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Survival of the Nerdiest: Match 2


Silenceo

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Italian 3G networks suck at loading videos, I'll watch it on Tuesday when I'm back in the Uk :p

 

Glad someone else finds Raptus the coolest though :D

 

Meh, it's a tie between Brontes, Raptus, Calphayus and Tyrans. Raptus is the only one that made it up there because of his personality though. <insert mad laugh>

Edited by Mathemagica
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Get with the times Silenceo, crazy Revanites are in at the moment.

 

*Shrug* I always preferred the classics. Whether it be the Galactic Empire, or the Dread Masters...

 

And yes, that is quite funny Sel. Quite funny indeed. :jawa_evil:

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Unfortunately I'm too busy to participate in this one, but I'll be watching when I can! Hopefully I'll be able to jump back in next round.

 

But who will make the interesting character that none of us will think of? :(

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For those who want a compiled log of the participants. Minus the juicy stuff of course.

 

Silenceo

 

Character Name: Terror of the Night, Darth Jahuro. Original name was Boran.

Profession- Inquisitor

Species- Mirulaki

Age: 134

Height: 7'1

Weight: 250 pounds

Physical structure: Physically fit, but skin appears to be withered, and not only due to his age. He towers over others and has a surprising amount of strength despite his general thinness. A thin black cloth covers where a humans eyes would be, when he smiles it often fills others with uneasiness. Older than any none force sensitive Mirulaki, he is considered ancient, and to many, a monstrosity. The force has managed to prolong his life, and in so doing while his physical capabilities are still strong, his appearance is that of a weaker man.

Mental disposition: Schizophrenic and insane. Has been known to be both charitable and kind, and yet moments later unbelievably cruel. Extremely unpredictable.

Skill(s)- Extremely well versed in matters of the mind. It is rumored he was once a scholar who studied psychology, before his mind appeared to snap. His mind is his weapon, and due to many long years of study, a lethal weapon it is.

Clothing- Long tattered robe that enveloped his form. Often mistaken for a long shadow. Beneath is an even darker suit that appears as if staring into a black hole.

Items:

1. Curved Saber hilt with a dual phase Blood Red blade.

 

Short Bio: Few in the galaxy have delved into the mind and managed to unlock its secrets, yet during his many years of study both before the Great War, and during the time of the Cold War, one delved too deep. In his thirst for knowledge Boran went insane, he once was Darth Jahuro, but then he was Boran. They were one and the same, yet there were others as well, weaker, insignificant others. Yet all part of the whole.

 

From that point on even those who merely peered upon his form could feel themselves lose their nerves, often there are some who subconsciously take steps back. Even the non force sensitives can feel the monster that this being has become. While the being has no eyes, they feel it piercing their souls when it glances in their directions, as if it knows their deepest secrets that they have forever buried.

 

None can hide what belongs to Jahuro, the Terror of the Night.

 

Oddly enough, there are times when Jahuro is not present and instead Boran manages to seize control and during these phases many ignore the man or do not pay him any heed. Despite his size and his age, many consider him to be mostly irremarkable. That is how Boran prefers it, he often will spend his time doing things that would make little sense to others, often mumbling phrases that people puzzle over for days without discovering their meanings.

 

Yet the two are not separate. They are one and the same. They are the Terror, and the calm. They are the Monster and the man. They are the Lord of Fear.

 

Special Abilities:

 

Form I - Shii Cho** Lvl 2 (0 points)

Form VI- Niman* Lvl 1 (0 points)

 

-Form II- Makashi* Lvl 5 (28 points)

-Form III- Soresu* Lvl 4 (18 points)

-Form IV- Ataru* Lvl 1 (0 points)

-Form V- Shien / Djem So* Lvl 1 (0 points)

 

46 points

 

Force speed* Lvl 3 (5 points)

Force cloak* Lvl 3 (5 points)

Force stealth* (Also known as Force concealment) Lvl 3 (5 points)

Force sight* Lvl 3 (3 points) (Racial bonus)

Farseeing* Lvl 1 (0 points)

Force empathy* Lvl 1 (0 points)

Telepathy* Lvl 3 (5 points)

Telekinesis* Lvl 1 (0 points)

Force Jump/Leap* Lvl 1 (0 points)

Force Pull/Push* Lvl 2 (2 points)

 

25

 

Force Wave* (once achieved appropriate Force Push) Lvl 1 (0 points)

Precognition Lvl 3 (6)

Force Whisper* (with appropriate Telepathy lvl) Lvl 1 (0 points)

Force confusion* (with appropriate Affect mind or Force slow levels) Prereq with out affect mind or dom mind requires Master Telepathy and proper level with Projected Telepathy lvl not free with just Telepathy prerequisites. Prerequisites Not required if have affect mind or Dominate mind at appropriate level Lvl 1 (0 points)

Projected Telepathy* (with appropriate Telepathy level) Lvl 1 (0 points)

Tutaminis* Lvl 1 (0 points)

-Shadow Vision* (with appropriate lvl of Force sight) Lvl 1 (0 points)

 

-Art Of small Lvl 3 (12 points)

 

18

 

Force rage* Lvl 1 (0 points)

Force scream* Lvl 1 (0 points)

Force Slow* Lvl 3 (5 points)

Force wound* Lvl 1 (0 points)

 

- Drain Knowledge (Requires Telepathy) Lvl 3 (12 points)

- Force Fear* (Requires projected Telepathy) Lvl 3 (10 points)

 

-- Force Horror advanced version of Force Fear (Requires Fear) Lvl 2 (9 points)

 

---- Mind Control* (pre-reqs: Mastered Force Fear and Telepathy) Lvl 3 (25 points)

 

61

 

Total: 150

 

Vote: Taris

 

 

Nalathemaster

 

Character Name: Tazre ”Taz” Ordo

Profession- Mandalorian

Morality: Light

Loyalty: Republic

Species- Human

Age: 29

Skill(s)-Exceptional Hand-to- hand combatant, Expert marksman, Knows most Languages, Good with a sword.

Clothing-Red and Black Traditional Mando armor

Items:

1. Blaster Rifle (15 shots) w/ 1 extra clip

2. powered sniper rifle (20 shots)

3. Jetpack (with missile, think boba fett)

- Short Bio: Taz was a part of Jicoln Cadera’s Rebellion against Mandalore the Vindicated, When His clan rejoined the rest of mandalore, Taz and a small part of clan Ordo stayed, as they felt their honor bound them to defend the republic, as they Remembered Mandalore the preserver, now Taz and his men lead Guerrilla Attacks against the sith. He has a large scar on his eye from battle and was once tortured by the sith after being captured (He obviously was rescued)

Special Abilities: Wrist mounted flamethrower and on the other wrist a retractable vibroblade (think of Republic commando) Very good looking and Persuasive

I vote: Hutta

To quote a certain dark Jedi: "This will be interesting"

 

 

 

LadyKulvax

 

 

Name: Vashti

Faction: Sith Empire

Profession- Mandalorian Hunter

Species- Sephi/Human hybrid

Gender- Female

Age- 67

Languages: Huttese(first), Mando'a(second), Basic(third).*

Skill(s)- Marksman(master), Tracking (expert), Knife fighter (moderate), Unarmed (moderate).

Clothing- Mandalorian Clansman armour(black), lower layer of grey mesh, Mandalorian symbols painted in blue and green on chestplate, helmet(black).

 

Items:

1. Black Nebula Heavy Blaster.

2. Tac-HUD Heavy Sniper Rifle.

3. Left-hand gauntlet containing flamethrower, concealed 10 inch blade and multi-spectrum sensors complete with tracking dart launcher.

 

Physical appearance:

Height: 5'8

Skin: Pearlescent Pale, blue natural tattoo on chin.

Complexion: Youthful.

Hair: Shoulder-length silver.

Scars: Dozens of whipping scars on the back.

Eyes: Large, deep black Iris.

Build: Curved, moderately muscular.

 

Psychological background:*

 

Well-honed hunter/survivor mentality.

 

Known for volatile demeanor against non-Mandalorians, most famously when she 'circumcised' a rival Zabrak bounty hunter for 'complementing' her 'delicate' face.. Deemed too hazardous for leadership or servitude, was instead placed into lone hunter program for life, typically activated by Mand'alor to wipe out rogue Mandalorian groups and clans or take out particular targets unfortunate enough to be on his radar

 

History:

Born into slavery until she beat, whipped and strangled to death her slave-master with his own electric whip at 14, rewarded with Gai Bal Manda initiation by the local Field Marshall.

A long history of kills, hasn't failed a mission in 27 years due to ruthlessness, rumors of a daughter and younger sister remain prevalent throughout her clan.

 

Planet Vote: Nal Hutta.

 

 

Tunewalker

 

Jareel'rrork

 

Species Wookie Age: 98 (this is young for a wookie

Height: 7'2"

Weight: 280 pounds

Fur color: chestnut

Typical wookie physically Slightly larger and stronger

Skill: Engineer, other typical wookie skills as hunting and gathering. Unique wookie skill of making things out of Natural items around him (again usual wookie trait)

Clothing: Bandoleer 25 pouches

8 pouches (Quarrel Magazines 10 shots each)

4 Pouches http://starwars.wikia.com/wiki/Kthysh

2 Pouches Medpac

1 pouch Survival knife

2 pouches physical concussion grenade

1 Pouch http://starwars.wikia.com/wiki/Multitool

1 Pouch Extra Multitool power cell

6 Empty Pouches

Items:

Bowcaster (Exotic weapon uniquely qualified for Expert levels of skill) (10 shots)

Ryyk Blade (Personally made Expert level, only one that knows how to wield this particular blade as its his own design)

 

 

Bio: Not thought of yet....

 

 

Planet Vote: Dxun

 

 

Jaron

 

Character Name:Sith Lord Jaron morbus

Profession-Darth Malicious Personal assassin/Apprentice

Species-Human

Skill(s)-Skilled Duelist and can hide in plain sight when you think no ones there that's when he strikes his killing blow , speaks Basic, Huttess , Cheunh and the ancient sith language

Clothing-sith hooded robes with medium sith body armor on so he can move quickly and still take damage if he is exposed

Physical appearance: Leash scars of being wiped while at the sith academy on Korriban and the second then last line of the sith code tattooed on his arm in the sit language Ashajontû kotswinot itsu nuyak

Height: 6'3

Age :28

Skin: Brownish red

Complexion: Youthful adult.

Eyes: light Blue

Build: moderately muscular

 

Items:

1.dual wielded lightsabers 1 with a (qixoni crystal)he inherit from his father and the other from his mother( Aqua focus cristal)

2.comlink

3.depends on what planet is chosen

 

history

Spoiler

Was born the son of Darths was trained at a young age to be his parents personal assassin trained as a warrior by his father and illusions by his mother once the great war started his mother were captured by the jedi while fighting on the Dathomir and later redeemed by the jedi council before his mother left the sith order she left her son his own lightsaber with a blue aqua crystal his father couldn't bring himself to kill the women he loves so let her flew Dromund kaas and rise his son as he saw fit using him to gain more power in the dark council and his own enemies but one day while Jaron Slept he had a vision of his mother running from a group of assassins fight killing everyone that comes close he recognizes the attackers they were sith followers of his father rival Darth nibus next thing he know his mother was slain and he awoke screaming to the top of his lungs his father already knowing why sent him to do what he does best and kill everyone of them

 

Shii Cho Moderate free

Juyo mastered 45

Niman mastered 14

Shien /Djem so 12

Makashi 4

atari basic free

soresu basic free

75

Breath Control basic 1

Force Sense basic 1

Force Speed mastered 5

Force cloak Mastered 5

Force stealth Basic free

Force sight Moderate 2

Force empathy basic free

Force illusions moderate 9

Force whisper moderate 2

Chain lightning 2

Telepathy mastered 5

Telekinesis Moderate 2

Force jump moderate 2

Force Push/pull moderate 2

Light saber throw basic 1

Force throw moderate 3

Force wave morderate 3

Projected telepathy Moderate 2

Tutaminis moderate 2

Concel others basic 3

Detoxify poison basic 1

force deflection free

force repulse Moderate 4

Force lightning morderate 3

Force rage basic free

Force slow basic free

Force wound basic free

Force scream basic free

Force fear Mastered 6

Force grip moderate 2

Force choke basic free

Drain knowledge basic 2

Force horror Basic 3

Mind control Basic free

Procognation basic 1

Force barrier 1

75

 

Total 150

 

 

Karadron

 

 

Character Name: Elsia

Profession-Slave (was Chiss Intelligence prior)

Species- Chiss

Gender- Female

Age: 23

Height: 5’5”

Languages: Cheunh, Basic, Huttese

Skill(s)- Mastery of close quarters combat, retained Intelligence days skills (medical, demolitions, stealthiness)

Clothing- Slave outfit that leaves little to the imagination and special hair pins

 

 

Items:

1.Blaster Pistol + 1 extra clip

2. Medical Kit

3. Field Kit (exchanged a glow rod for a power recharger)

-

 

Short Bio:

Spoiler

Elsia was an up and coming Chiss Intelligence operative for the Ascendancy from a prominent Chiss family. Unfortunately her life took a turn for the worst when one of her missions took a turn for the worst and ended with the death of her entire team. Unbeknownst to her and the Ascendancy the entire operation had been a set up by the Sith Empire, and they got exactly what they wanted from it, although what that was is a mystery. Dropping the blame on the sole survivor, the Ascendancy exiled Elsia on evidence planted by the Empire.

 

Leaving her home with little more than her personal belongings and no one to turn to, Elsia ventured out into the galaxy. Before she knew what was happening her personal ship, which her father had given her a few years before, was attacked by pirates. Outnumbered she did her best, but she was eventually overwhelmed and taken captive. The things the pirates did to her were unspeakable, and she was much better off when they decided to sell her to slavers. These slavers in turn sold her to a Hutt.

 

Life as a Hutt slave was not easy. Every day was filled with some type of peril or abuse. The only person who she could call a friend was the Hutt’s majordomo, a surprisingly nice individual in a palace of scum. Somehow she was able to survive the past four years, when many other slaves did not, although she thinks it may be in part to being such a unique item—who ever heard of a Chiss slave. The majordomo somehow managed to learn about her skills in close quarter combat and gifted her two vibro-daggers disguised as hair pins, to use in case the worst was to happen and she was dropped into the beast pen.

Luckily that day never came, and Elsia was forced to travel with her master and the main members of his staff when he decided to take a little trip away from his palace. The Hutt’s trip went haywire. He had gone to meet with an Imperial delegation, and when things took a turn for the worst, his hired help opened fire. Elsia and the few survivors, including the Hutt, were sent on an Imperial transport to an undisclosed location.

 

 

Mentality:

Spoiler

The past few years have proved very difficult on Elsia. Stripped of family and home, then captured by pirates, and then being sold as a slave, she is a radically different person than she was before. Where once you would have seen a confident up and coming operative now you see a near empty shell. She has maintained some of her old skills, notably close quarters combat and medical training, and the rest remain dormant in her head should she need them. The fact that the majordomo of her master was kind to her helped to give her some spark of life, and allowed her to come into the possession of the items she has on her. Overall though she is stuck in the slave mentality that has come to dominate her life since she was taken by the pirates, and will more than likely fall into that if there is someone else around her.

 

 

Planet Vote: Hutta

 

 

 

Mathemagica

 

Character Name: B4-DM-πR (sometimes read as ,Before the Empire‘)

Profession: Starship mechanic

Species: Astromech droid

Skills/Tools:

 

Movement: A magnetizable frame at the bottom of his chassis, allowing it to get a solid hold on metallic

surfaces.

Jet (for short, burst-like use only)

 

Perception: thermal vision and vision in a very large spectrum of light rays

audio receptors

 

Tools: terminal pluggin

oil spray

welding equipment

basic repair tools

machine saw

grappling hook

integrated communicator (medium range relative to usual ground communication)

two gripe arms

 

 

Biography:

Spoiler

Constructed by Kuat Drive Yards.

15 years of service on republic vessels.

4 years of service on several vessels of various alignment.

2 years of service under the mechanic that brought it aboard the <insert name of the ship we‘re gonna crash in>. (bad job, B4!)

 

 

During its time in the republic and later aboard starships of various criminal syndicates and smugglers, B4 has had many memory wipes. His last master, an experienced mechanic that was working with droids a lot, kept up the memory wipes, however the mechanic did not erase the memories of any repairs or mechanical work B4 had performed.

This allowed B4 to gather experience in mechanical tasks beyond what astromech droids usually had. It turned the droid into a experienced and capable mechanic, but - due to the constant erase of every other memory - not much more.

 

 

 

Special abilities: Isolation against electric shocks and extreme temperatures

Regularly updating astrocharts

Has no restraining bolt attached (his last mechanic liked him)

Enhanced creativity protocols

Language processing programs (covers various languages of Republic and Hutt space. Does not cover languages of ancient Sith culture or the unknown regions - e.g. the Chiss' language)

 

 

Items: 1. reserve powercell

2. spare parts

3. reserve fuel for jets, welding equipment etc

All items are stored in two compartments in B4's chassis.

 

 

Star Squirrel

 

Character Name: Torin "XX" Kexexark

Profession- Arms Merchant

Species- Kaleesh

Age- 36

Height- 1.8 meters

Skin color- White

Skill(s)- Shrewd Businessman, Sharpshooter, Weapons Expert, Survivalist, and Guerilla Warfare tactician.

Clothing- Traditional Kaleesh Garb wth mask and full body wrap

 

Items:

1. Datapad (mostly weapon specs, prices, and basic functions)

2. Outland rifle

3. A bandolier of 4 FEX-M3 nerve gas grenades

(Lig sword worn on his person at all times)

 

Planet Vote:

-Dxun

 

Short Bio:

Spoiler

Torin spent his early life with his father as a warrior on Kalee as part of the Kolkpravis and later left with him to travel the galaxy. They first served as mercenaries, Torin's father gained prestige for his ability to slay Mandalorians, Echani, and even a Jedi once. Alas, when Torin was 17 years old his father was left crippled as a result of a disease. Unable to fight, his father became depressed.

 

One day, as Torin arrived back at their apartment on Nar Shadda he came across a grisly sight. His father lay on the ground in pool of blood, his Lig sword jutting straight out of his back. He'd taken his own life instead of wasting away. Torin saw his father as a God, as in the traditions of his people, and returned to Kalee to bury his father.

 

His people embraced his father as a god as well, having heard of his exploits. Torin, however, hadn't proven himself and was ridiculed as the worthless son who'd never measure up, his status as an albino freak didn't help much either. In anger he took his father's collection of rare weapons looted from the bodies of his foes and used them to kill his old village. Then he began selling them as both a means of supporting himself, and ridding himself of the bad memories. He became quite good, developing contacts throughout the galaxy.

 

His business eventually blossomed into a very successful enterprise and Torin became wealthy, but also rather infamous. He had a brutal temper and while he wasn't his father, he'd still learned how to wield a blaster from one of the best. Many associates died for cheating, lying, stealing, or asking about his father. He is calculating, shifty, and intelligent. But if he gets into a rage he becomes brutal, ruthless, and an efficient killing machine.

 

He cared little for his people's heritage, but idolized his father while also loathing him at the same time. His motivation is money, honor is something he chose to rid himself of when he killed his village.

 

He was on his way to close a deal for FEX-M3 nerve gas grenades with a special buyer...

 

 

 

Aurbere

 

Character Name: None—Purged by Imperial Intelligence

Alias: “Havoc”

Profession: Imperial Agent

Species: Human

Age: 27

Build: Medium build, average height.

Clothing: Dressed in black with a black trenchcoat and fedora.

Skill: Expert marksman, expert hand-to-hand combatant, skilled in stealth

Items:

1. Lightning gloves

2. Blaster Pistol

3. Field Recorder

 

Personality: Enigmatic, patriotic, and ruthless. “Havoc” has no trouble killing friend and foe alike if he perceives them as a threat to the Sith Empire. However, he uses the most subtle of weapons to do so, and does not carry out wanton slaughter unless directed to do so by a superior. His fellow agents keep their distance, for he betrayed no emotion and no intention, making him unpredictable and dangerous.

 

Short Bio: The Agent known as “Havoc” quickly rose to prominence in Imperial Intelligence due to his flawless record in a variety of missions, expert combat skills, and ingenious mind. His successes spurred Intelligence to give him a set of lightning gauntlets for field testing. These gauntlets were designed for close quarters combat and stealth kills, a single touch causing the victim to die in a way that would cause investigators to believe that the victim died of a seizure.

 

“Havoc” continued his flawless streak during the Cold War, undermining Republic efforts of recolonization, reparation, and intelligence gathering, while keeping his cover to preserve the so-called ‘peace’ that the galaxy experienced.

 

Planet vote: Dxun

 

 

 

No juicy details for you!

Edited by Silenceo
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The typos are strong with this one. :o

 

Can't wait to see what you come up with Canino. Just stop overestimating all of these force users, despite their levels that is their level within the average level. Wheels within wheels within wheels! INSANITY!

 

Speaking of insanity and typos, what you said about your character's mental psychology isn't schizophrenia, it sounds more like a form of bi-polar disorder. Perhaps some DID in there as well. But not schiz or insanity per say. And yes this is just me nit-picking. But it's true :p

 

And Warren, it's ok. I have the "surprising" character for this match on lock!

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Speaking of insanity and typos, what you said about your character's mental psychology isn't schizophrenia, it sounds more like a form of bi-polar disorder. Perhaps some DID in there as well. But not schiz or insanity per say. And yes this is just me nit-picking. But it's true :p

 

And Warren, it's ok. I have the "surprising" character for this match on lock!

 

Yeah I'm pretty sure it's DID, that's what I thought when I read it. Not really sure about bi-polar, doesn't have the manic or depression feel to it.

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Speaking of insanity and typos, what you said about your character's mental psychology isn't schizophrenia, it sounds more like a form of bi-polar disorder. Perhaps some DID in there as well. But not schiz or insanity per say. And yes this is just me nit-picking. But it's true :p

 

And Warren, it's ok. I have the "surprising" character for this match on lock!

 

Those are merely his two strongest persona's. As I mentioned, there are other, weaker, ones, but they rarely ever manage to get out. They are not the same personality just at different moods. They are two different persona's that were formed when the sith delved too deep into the secrets of the mind. Boran is most like his former self, but Jahuro is his darkness concentrated to put it simply. Not to say Boran can not be dark or that Jahuro can not be kind, but those moments are very unlikely for the relative personalities.

 

Though, the DID does sound pretty accurate given the way that his mind works. With the two always battling for control... But yeah, both are insane. Do not doubt that part. :p

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Those are merely his two strongest persona's. As I mentioned, there are other, weaker, ones, but they rarely ever manage to get out. They are not the same personality just at different moods. They are two different persona's that were formed when the sith delved too deep into the secrets of the mind. Boran is most like his former self, but Jahuro is his darkness concentrated to put it simply. Not to say Boran can not be dark or that Jahuro can not be kind, but those moments are very unlikely for the relative personalities.

 

Though, the DID does sound pretty accurate given the way that his mind works. With the two always battling for control... But yeah, both are insane. Do not doubt that part. :p

 

*sits down and puts on glasses* Please Jahuro lay down on the sofa and tell me about yourself.

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*sits down and puts on glasses* Please Jahuro lay down on the sofa and tell me about yourself.

 

*Jahuro doesn't even glance at the sofa. A wicked smile spreads across his face.*

 

"Tell me doctor, do you have two beings inside of your head, constantly fighting for control?"

 

*Jahuro towers over the doctor as he deeply inhales, as if he has caught the scent of some prey.*

 

"Aaaah... Your...uncertainty...You doubts... All lay before me. Yes, even your fears...fears for yourself...fears...for your family..."

 

*Jahuro stands, a slow laugh starting to radiate from him, as Jahuro exerts his power.*

 

"Oh, I am afraid I am here to stay doctor. You have failed Boran, as you often do."

 

*He continues to laugh as he leaves the office, the doctor beginning to drool in his chair*

 

https://www.youtube.com/watch?v=rd6srhyIMWA

Edited by Silenceo
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Ok, y'all voted for pacifist. SO, without further ado, I present Hali'op

 

Character Name: Hali'op Grenda

Profession- Musician/Bard

Species- Bith

Age- 45 (adult nearing middle age)

Skin- Peach

Skill(s)- Playing the Nalargon and flute. Knows much about the underworld and music. Skilled in finding jobs and negotiating the best options for himself.

Clothing- Long, black trench coat with a denim colored shirt underneath. Wears a tan satchel were he keeps sundry things.

 

Items:

1. Flute- kept in satchel in a small case

2. Satchel

3. Hold out blaster- to scare off unsavory characters. Has no skill using.

 

Planet Vote: Nal Hutta

-

 

Short Bio: Hali'op has always had a innate affinity towards music. Like all of his species, his senses are extremely acute, and he himself has various forms of synthesia (hearing color and seeing sounds). In fact, in the face of beauty or vivid pictures he has seen to symphonies, which created his signature style of music ( a mix of jizzwail and glimmik with added emphasis of a bassy beat). Both of these pieces were, and still are, his biggest hits.

 

Born on a starship while en route to Coruscant, he was raised in the lower levels and began his musical career early. The flute was always his favorite instrument and he built his own at the age of 15. He soon auditioned and joined a small jizzwail band as the flutist and he began to learn the nalargon, and instrument he had always adored.

 

Soon he took over as the main nalargonist in the band and it soon took off. From crime lords to nobles everyone wanted the group to perform for them. However, he was not the group leader, and as such did not participate in the negotiations of the band becoming a house band for a small time crime lord. Soon after the band signed, they disbanded. Because of this, they nullified their contract and were tossed from the side of a casino into the abyss of the city. Only Hali’op survived.

 

He soon took to the Outer Rim, playing small time jobs and touring around. He grew fond of his new gig, and essentially became a bard travelling the galaxy writing and performing for tips and knowledge.

 

Special Abilities: Synthesia and acute senses of the Bith.

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Character Name: Alderick

Profession- Soldier

Species- Human, age 30

Skill(s): marksmanship, scouting, weak Force Sensitiviity:

 

Force Powers:

Force Sense 1= 1 point

Precognition 2 = 3 points

Force Speed 1 = free

Force Pull 1 = free

Force Push 1 = free

 

Alderick's Force sensitivity allows him to react faster in combat, and if desperate he can try to catch opponents off guard with a push or pull, although a trained Force user would be able to resist the attempt easily. As a weak Force sensitive, he does not have any ability to expand his powers beyond the current range or strength.

 

Clothing- medium combat armor, comparable to standard issue military armor

 

Items:

1. blaster rifle + extra clip

2. vibroblade

3. macrobinoculars

 

Planet Vote:

-Nal Hutta

 

Short Bio:

As a citizen of the Empire, Alderick enlisted in the Imperial military shortly before the Empire's return to the galaxy, first seeing combat during the retaking of Korriban. Performing well against the Republic troops, he earned a promotion, being sent to countless other battles.

 

Over time, his fellow troops began to note that Alderick's accuracy seemed unnaturally high, and that he never seemed to be caught off guard during battles. Following a terrible ambush by the colicoids of Balmorra, the other surviving members of his squad noted that Alderick had warned them ahead of the attack, and that he had seemed to know where the insects would appear. Rumor began to spread, suggesting that Alderick might be Force Sensitive.

 

However, the rumor did not spread outside the squad until another ambush occurred, this time during a scouting mission on Alderaan. Several assassins of House Rist ambushed Alderick and his companions, quickly killing several of the Imperial troops. One assassin managed to isolate the squad leader away from the other troops, and Alderick noticed just as the assassin prepared to deliver a killing blow. Instinctively, Alderick was able to cause the man to lose his balance, and the captain was able to kill the assassin. There was no doubt, then, that Alderick could use the Force, at least to a degree.

 

Knowing his fate would be the academy on Korriban, Alderick slipped away from the Imperial military and found passage on a Gage-class transport, hoping to reach the Smuggler's Moon of Nar Shadaa, and from there to simply vanish,

 

Special Abilities:

Alderick is able to use his limited Force abilities to sense impending threats, and he is able to react slightly faster than average in combat as a result. He is also able to move slightly faster in battle. Relying on his training as a soldier and scout, he knows how to cover his tracks, as well as how to follow a target without being immediately spotted.

 

mentality: Neutral. While he will kill if he feels it's necessary, Alderick is not the type to murder someone in cold blood. From his time in the military, he places an emphasis on protecting his companions, having served in military squads for years. Because of his weak Force abilities, Alderick would choose to avoid Sith, not wanting to be killed or sent to the academy on Korriban.

 

 

Side note: I'll be pretty busy the next two weeks, so I'm not sure how often I'll be able to post yet.

 

minor edits:

increased precognition from level 1 to level 2

swapped in macrobinoculars for his medkit, since it seems to fit better with his past scouting experiences

Edited by Darksaberexile
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That's a interesting version of a force sensitive but its a few things that I think need clarification and your precognition should be max by what you tell us about him in your bio for him also its seems werid that he wouldn't want to go to thr academy most people inthe empire would be proud to find out they are force sensitive and want to become a sith but that's what I think
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That's a interesting version of a force sensitive but its a few things that I think need clarification and your precognition should be max by what you tell us about him in your bio for him also its seems werid that he wouldn't want to go to thr academy most people inthe empire would be proud to find out they are force sensitive and want to become a sith but that's what I think

 

I could raise the level of his precognition if no one minds, for now I was mainly trying to get him posted for feedback :) The idea is that he's not supposed to be a strong Force user, so I wasn't sure how much I could level his powers and stick with that idea. (Only power I'd mess with the level of at all is precognition, if no one objects to raising it)

 

And as for not wanting to join the Sith, he's of the opinion that he wouldn't survive the training process, and doesn't want to die on Korriban. There is some precedent for people with limited Force ability not wanting to join the Sith, some examples from swtor: The man in one of the low-level agent/bh missions on hutta that doesn't want his son sent to Korriban, the Balmorran refugees in cave 52 that the rebels are smuggling off planet, and Ensign Temple (agent companion) whose father had her made part of the Chiss forces instead of sending her to be trained on Korriban.

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