Hello, fellow players. I have a kind of a noob'ish question here.
Having played an assassin, a commando, a sniper and a scoundrel from 1 to 50+, I decided to dip my toes in strength-based classes and made a marauder. The dipping has gone as far as level 29 so far, and I've noticed one thing that irks me: in total, I spend almost half of each battle using regular attack because I'm constantly running out of rage.
Is this normal for this class? As you can see, all my previous experience has been with classes who spend their resource on abilities and it regens back on its own, which is quite different from the rage mechanic.
I'm attempting a carnage spec, here's what I got so far: http://www.torhead.com/skill-calc#100ZGGbRor.3
I decided to look at the numbers a bit and here's what I came up with:
Abilities that generate rage:
Assault - 2 every GCD, 1.3/s on average. Regular attack.
Force Charge - 3 every 15 seconds, 0.2/s. For the sake of this post I'll disregard the fact that there's not always a target further than 10 m away to utilize this.
Battering Assault - 6 every 12 seconds, 0.5/s. 15 seconds normally, but a talent cuts it down by 3 seconds.
Force Choke - 3 every 60 seconds, 0.05/s. Haha, just kidding.
Abilities that spend rage:
Vicious Slash - 3 every GCD, 2.0/s
Force Scream - 4 every 12 seconds, 0.3/s
Smash - 3 every 15 seconds, 0.2/s. Kind of situational if you attempt any kind of damage-per-rage efficiency, but still.
Retaliation - 3 every 6 seconds, 0.5/s.
Rupture - 2 every 15 seconds, 0.1/s.
These are the abilities I usually use during a fight (Deadly Throw being included only for healing elites/bosses). I can't make this work even on paper. How am I supposed to generate enough rage to sustain these without inserting a regular attack after every ability? Okay, it's manageable if I don't use Vicious Slash, but that's one of the best damaging moves at level 29.
Or is it just a different playstyle that requires getting used to?