub paid here. I am more than used to building, and furnishing homes, from blank walls, to making a dream house, but if Bioware wants to stop these strongholds from becoming obsolete very quick, they either need to put online a dedicated asset server, for just the players assets, and put the sub up a £1 or Two to cover it. or in fact, put all the strongholds on a different server, so it allows some modification, and interactivity which seems to be missing according to posters here, you cant really tickle the social side in Star wars and get away with it. If its meant to be social housing, within a combat zone, then thats what it should be, I also feel, that dwellings, should have neighbours, theres nothing more depressing than sitting even in a virtual house with no one to talk too. Bottom line is, the credits /cartel coins spent, do not give you value for money, as in, its never going to be alive in the real sense, or have its own media /radio station or television service which all Second Life land parcels have, using quicklime streaming audio and video straight into where you live. In short, a long way to go Bioware, to em eluate second lifes amazing social activity within a combat simulator. Mind you < i have 36,000 items in my second life inventory, that needs a really big mainframe, to hold thusands of players items, some who actually have more than me !:eek:

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@ Callaron thanks for the info on Guilds.

 

Pity Bioware did not take into consideration of alternative lifestyle players, who should have a choice as a real person, to choose a girl instead of a guy for some sort of relationship. Rather disappointing , now having got to the Bi sexual world, Makeb (Qoute), I still can't get any closer to Elara than companion.

 

Unless Bioware does more with these strongholds fairly soon, I have a mind, they will soon lose there appeal, and remain empty, putting on strains on an already overloaded servers.

 

The best way of doing this, is to really use Second lifes model, to have, whats called a dedicated Asset server. This means all your assets, are in an inventory, both in an inventory inworld, but also what you have on your floors / walls/ stronghold is held in an asset server. A fully primed asset server means, that instead of filing up limited room in cargo holds, a separate inventory window is provided, which shows the total sum of every item. although second life is rather different in as much as the items, trees, boats, showers, and attire is created by players themselves, the amount of $$ paid for these items is anything up to 200% more than the Sub paid here. I am more than used to building, and furnishing homes, from blank walls, to making a dream house, but if Bioware wants to stop these strongholds from becoming obsolete very quick, they either need to put online a dedicated asset server, for just the players assets, and put the sub up a £1 or Two to cover it. or in fact, put all the strongholds on a different server, so it allows some modification, and interactivity which seems to be missing according to posters here, you cant really tickle the social side in Star wars and get away with it. If its meant to be social housing, within a combat zone, then thats what it should be, I also feel, that dwellings, should have neighbours, theres nothing more depressing than sitting even in a virtual house with no one to talk too. Bottom line is, the credits /cartel coins spent, do not give you value for money, as in, its never going to be alive in the real sense, or have its own media /radio station or television service which all Second Life land parcels have, using quicklime streaming audio and video straight into where you live. In short, a long way to go Bioware, to em eluate second lifes amazing social activity within a combat simulator. Mind you < i have 36,000 items in my second life inventory, that needs a really big mainframe, to hold thusands of players items, some who actually have more than me !:eek:

 

This isn't second life. Its a product, in and of itself. It will never be a social simulator like SL. Yes, improvements can be made but if you expect a social experiment like SL to occur in TOR, you will be sorely disappointed. And its not Bioware's fault. They never promised a social simulator. They promised a game.

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This isn't second life. Its a product, in and of itself. It will never be a social simulator like SL. Yes, improvements can be made but if you expect a social experiment like SL to occur in TOR, you will be sorely disappointed. And its not Bioware's fault. They never promised a social simulator. They promised a game.

 

Of that I'm glad. I hated SL with a passion...damn, my dark side is coming out again.

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Not entirely correct. I can manage 100% of my commercial enterprise plus make donations to my guild bank all without ever moving a step from within my stronghold.

 

But that other stuff would be cool too.

 

You remind me of Mass Effect's Shadow Broker, DarthTHC. :o

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Not entirely correct. I can manage 100% of my commercial enterprise plus make donations to my guild bank all without ever moving a step from within my stronghold.

 

Yes it's nice to be able to put the GTN, cargo bays and a mailbox in close proximity in the same room. I appreciate this convenience as much as the next player. But that's pretty much where the interactivity ends.

 

If it was only about giving players convenient access to the GTN and cargo bays etc they could have just made some upgrades to player ships. But obviously they want Strongholds to be something players care about, want to spend more time in (and not just because they have a GTN next to a cargo bay) and be creative with. And this is where the current implementation falls rather short.

 

Some examples:

 

- Lighting cannot be adjusted in any way that significantly alters the ambiance / atmosphere of a room.

- Furniture cannot be interacted with (even the Wall Locker decor doesn't double up as an interface for the Cargo Bay).

- There's no mini-games that can be installed.

- There's no special animated features that can be installed (e.g. a cantina jazz band you can hire).

- Companions and pets placed in Strongholds are lifeless statues that can't even be posed so as to create some kind of narrative (eg Aric sleeping while Elara drones on about regulations).

 

So yes, it's nice to have somewhere to hang out where you can access the GTN and cargo conveniently and it's nice to have some extra travel shortcuts. And it's nice to have your own museum, even if it's filled with the same stuff as everyone else's museums. But it could have been so so much more .........

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Uh...thanks, I think? I'm honestly unfamiliar with the character, having never played the game. :o

 

He's incredibly rich and powerful from manipulating the rest of the galaxy through his spy network. All from the satefy of his secret base.

So yep, it's a good thing! :p

 

He's voiced by Da Blum. That's all you need to know. :mad:

 

Blum-hater!

Edited by Callaron
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He's incredibly rich and powerful from manipulating the rest of the galaxy through his spy network. All from the satefy of his secret base.

So yep, it's a good thing! :p

 

He was dethroned. He be no longer the Shadow Broker. :p

 

Blum-hater!

 

I have nothing against Steve Blum, mind you. ;)

 

I just don't think he's the kind of VA they should be using almost on a daily basis, considering he always sounds the same.

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The only thing fun about Strongholds is being able to augment the environment to your personal desires. However after you're done furnishing your home the fun is evaporated and you're left in a lifeless and lonely place which is the antithesis of the gaming experience that MMO's are suppose to deliver. I can't count all of the millions I've spent on my Stronghold and in a way I feel like I've wasted all of that money. If the housing was designed like it was in SWG where it wasn't instanced It would be a much better experience. No one hangs out in others Strongholds no matter how spectacular it is, each and every-time I visit a Stronghold that has uber prestige I'm always the only one there, although I have ran into the owners a few times. It just seems like a waste, when they first came out the Fleet was a ghost town. Now that the new appeal has worn off the Fleet has returned to it's former glory.

 

 

It just came out. Things can be added to it. For now, I'm really enjoying it. It's fun, it's VERY USEFUL it's increased my GTN activity 10 fold thus enjoying the game more. And it's cool to have a base or home for your characters. I don't feel it's a waste, as long as you're smart about how you spend on it. I'm adding on as I go, one thing at a time.

 

I +1 not liking the holos of my Alts companions.

Edited by Code_Airwolf
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For what is worth, that DLC was great back in the day. :D

 

Yep! Definitely one of my favorites!

Playing around in the Shadow Broker's base after you helped take it was fun too. I imagine Dragon Age Inquisition's war table will be a lot like it.

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Yes it's nice to be able to put the GTN, cargo bays and a mailbox in close proximity in the same room. I appreciate this convenience as much as the next player. But that's pretty much where the interactivity ends.

 

If it was only about giving players convenient access to the GTN and cargo bays etc they could have just made some upgrades to player ships. But obviously they want Strongholds to be something players care about, want to spend more time in (and not just because they have a GTN next to a cargo bay) and be creative with. And this is where the current implementation falls rather short.

 

Some examples:

 

- Lighting cannot be adjusted in any way that significantly alters the ambiance / atmosphere of a room.

- Furniture cannot be interacted with (even the Wall Locker decor doesn't double up as an interface for the Cargo Bay).

- There's no mini-games that can be installed.

- There's no special animated features that can be installed (e.g. a cantina jazz band you can hire).

- Companions and pets placed in Strongholds are lifeless statues that can't even be posed so as to create some kind of narrative (eg Aric sleeping while Elara drones on about regulations).

 

So yes, it's nice to have somewhere to hang out where you can access the GTN and cargo conveniently and it's nice to have some extra travel shortcuts. And it's nice to have your own museum, even if it's filled with the same stuff as everyone else's museums. But it could have been so so much more .........

 

Yeah, that's why I said all that other stuff would be cool, too. :p

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This isn't second life. Its a product, in and of itself. It will never be a social simulator like SL. Yes, improvements can be made but if you expect a social experiment like SL to occur in TOR, you will be sorely disappointed. And its not Bioware's fault. They never promised a social simulator. They promised a game.

There will never be a shortage of self styled "role players" lamenting that their MMO of choice is not "Second Lifer in Star Wars/Middle Earth/etc."

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Of course Im not comparing directly SL with SWTOR, and that was not my intention,:o

 

Just a small part of it, which is, Bioware has already moved the goal posts, making purpose built homes, I call them, is stepping a toe into virtual living in your own place, within a combat game / zone whatever you like to call it. Im just making a suggestion based upon the Linden Labs model of decorating, texturing, and having control of your own environment. This Stronghold does not embrace the fact, that real or virtual, no one wants to stare at a republic banner all day or an Empire stature. believe me, I know SL is not perfect, far be it, it still uses grids, that is pathetic for Airliners and racing yachts like I own to travel seamlessly. BUT if Bioware IS putting virtual living space into SWTOR, then by definition, it has already added some elements of SL. Since mesh was introduced into SL, it has changed the interface, greatly, with reduced outages, and many more prims, to use in a homestead sim, being 3,750 prims. But your paying rent per week of £17.99 for that.

 

The thing to note here, is that SL commands the virtual world market since 2006, The company never puts much effort into fixing bugs from 2007, let alone new ones from 2014. My main message here, was to say, that Bioware has a real chance of putting a foot into building an even more interactive world, And I love the game, even more since I came back, just my two penny worth, like others have said, that the strongholds can not remain cold and lifeless, like they are now. many people in SWTOR, have no interest in having a stronghold, just as in Second life, only 50-60% players rent a skybox or own / rent land. its every body's choice to do or dont, but the ones that do, and pay cartel coins with real money, deserve a more realistic interactive home environment, dont you think?

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Waste of credits? For an unlimited free teleport filled with vendors,GTN, bank etc?

 

Cant say I agree.

 

You have all that on the fleet and it is free..

 

Op, if you spent millions and surely tens of hours, I wont view it as a waste. But, as you said, it has little continuity.

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7 things that would make Strongholds much better

 

1. Ability to give it a custom name and status - ie: I could give my Cantina style place a unique name and specify it is RP friendly

 

2. Optional NPC Hologram or non hologram

 

3. Allow for tilting of decorations rather than just two sliders, and be able to place NPC's on top of items (Twi'lek dancers on tables without worrying about them being half in the table when you come back next time)

 

4. Custom Message to be delivered to people as they arrive to visit your stronghold. ie: Welcome to <insert name> take all fights on to the balcony

 

5. Change color schemes of walls, floors, windows

 

6. Chairs you can sit in like on the ships, instead of having to walk up and position yourself using a /chair emote

 

7. Make things like Casino tables, Computer terminals, Science stations etc - interactive

 

Those things alone would leave very little for me to complain about with them. Otherwise I quite enjoy designing and having people visit them.

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Waste of credits? For an unlimited free teleport filled with vendors,GTN, bank etc?

 

Cant say I agree.

 

I can't either. I've only partially decorated one house on one server so far but they have a lot of utility/convenience.

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You have all that on the fleet and it is free..

 

and on fleet with all that you have Trolls, Gold Sellers Advertising, jerks riding insanely over-sized mounts indoors either parking them on top of your character or what you're trying to interact with; blocking your view of others, especially annoying if you asked someone to meet you on fleet and you're trying to find them...

since they'll never disallow mounts on fleet, Strongholds are an infinitely better choice than going to fleet for those same things and having to deal with all the jerks/trolls/RMTs that come with it...

Edited by Elly_Dawn
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