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Nukoff

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  1. Specifically, the Combat Shield utility in the masterful tier. "Reactive Shield now further decreases ability activation pushback by 30% and makes you immune to interrupts." I thought the concept of pushback was done away with in 3.0. Did someone in BW forget to edit the descriptions or is pushback not universally gone?
  2. To anyone that might stumble on this thread in the future, I've reached lv 50 and I have this to say: there is no strict go-to rotation for a carnage marauder. Not in the commando sense where you have a pretty straightforward set of abilities that you chain and loop until your target reaches 0 health. Carnage is less "opener, sequence 1, sequence 2, sequence 1, sequence 1, sequence 2" and more "here's a few combinations that you can use to react to different sutia- oh, nope, out of rage again".
  3. Yes, yes it does pick up. It's a much more light-hearted and comedic story than the more serious, lore-heavy storylines of this game - not that it doesn't have its share of serious choices. The lighter atmosphere is delivered as much through Smuggler lines (a lot of which are quite funny) as through the scened themselves. Han Solo? I don't know, Gunslinger probably. Han didn't use to have a sawed-off shotgun and a personal stealth field generator. The shotgun sound and animation are totally sweet though.
  4. Thanks everyone. I already got the talent that halves the cost of Force Scream, and it makes things slightly easier. But yeah, I looked further up the tree and I'm very much looking forward to that talent that builds up rage via resting.
  5. It is as I feared then... oh well, maybe I'll find an alternative among crafted items or reputation gear or... I don't know, something. Thanks. *sigh*
  6. Hi! A quick question: is the social rank requirement on items the requirement to purchase them from a vendor or to equip them on a character? More specifically, can I invest time into social points on only one character in the legacy and simply send out social gear to twinks, or I'll have to farm social rank on every character in the legacy that I want to set up with social gear? Thanks in advance.
  7. Hello, fellow players. I have a kind of a noob'ish question here. Having played an assassin, a commando, a sniper and a scoundrel from 1 to 50+, I decided to dip my toes in strength-based classes and made a marauder. The dipping has gone as far as level 29 so far, and I've noticed one thing that irks me: in total, I spend almost half of each battle using regular attack because I'm constantly running out of rage. Is this normal for this class? As you can see, all my previous experience has been with classes who spend their resource on abilities and it regens back on its own, which is quite different from the rage mechanic. I'm attempting a carnage spec, here's what I got so far: http://www.torhead.com/skill-calc#100ZGGbRor.3 I decided to look at the numbers a bit and here's what I came up with: Abilities that generate rage: Assault - 2 every GCD, 1.3/s on average. Regular attack. Force Charge - 3 every 15 seconds, 0.2/s. For the sake of this post I'll disregard the fact that there's not always a target further than 10 m away to utilize this. Battering Assault - 6 every 12 seconds, 0.5/s. 15 seconds normally, but a talent cuts it down by 3 seconds. Force Choke - 3 every 60 seconds, 0.05/s. Haha, just kidding. Abilities that spend rage: Vicious Slash - 3 every GCD, 2.0/s Force Scream - 4 every 12 seconds, 0.3/s Smash - 3 every 15 seconds, 0.2/s. Kind of situational if you attempt any kind of damage-per-rage efficiency, but still. Retaliation - 3 every 6 seconds, 0.5/s. Rupture - 2 every 15 seconds, 0.1/s. These are the abilities I usually use during a fight (Deadly Throw being included only for healing elites/bosses). I can't make this work even on paper. How am I supposed to generate enough rage to sustain these without inserting a regular attack after every ability? Okay, it's manageable if I don't use Vicious Slash, but that's one of the best damaging moves at level 29. Or is it just a different playstyle that requires getting used to?
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