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Can I ask about switching stance/cylinders


Darth__Reaver

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So why does it cost cast time for a powertech/merc to switch to tank/dps/healz cylinder when jugs/Mara can just insta switch? Can anyone tell me the reason is powertech/merc more powerful that they need to have a cast time(I know they are not jugs are pretty OP ATM) but I would just like an answer on this its been bugging since I rolled a jug recently.
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Jugg and assassins need also to quickly change stance in order to aoe taunt, while pts can taunt in dps stance too. I can confirm that assassins lose their total force while switching stance (back in the day they needed their force bar to be full in order to change charge)
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This is to discourage people from "stance dancing" during a fight. For instance, they don't want a merc who is taking too much damage to switch into heal cylinder just to pop a heal on himself before switching back. Similarly, they don't want Assassins, Juggernauts or Powertechs to switch between cylinders for just a few seconds when they are getting focused heavily in PvP. It could still be done, sure, but losing your energy pool or having to channel for a second offsets any benefit you could get from doing so.
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