Drakkolich Posted July 11, 2014 Share Posted July 11, 2014 If you could take any base ship, and have any component thats in the game right now to make the most overpowered beast, what would you make? I'd start with a Bomber basePrimary: Burst Laser CannonSecondary: Slug RailgunSystem: Target TelemetryShield: Distortion FieldEngine: Barrel RollArmor: Light WeightReactor: Large ReactorMagazine: Regeneration ExtenderThruster: Regeneration Thrusters A ton of mobility and engine power to run away with burst lasers for up close, with 2 missile breaks and the ability to give slug railgun more and bigger crits ^^ Link to comment Share on other sites More sharing options...
Kuciwalker Posted July 11, 2014 Share Posted July 11, 2014 (edited) If you could take any base ship, and have any component thats in the game right now to make the most overpowered beast, what would you make? I'd start with a Bomber base Primary: Burst Laser Cannon Secondary: Slug Railgun System: Target Telemetry Shield: Distortion Field Engine: Barrel Roll Armor: Light Weight Reactor: Large Reactor Magazine: Regeneration Extender Thruster: Regeneration Thrusters A ton of mobility and engine power to run away with burst lasers for up close, with 2 missile breaks and the ability to give slug railgun more and bigger crits ^^ ehhhhhhhh no ion rail I think you will find this is in a much worse place than even the Quarrel vs. scouts. Bomber base speed/maneuverability + regen thrusters is still works in close quarters than Quarrel. I am thinking: Scout base Primary: Burst Laser Cannon Secondary: Ion Railgun Secondary: Cluster Missiles or Rocket Pods Shield: Distortion Field Engine: Barrel Roll Armor: Light Weight Reactor: Large Reactor Magazine: Regeneration Extender Thruster: Regeneration Thrusters Maybe trade regen extender for range or damage capacitor. Alternately, the same build but with ion rail traded for slug and clusters/rockets traded for TT, as you have it. Either way, I think a scout base gives you a much better platform to actually get into firing position. Edited July 11, 2014 by Kuciwalker Link to comment Share on other sites More sharing options...
TrinityLyre Posted July 11, 2014 Share Posted July 11, 2014 Scout base Primary: Burst Laser Cannon Secondary: Ion Railgun Secondary: Cluster Missiles or Rocket Pods Shield: Distortion Field Engine: Barrel Roll Armor: Light Weight Reactor: Large Reactor Magazine: Regeneration Extender Thruster: Regeneration Thrusters lol, this is disgusting. Link to comment Share on other sites More sharing options...
Nemarus Posted July 11, 2014 Share Posted July 11, 2014 (edited) Scout BasePrimary: BLCSecondary: Slug RailgunSecondary: Ion RailgunShield: S2E ConverterEngine: Power Dive (with Turning)Reactor: TurboArmor: LightweightThrusters: TurningMagazine: Regeneration Reasoning: In TDM, the most dependable way for me to support my team is with Ion and Slug Railguns as long as I can go unharassed. If a lone ship closes on me, I use Scout +20% Turning to own them with BLC's. If I get overwhelmed (or spot a DO), I boost. S2E Converter gives me near-unlimited boost and good shield capacity. The Turbo Reactor means my shields recharge faster than I can burn them for engines--essentially my 2 button gives me 20 free engine energy every 6 seconds. Power Dive gives me an energy-free missile break every 10 seconds and a make-shift travel skill to put space between myself and pursuers. The only ship that would be able to catch me would be a Scout with S2E using Regeneration or Speed Thrusters. But once they caught me, I'd be able to out-turn them. In Domination, I do as much damage as I can to a satellite's defenders with railguns, then close in and clean up with BLC's and superior turning and speed, to take/hold the satellite. S2E Converter lets me cross the map quickly to react to enemy attacks. Edited July 11, 2014 by Nemarus Link to comment Share on other sites More sharing options...
Kuciwalker Posted July 11, 2014 Share Posted July 11, 2014 lol, this is disgusting. that's the idea Link to comment Share on other sites More sharing options...
Kuciwalker Posted July 11, 2014 Share Posted July 11, 2014 (edited) I agree that Nem's or a variation of Nem's is a contender. Basically I think it comes down to "railguns would be horribly OP if they weren't on a gunship chassis". edit: OMG. If we ever actually get infiltrators I hope they have a railgun option Edited July 11, 2014 by Kuciwalker Link to comment Share on other sites More sharing options...
Camelpockets Posted July 11, 2014 Share Posted July 11, 2014 (edited) This one may seem a little odd, but I'd run with this build forever. Scout BasePrimary: BLCsSecondary: Interdiction MissileSystem: EMP BurstShields: Distortion FieldEngines: Retro ThrustersDamage Capacitor or Turbo ReactorRegeneration ThrustersLightweight ArmorRegeneration Extender So this build can do multiple things: A. Take down Gunships that attempt to run away (Interdiction Missle)B. Remove satellite defense turrets with ease (Armor Piercing on the BLCs)C. Obliterate bombers and their defenses (thanks to EMP Burst)D. Probably some other stuff that I can't think of right now.E. Win Don't mess with the Burst. Edited July 11, 2014 by Camelpockets Link to comment Share on other sites More sharing options...
Drakkolich Posted July 11, 2014 Author Share Posted July 11, 2014 Another fun one might be Scout basePrimary: Heavy Laser CannonSecondary: Rocket PodsSystem: Repair ProbesShield: Distortion FieldEngine: Retro ThrustersCapacitor: Frequency CapacitorArmor: Lightweight ArmorReactor: Large ReactorThrusters: Regeneration Thrusters This would be a jousting machine and would eat charged plating builds alive, not to mention the infinite rocket pods because of repair probes. In combination with wingman or bypass crew abilities would be devastating. Great builds nem and kuci, for yours kuci maybe seismic or interdiction mine instead of cluster or pods? Link to comment Share on other sites More sharing options...
Nemarus Posted July 11, 2014 Share Posted July 11, 2014 This one may seem a little odd, but I'd run with this build forever. Scout Base Primary: BLCs Secondary: Interdiction Missile System: EMP Burst Shields: Distortion Field Engines: Retro Thrusters Damage Capacitor Regeneration Thrusters Lightweight Armor So this build can do multiple things: A. Take down Gunships that attempt to run away (Interdiction Missle) B. Remove satellite defense turrets with ease (Amor Piercing on the BLCs) C. Obliterate bombers and their defenses (thanks to EMP Burst) D. Probably some other stuff that I can't think of right now. E. Win Don't mess with the Burst. Unfortunately, Interdiction Missile isn't very useful against non-Bombers unless you have a way to lure out missile breaks first. Only build I've really had luck with Interdiction Missile is my Jurgoran variation which foregoes a railgun for Cluster Missiles. I spam Cluster Missiles at a target until I'm confident they've spent their missile-breaks. Then I loose an Interdiction Missile. Once they are slowed they are easy to take out with BLC's and Clusters. It's a fun build and works decently as a short-range dogfighter, sat-taker and Bomber killers, but it requires sacrificing a slug railgun. Link to comment Share on other sites More sharing options...
ToMyMa Posted July 11, 2014 Share Posted July 11, 2014 Another fun one might be Scout base Primary: Heavy Laser Cannon Secondary: Rocket Pods System: Repair Probes Shield: Distortion Field Engine: Retro Thrusters Capacitor: Frequency Capacitor Armor: Lightweight Armor Reactor: Large Reactor Thrusters: Regeneration Thrusters This would be a jousting machine and would eat charged plating builds alive, not to mention the infinite rocket pods because of repair probes. In combination with wingman or bypass crew abilities would be devastating. Great builds nem and kuci, for yours kuci maybe seismic or interdiction mine instead of cluster or pods? This build and Nem's build would be... disastrous if implemented Well, my Flashfire would either own them with Quads'n'Pods or the notorious BLC. ... that's under the condition that I get the jump on them - under all other circumstances those builds would wreck a CattleScout. Link to comment Share on other sites More sharing options...
Kuciwalker Posted July 11, 2014 Share Posted July 11, 2014 Great builds nem and kuci, for yours kuci maybe seismic or interdiction mine instead of cluster or pods? oh my god that is so evil I love it Link to comment Share on other sites More sharing options...
phoenixjon Posted July 12, 2014 Share Posted July 12, 2014 (edited) Scout base Primary: Seismic mine Secondary: Seismic mine System: Seismic mine Shield: Seismic mine Engine: Seismic mine Armor: Seismic mine Reactor: Seismic mine Magazine:Seismic mine Thruster: Seismic mine Edited July 12, 2014 by phoenixjon Link to comment Share on other sites More sharing options...
Loc_n_lol Posted July 12, 2014 Share Posted July 12, 2014 Hmm... Strike Fighter Base Primary: BLCs (Ignore Armor, Hull damage) or Heavies (Ignore Armor, Shield Piercing) Secondary: Ion Railgun (aoe, snare) System: Blaster overcharge Shield: Shield-to-Engine (increased shield pool) Engine: ...hard to say... power dive for missile breaks ? barrel roll for mobility ? or the less asteroid-seeking koiogran ? (either way : speed) Reactor: Large Armor: Reinforced Capacitor: Frequency Thrusters: Speed Fast, Durable, Lethal. Kind of need a friend with a repair drone though. Link to comment Share on other sites More sharing options...
Camelpockets Posted July 12, 2014 Share Posted July 12, 2014 (edited) Unfortunately, Interdiction Missile isn't very useful against non-Bombers unless you have a way to lure out missile breaks first. Only build I've really had luck with Interdiction Missile is my Jurgoran variation which foregoes a railgun for Cluster Missiles. I spam Cluster Missiles at a target until I'm confident they've spent their missile-breaks. Then I loose an Interdiction Missile. Once they are slowed they are easy to take out with BLC's and Clusters. It's a fun build and works decently as a short-range dogfighter, sat-taker and Bomber killers, but it requires sacrificing a slug railgun. I suppose that's true. Maybe I just like the idea of the slow too much. I also didn't want to recreate a build they didn't already have (minus the BLCs) On another note, maybe something like this? Scout Base Primary: Heavy Laser Cannons Secondary: Seismic Mine System: Maybe Interdiction Mine? Shields: Distortion Field Engines: Power Dive Armor: Lightweight Reactor: Turbo Thrusters: Turning Magazine: Regeneration An incredibly mobile minelayer with two missile breaks. Edited July 12, 2014 by Camelpockets Link to comment Share on other sites More sharing options...
Verain Posted July 12, 2014 Share Posted July 12, 2014 (edited) I think it's odd that the thread assumes that you can have a railgun without it being on the gunship base. The gunship base is a crappy base *because* it allows this! To me that's like saying "Hull of bomber, shield of strike, turning and engine consumption of scout..." So I think you get the following ideas: Base: Your base is anything but gunship. I think in general scout is the best call, because it has 10% base evasion and the best movement. Also if you want a railgun, the slow pitch/yaw of bombers is not so great. I think strike is a decent mix between these two, but overall I think the scout frame is going to be superior, especially from range. 1 button- I think this is where you choose between the two real models in this game- do you have a systems, like drako, or a swappy weapon here? Secondary- This can be railguns or mines Primary- Burst or Heavies are generally nicer for everything. They are easy to use and have straightforward applications ("get to optimal range then shoot"). So here's the ones I like: Railgunnery: Base: Scout Primary: Burst Laser Cannon or Heavy Laser Cannon Secondary: Slug Railgun Systems: Combat Command or Targeting Telemetry Shields: Distortion Engines: Power Dive or Barrel Roll Secondaries: Armor/Reactor/Magazine/Thrusters Melee: Base: Scout Primary: Burst Laser Cannon Primary: Heavy Laser Cannon Secondary: Seismic Mine Shields: Distortion Engines: Power Dive or Barrel Roll or Retro Secondaries: Armor/Reactor/Capacitor/Thrusters Defense: Base: Bomber Primary: Burst Laser Cannon Secondary: Seismic Mine Secondary: Slug Railgun Shields: Distortion Engines: Power Dive or Barrel Roll Secondaries: Armor/Reactor/Magazine/Thrusters Edited July 12, 2014 by Verain Link to comment Share on other sites More sharing options...
Kuciwalker Posted July 12, 2014 Share Posted July 12, 2014 I feel like Strike chassis is better than Bomber for defense. Link to comment Share on other sites More sharing options...
Verain Posted July 12, 2014 Share Posted July 12, 2014 I mean, it's SO MUCH hull. That is a good point though. Link to comment Share on other sites More sharing options...
TrinityLyre Posted July 12, 2014 Share Posted July 12, 2014 (edited) Agreed about the bodies and such. However, my vote would include this: wtfthisisbullsh*t! Base: Scout Primary: Burst Laser Cannon Secondary: Slug Railgun Systems: Repair Probes Shields: Distortion Field Engines: Power Dive or Barrel Roll Secondaries: Armor/Reactor/Magazine/Thrusters to support this: wtfthisisreallybullsh*t! Base: Scout Primary: Burst Laser Cannon Secondary: Slug Railgun Systems: Seismic Mine Shields: Distortion Field Engines: Power Dive or Barrel Roll Secondaries: Armor/Reactor/Magazine/Thrusters If we're throwing any type of logic out the window we could always use this one: lolhavefuntrying Base: Scout Primary: Railgun Sentry Drone Secondary: Ion Railgun Systems: Railgun Sentry Drone Shields: Railgun Sentry Drone Engines: Railgun Sentry Drone Secondaries: More drones or the usual Edited July 12, 2014 by TrinityLyre Link to comment Share on other sites More sharing options...
Kuciwalker Posted July 12, 2014 Share Posted July 12, 2014 Railgun drone is a system, not a primary. Link to comment Share on other sites More sharing options...
PorsaLindahl Posted July 12, 2014 Share Posted July 12, 2014 Holy overloaded, Batman. If ships had a capacity and components had mass, those poor scouts would only be able to fly around at 10 kph. Not to mention, where would you put all those mines? Drag them behind on cables and just detach (and pray they don't bang against each other)? Pilot 1: Scout A, we have a gunship in C4 that's giving us trouble. Can you take him out? Scout A: Sure thing, Pilot 1. I'm currently in C3, but I'll be there in approximately 5 mikes. *Barrel roll, S2E..slog slog slog, Barrel roll, S2E....* Scout A: Pilot 1, I have him in my sites. Engaging in 5 seconds. *Static* Scout A: Pilot 1? *More static* Scout A: Aw hell. I'm all alone out here. *Turn, barrel roll, S2E..slog, slog, BOOM!* Gunship: Hahaha! Link to comment Share on other sites More sharing options...
Verain Posted July 13, 2014 Share Posted July 13, 2014 Railgun drone is a system, not a primary. I like that you are pointing this out, but not that it's a system, not a shield, a system, not a n an engine. I think it really depends on what is up for grabs. I think the ship would be better as a 1 button that switches between secondaries: lolhavefuntrying Base: Scout Primary: Railgun Sentry Drone Secondary: Interdiction Sentry Drone Secondary: Railgun Sentry Drone Shields: Railgun Sentry Drone Engines: Railgun Sentry Drone Link to comment Share on other sites More sharing options...
Kuciwalker Posted July 13, 2014 Share Posted July 13, 2014 (edited) I like that you are pointing this out, but not that it's a system, not a shield, a system, not a n an engine. <-- derp Edited July 13, 2014 by Kuciwalker Link to comment Share on other sites More sharing options...
Ramalina Posted July 14, 2014 Share Posted July 14, 2014 I was thinking about if you could do an ideal starfighter off of a strike base, and came to the conclusion that you can, but you do it by giving the strike an extra major component slot and an extra minor component slot. If you're trying for an ideal strike you swap the sensors on a Type 3 for thrusters, oh, and make HLCs available. Swapping the secondary weapon for a system might also give an interesting Type 1 variant, though really it's just a slightly nerfed cattlescout. Base: StrikePrimary 1: HLCPrimary 2: BLCSystem: TT or BOEngine:Retro thrustersShield:DirectionalReactor:LargeThrusters:Speed or regenCapacitor:FrequencyMagazine:Regen Also, where's the scout or bomber base chassis with 3-5 capital ship turrets mounted? It would only work for domination matches, but think about the node guarding power. Link to comment Share on other sites More sharing options...
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