Nukoff Posted June 29, 2014 Share Posted June 29, 2014 (edited) Hello, fellow players. I have a kind of a noob'ish question here. Having played an assassin, a commando, a sniper and a scoundrel from 1 to 50+, I decided to dip my toes in strength-based classes and made a marauder. The dipping has gone as far as level 29 so far, and I've noticed one thing that irks me: in total, I spend almost half of each battle using regular attack because I'm constantly running out of rage. Is this normal for this class? As you can see, all my previous experience has been with classes who spend their resource on abilities and it regens back on its own, which is quite different from the rage mechanic. I'm attempting a carnage spec, here's what I got so far: http://www.torhead.com/skill-calc#100ZGGbRor.3 I decided to look at the numbers a bit and here's what I came up with: Abilities that generate rage: Assault - 2 every GCD, 1.3/s on average. Regular attack. Force Charge - 3 every 15 seconds, 0.2/s. For the sake of this post I'll disregard the fact that there's not always a target further than 10 m away to utilize this. Battering Assault - 6 every 12 seconds, 0.5/s. 15 seconds normally, but a talent cuts it down by 3 seconds. Force Choke - 3 every 60 seconds, 0.05/s. Haha, just kidding. Abilities that spend rage: Vicious Slash - 3 every GCD, 2.0/s Force Scream - 4 every 12 seconds, 0.3/s Smash - 3 every 15 seconds, 0.2/s. Kind of situational if you attempt any kind of damage-per-rage efficiency, but still. Retaliation - 3 every 6 seconds, 0.5/s. Rupture - 2 every 15 seconds, 0.1/s. These are the abilities I usually use during a fight (Deadly Throw being included only for healing elites/bosses). I can't make this work even on paper. How am I supposed to generate enough rage to sustain these without inserting a regular attack after every ability? Okay, it's manageable if I don't use Vicious Slash, but that's one of the best damaging moves at level 29. Or is it just a different playstyle that requires getting used to? Edited June 29, 2014 by Nukoff Link to comment Share on other sites More sharing options...
Vodrin Posted July 1, 2014 Share Posted July 1, 2014 Hello, fellow players. I have a kind of a noob'ish question here. Having played an assassin, a commando, a sniper and a scoundrel from 1 to 50+, I decided to dip my toes in strength-based classes and made a marauder. The dipping has gone as far as level 29 so far, and I've noticed one thing that irks me: in total, I spend almost half of each battle using regular attack because I'm constantly running out of rage. Is this normal for this class? As you can see, all my previous experience has been with classes who spend their resource on abilities and it regens back on its own, which is quite different from the rage mechanic. I'm attempting a carnage spec, here's what I got so far: http://www.torhead.com/skill-calc#100ZGGbRor.3 I decided to look at the numbers a bit and here's what I came up with: Abilities that generate rage: Assault - 2 every GCD, 1.3/s on average. Regular attack. Force Charge - 3 every 15 seconds, 0.2/s. For the sake of this post I'll disregard the fact that there's not always a target further than 10 m away to utilize this. Battering Assault - 6 every 12 seconds, 0.5/s. 15 seconds normally, but a talent cuts it down by 3 seconds. Force Choke - 3 every 60 seconds, 0.05/s. Haha, just kidding. Abilities that spend rage: Vicious Slash - 3 every GCD, 2.0/s Force Scream - 4 every 12 seconds, 0.3/s Smash - 3 every 15 seconds, 0.2/s. Kind of situational if you attempt any kind of damage-per-rage efficiency, but still. Retaliation - 3 every 6 seconds, 0.5/s. Rupture - 2 every 15 seconds, 0.1/s. These are the abilities I usually use during a fight (Deadly Throw being included only for healing elites/bosses). I can't make this work even on paper. How am I supposed to generate enough rage to sustain these without inserting a regular attack after every ability? Okay, it's manageable if I don't use Vicious Slash, but that's one of the best damaging moves at level 29. Or is it just a different playstyle that requires getting used to? Carnage is one of the most potentially rage starved specs out there and you will pick up a number of talents that improve regen at higher levels. Until then it requires some careful balancing of rage. Just remember to always have 7-8 rage on hand for a gore window and you will be fine (and yes that will necessitate using saber strike a fair bit). And by the way, viscious slash is a filler ability used only when you have greater than 8 rage and everything better is on cooldown (force scream, ravage, etc.) Link to comment Share on other sites More sharing options...
Dras_Keto Posted July 5, 2014 Share Posted July 5, 2014 (edited) Nvm, hes level 29 ... You cant actually have a rotation at that point apart from making sure you have 30 stacks for berserk when you ravage. Edited July 5, 2014 by Dras_Keto Link to comment Share on other sites More sharing options...
Mythurin Posted July 7, 2014 Share Posted July 7, 2014 Somewhere around level 45 I think is where it all really came together if you go straight up the tree and skip a few Talents. At such low levels your just not getting the required amount of Rage to maintain sustained rotation as mentioned. You can put some points in the lower portion of the Anni tree to refund some of those Rage points but I would wait until much farther along then 29. -J:cool: Link to comment Share on other sites More sharing options...
Projawa Posted July 7, 2014 Share Posted July 7, 2014 (edited) My main has been carnage since launch. It's viable to level with for sure but it doesn't really come together until you get massacre. Up to that point, rage is a better leveling spec. Annihilation is also more viable. Edited July 7, 2014 by Projawa Link to comment Share on other sites More sharing options...
Drakohart Posted July 7, 2014 Share Posted July 7, 2014 (edited) I play a Carnage Marauder also, it is rage starved, and it takes a bit more to get used to, try leveling with Anni or rage if you want the rage. Otherwise, its best to get used to get used to building rage and managing it. Smaller rotations? just a thought. Like Berserk > Force Charge > Battering Assault > Ravage > Force Scream Edited July 7, 2014 by Drakohart Link to comment Share on other sites More sharing options...
Nukoff Posted July 8, 2014 Author Share Posted July 8, 2014 (edited) Thanks everyone. I already got the talent that halves the cost of Force Scream, and it makes things slightly easier. But yeah, I looked further up the tree and I'm very much looking forward to that talent that builds up rage via resting. Edited July 8, 2014 by Nukoff Link to comment Share on other sites More sharing options...
Vodrin Posted July 8, 2014 Share Posted July 8, 2014 Thanks everyone. I already got the talent that halves the cost of Force Scream, and it makes things slightly easier. But yeah, I looked further up the tree and I'm very much looking forward to that talent that builds up rage via resting. That's fury, not rage, although by the time you get that far in the tree rage management has improved a bit. Link to comment Share on other sites More sharing options...
ATAMIANM Posted July 14, 2014 Share Posted July 14, 2014 I just respecced from annihilation to carnage as a 55 marauder. It is definitely a change, rage has to be managed much better than in annihalation. Link to comment Share on other sites More sharing options...
Nukoff Posted August 5, 2014 Author Share Posted August 5, 2014 (edited) To anyone that might stumble on this thread in the future, I've reached lv 50 and I have this to say: there is no strict go-to rotation for a carnage marauder. Not in the commando sense where you have a pretty straightforward set of abilities that you chain and loop until your target reaches 0 health. Carnage is less "opener, sequence 1, sequence 2, sequence 1, sequence 1, sequence 2" and more "here's a few combinations that you can use to react to different sutia- oh, nope, out of rage again". Edited August 5, 2014 by Nukoff Link to comment Share on other sites More sharing options...
JasonNH Posted August 5, 2014 Share Posted August 5, 2014 Actually, if someone stumbles on this thread, they should just go to this thread to learn how to play the spec. Link to comment Share on other sites More sharing options...
IrishSniper Posted August 6, 2014 Share Posted August 6, 2014 I came across this and all the replies seem solid, but I'll try them out when I get home and hop on. Link to comment Share on other sites More sharing options...
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