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FeniceNera

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Everything posted by FeniceNera

  1. I can confirm too: The Progenitor + Red Eclipse. I almost didn't spot it, but then I remembered that on the Red Eclipse I had a tab half full of schematics from command crates and those were missing. If only that tab has been lost it's not a big deal for me, since I don't craft. But probalby other tabs are gone too.
  2. The instant level 60 is a kofte feature (once you create a level 60 character you get directly into kofte chapter 1)
  3. Have you checked the bios of the accounts #1 and #2?
  4. For the specific case of gunnery commando, using a rifle will block only two abilities: charged bolt (that you wouldn't use it anyway) and hail of bolts (gimping your aoe capabilities).
  5. I see your Dilbert and I rise with my xkcd https://xkcd.com/221/
  6. I'm ok with having additional tactical modes to the already existing FP It just seems strange to me that they scrap a lot of content that is already there, that needs ~ 0 additional development and is already ~ balanced. Of course this is my point of view (I really like role-based flashpoints, they are also useful as training ground for group play), but maybe their metrics are telling otherwise.
  7. Hi all, a part of this blog is not clear to me: So, they talk about "more options", then they say that SM FPs are converted to tactical. Does this mean that we have both trinity-based and tactical SM fp? Or only tactical? (In this latter case it's time to post a suggestion in the suggestion box )
  8. Mine is a classic one... Leveled a madness assassin, using dark charge and with the following rotation: - shock - force lighting - thrash - death field Creeping terror only used at range and almost never used Crushing darkness (didn't like casted abilities, and I used it only as an opener when a target was cc'ed)
  9. I think it's what DCUO does: if I remember correctly, there is a portal in the main base that allows the player to jump from a PVE world to a PVP one, and viceversa...
  10. If you are a sentinel, you can still spec to combat and pop Zen (that's what I did yesterday with my combat sentinel when I had to use all those rep tokens gathered last week)
  11. Regarding this the icon is appriopriate, if you read the name of the item. Instead, for the archeology mission, you may have a point
  12. Yeah, I think the same. But in this case there are three possibilities 1) the story is level-gated (you have to be ~55 to start the quest chain) 2) unaware new players will get this new quest, and jump straight to their death 3) the planets are bolstered (like Makeb)
  13. Does this mean that the story is doable at the level and gear of the end of chapter three?
  14. In this thread http://www.swtor.com/community/showthread.php?t=235633 you can find the ip addresses to do the traceroute for each computing farm
  15. Unless you are going to leave the game, the refund request doesn't make any sense, since from 3.0 the only way to progress would be to actually have the expansion without it you will be stuck at level 55 with your level 55 nerfed gear
  16. Hi all, I've been playing the consular storyline on Belsavis. The main antagonist is commander Geland, a child of the Emperor, who has been on Belsavis for long time: since he's an imperial, how's possible that the empire didn't know belsavis until lately?
  17. Jugg and assassins need also to quickly change stance in order to aoe taunt, while pts can taunt in dps stance too. I can confirm that assassins lose their total force while switching stance (back in the day they needed their force bar to be full in order to change charge)
  18. Tionese crystals, I totaly forgot about those... good memories
  19. Hopefully they will tease something during the stream today... Btw, I haven't finished playing Kotor, but from what I remember in Kotor era the empire was supposed extinct. How could the empire have an embassy then?
  20. One solution for the implementation of BOP items would be: - Player A is allowed to drop a BOP item in his/her legacy storage - Player B in the same legacy is allowed to withdraw the item bound to Player A by paying a fee equal to the cost of the modifications (armoring/hilt/barrel, mod, enhancement and augment) in it. For the earpieces/implant/relics, the fee can be evaluated as the the cost of the extraction of the mods and enhancements of the same level of the item. This way, people that want to send empty shells for the look pay nothing and, at the same time, people can't "cheese" the gearing grind more than how they do currently (i.e. emailing legacy bound gear)
  21. Thanks for the clarification, I was hoping for a secret resurgence of the plague
  22. sorry for the necro but I'm playing on kuat with a player with the light headed rebuff active... Is it normal? Screen shot here https://dl.dropboxusercontent.com/u/2109503/Screenshot_2014-07-16_22_50_44_719576.jpg
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