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Mythurin

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Everything posted by Mythurin

  1. Happening on Shadowlands also... http://www.swtor.com/community/showthread.php?p=9266034#post9266034 -J:cool:
  2. Yup. Was just happening to myself and some others. We surmised in the FP that most of us were on Comcast. All on the US East Coast. But Speedtest on my PC and through my iPhone wirelessly works fine. So must be on BW's end. Yet again. http://www.speedtest.net/my-result/6154133078 -J:cool:
  3. I think we certainly need Crippling Throw back in its place as it were. If not then how about when Slaughter Procs make Vicious Throw a root and make it an auto Crit of XX%. I still do not like the 3s Gore/Precision window as there is not much that can be done in that window. With the right amount of Alacrity you can barely squeeze in DB, DST and VT on Slaughter Proc. Very tight window. I stopped using Ravage altogether if I don't have Berserk up for a Gore window. And yes, Massacre outside of all this is truly boring. Carnage/Combat Skill Tree has lost its unique abilities and become too plain. -
  4. I usually take a long look at the Implants and Earpieces unless its a token drop for the 6 piece set. Otherwise, as mentioned strive for that OH first. -J:cool:
  5. Somewhere around level 45 I think is where it all really came together if you go straight up the tree and skip a few Talents. At such low levels your just not getting the required amount of Rage to maintain sustained rotation as mentioned. You can put some points in the lower portion of the Anni tree to refund some of those Rage points but I would wait until much farther along then 29. -J:cool:
  6. He is telling you that you are taking too many large hits from the Adds and likely not using your defensive cooldowns. If Quinn is not too well geared in some mix of at least 48-50 Blues it can be a bit tough. And you are missing out on the Droid CC (being a Jugg) as some of those can be a pain with their pull and Heat Laser(s). As with any mob or adds you should be working through the Strong's then the Elites, there are a few Standard NPC's here and there. For the most part I always go for the Elite droids first then the Elite humans. Keep Saber Reflect on CD if you can, I usually try to pull them all into one area to keep from getting pulled around the room. Interrupt, Interrupt, Interrupt. Seems like he is the one who has gear or play issues if he died all the time. -J:cool:
  7. Our Guild has been doing 16m NiM content in DF since it was launched. We have 3-4 Snipers in the Raid, 1 MM, another who plays Leth, another whose Hybrid and then myself who goes between all 3 specs. We have cleared up to Brontes. My Stats are all 180 with 180 4-piece, Helm at 186, 186 OH, 186 Impants x2. Mainstat: 3900 cunning MH DMG: 1984-2141 Tech Bonus DMG: 1745 Acc. 100.43% Crit Rating (Leth/Hybrid) 286 (28.3%) MM is 200 rating with 27,2%) swap x2 PWR Crystals Surge Rating 486 (73.8%) Nefra: I am usually full Leth in this one. I dig the extra DOT protection which can help our Healers and for those moments when I need to run from the Droid I can keep applying my DOT's, etc,. I have done MM, not a big deal really. The 30% DMG increase from Devouring Microbes ramps up nicley. I use the standard Leth rotation, CG, CD, WB, Cull, SoS, Cull, etc. TD used when it procs. EP is thrown in when its up. Attack Adrenal only when TA and EP up and ready to go. Or I save them until I know we are about to hit Bloodthirst. Nefra fight is usually 3 min or so. I use CM roll when we stack on Nefra, so I usually get in only 3 rolls. MM rotation is pretty set in stone for any of these fights. I typically stand around before the engagement instead of crouch to get the Snapshot Snipe Proc then its off to the races. So quick Snip proc, FT, TA, Adrenal, SoS, EP, FT, SV, SoS, FT, Snipe, AMB, FT, SoS, FT, Snip x2, AMB, FT, etc,. Keep CD up as much as possible as there is usually some leeway into the rotation before one of your AMB's. OS gets placed usually after FT procs, as there is plenty of time to cast OS, then FT. Same spec 36/4/6, but I take Diversion and Heavy Shot vice Cover Screen.. Recent Logs: Nefra Leth http://www.torparse.com/a/686412/12/0/Damage+Dealt Draxus is MM. I use Diversion on the Dismantler's sometimes. I've done Leth and Hybrid here. It does fine because the Add drops are close together so CG gets around a bit. There is some cases where we do not want our DOT's pushing the Subteroth's in the event we need to Rez someone before the next phase or pushing Draxus too fast. So I stick to MM. Same thing here, spend some time standing after each engagement to get Snap Shot proc. Draxus Logs MM: http://www.torparse.com/a/685518/9/0/Damage+Dealt Grob'thok: I change off between MM and Leth there. Entrench is pretty handy when he is slamming the Raid so you'll be safe to keep going at him. The CD is much less of course and with a roll you get Portable Bunker. AOE protection from Entrench if you have it up helps also. Otherwise Leth is fine if you want to deal with the Slams. Just try to anticipate the Slams so Cull doesn't get interrupted. The Corrosive Mine is handy here on the Adds but you don't want to slow them if a Raid member is trying to kite them to the fire. Need those shields dropped pronto. CM can slow them. Bad idea if fire is running out. Grob Logs: Leth http://www.torparse.com/a/686412/12/0/Damage+Dealt Grob Logs: MM http://www.torparse.com/a/685518/14/0/Damage+Dealt Grob Logs MM: 15.7k AMB http://www.torparse.com/a/685518/26/0/Damage+Dealt Grob Logs x2 15.4K AMB: http://www.torparse.com/a/685518/27/0/Damage+Dealt Corrupter: Leth and MM is fine. Lots of target switching here so I usually stick with MM. Leth or Hybrid is doable. CM is fine here as full Leth, The Add drops here are brutal, they hit for 26k sometimes so I try not to pull aggro too much. If done right rDPS should get most of the Mine(s) that go out for Corrupter so I stay near one of the corner pylons at 30m from Corrupter and +10m from the other rDPS. As MM the Seek Cover speed proc from rolling really helps here when he is firing his Laser Beam. Corrupter Logs: http://www.torparse.com/a/686412/29/0/Damage+Dealt Brontes: I have no idea here, but I did MM for 16m HM. So I'll stick to that.
  8. I've looked at my other Parses in some of the OPS and it occurs as well and looking through other folks' parses its the same, I just never noticed it before. The Poison Effect (Tech) is still triggering it appears. On another note, I'm not sure what I am doing wrong but my Parse seems low in comparison to others I have seen. I am in full 78 with PVE 4 set. The only Oriconian gear I have is the OH, belt, bracers, implants, earpiece rest is DF gear. Relic is DF SA and UDW C. Nova. -J:cool:
  9. It may be a pain, but I would get an AIM chest piece back in there. Later on after you get to Alderaan you can start picking up more Tank AIM pieces for her if you stick with Vector. I found Scorpio to be a better Tank in the later stages of the Story. -J:cool:
  10. As the Title states, *** is happening here? Every time throughout the Parse CD never gets applied? Is this a known bug that I am missing? It shows up on the Debuff bar but it doesn't appear to be applying... 23:44:54.568 Desslock activates Corrosive Dart. 23:44:54.568 Desslock spends 16 energy. 23:44:54.568 Desslock's Corrosive Dart adds effect Corrosive Dart to Operations Training Target MK-5. 23:44:54.571 Desslock's Orbital Strike hits Operations Training Target MK-5 for 1616 elemental damage, causing 1616 threat. 23:44:55.037 Desslock activates Nano-Infused Attack Adrenal. 23:44:55.038 Desslock gains Nano-Infused Attack Adrenal. 23:44:55.386 Desslock's Corrosive Dart adds effect Poisoned (Tech) to Operations Training Target MK-5. 23:44:55.387 Desslock's Corrosive Dart effect of Corrosive Dart fades from Operations Training Target MK-5. 23:45:12.643 Desslock activates Corrosive Dart. 23:45:12.643 Desslock spends 16 energy. 23:45:12.643 Desslock's Corrosive Dart adds effect Corrosive Dart to Operations Training Target MK-5. 23:45:13.338 Desslock's Corrosive Dart effect of Corrosive Dart fades from Operations Training Target MK-5. http://www.torparse.com/a/610281/1/0/Damage+Dealt -J:cool:
  11. Godamn it, didn't look at the logs clearly enough. I'm hitting the Trenchcutters a few times before switching to the Warrior. Damn it I'm pretty sure I was on the Warrior because I looked for the Shield debuff icon on the Target bar before leaping... -J:cool:
  12. Hey all, our Guild has been re-running some of the older content for Alts and such including NiM content. The other night we were working on our Warstalker Titles and I kept getting reflect damage from the Warrior phase. Can anyone recall what this entails? I have some logs here but its not clearly evident whats happening. I was not using Smash or DST or any AOE attack during the Phases. The logs do state "Shielded" but I was inside the shield... Twice it caused me to nearly wipe and/or I had to Force Camo out of the engagement. I was inside the Bubble during each attack after the Tank pulled the Warrior away from the Adds. We had not seen this before or couldn't remember it. Thanks. First engagement starts at 22:14. http://www.torparse.com/a/606518/29/0/Damage+Dealt -J:cool:
  13. I can tell you last night we ran through the Withering Horror and Council fight on 16m NiM, OS was not able to wipe the adds. We had 2 snipers, 1 Sorc, 2 Mercs, 4 Mara's, 1 Jugg. Rest Tanks and Heals. On Phase 3 when the Adds spawn on Council a few adds were still quite alive and same with the Jealous Male phases of Withering Horror. The other Sniper and I took to using our Purple Grenades we crafted and Suppressive Fire just to get some headway on those phases. Suppressive Fire in of its self does more damage than OS but its energy cost is horrendous. -J:cool:
  14. Grats guys not too many on the Server have the achivement. Good run through 8m SM DP last night good stuff. -J:cool:
  15. I ran the Hybrid for 20min on the PTS. I noticed that I was able to get off more Grenades than I normally would have on Live. http://www.torparse.com/a/549317/1/0/Damage+Dealt On Live though I missed a few Culls because of the GCD bug so my numbers went down a bit. The GCD bug was not present on the PTS which is a good thing. http://www.torparse.com/a/549356/1/0/Damage+Dealt -J:cool:
  16. Here are some logs I just completed running the Hybrid. 20min run on the Dummy. http://www.torparse.com/a/549317 Yep pathetic showing from OS. Every other attack, Grenade, Snipe (w/ Laze), Ambush, Explosive Probe hitting well above. It seemed like Frag grenades were "cheaper"? Spammed alot of those. Also they fixed the GCD issues where AbilityActivate was not registering sometimes. 2.5.3 will fix that. Never missed a Cull. -J:cool:
  17. Holy Necro! Agreed though, the Gore/Force Scream action hits faster than Precision Slash/Blade Storm. -J:cool:
  18. This is a DPS and Heals check, pure and simple. As mentioned above Ignore the Adds unless they get pulled by AOE/aggro'd. Any class speed buffs use on the electrocute phase or Intercede/Guardian Leap out. Ranged DPS need to keep up Entrench or Hold the Line, to mitigate the pull. If rDPS get pulled just stay out there and walk back slowly as your mashing buttons. The Droid does have a Cast timer on the electrocution. 2 seconds I believe is it. Not much time to get out. On my Sent or my Mara I save Predation for the electrocute. Force Camo CD is too long to get it every time. Sorc/Sages should be dropping puddles outside the water where the door is. -J:cool:
  19. The 2 pieces alone is a boon to TA when you need that extra energy. -J:cool:
  20. Some of the Top DPS Leaderboards are seeing really good numbers. Here's a quick run on the Dummy. No Bloodthurst or Takedown. http://www.torparse.com/a/524045/time/1387233345/1387233841/0/Damage+Dealt -J:cool:
  21. http://www.swtor.com/patchnotes Classes and Combat Imperial Agent Sniper Lethality Lethal Dose now correctly affects Interrogation Probe. -J:cool:
  22. +1 You have to know your rotation as a Tank. You should know exactly which of your Attacks will cause the most Threat and keep them strung together. Taunt boosting is fine as long as you have that Taunt handy for the inevitable mechanic in each of the OP's mechanics from CC, being punted or swapping with the off-tank Even some of the FP's (Lvl55 HM Boss's and most of the Bonus as well) teach you in a rather harsh manner when to save the Taunt(s). -J:cool:
  23. I rolled a Slinger during DBL XP and forget what fun it can be in Lowbie. I got to 37 fairly quick and was running this spec along with Biochem so I was always with the relevant Stim. http://www.torhead.com/skill-calc#700rsbbdRkZ0cZG.3 I decided to shy away from Leth or bits of the Hybrid. Stayed at the top of the charts for many matches. Forgot what fun it was to throw out Diversion and the KB from Ambush was something I miss having in the Hybrid. Plus no one cleansing my DOT's with Shroud/Evasion/Cleanse. yea! Fairly simple rotation. Keep 1-2 stacks of Zeroing Shots up, a few rifle shots here and there. EP with SoS or AMBUSH. Or Laze Target with Snipe + EP. Good times. Also yes going all the way to Imperial Methodology will give you 3 CB's but they need to be hit by 3 separate DMGing attacks like mentioned, SoS, Cull or a few rifle shots here and there. -J:cool:
  24. http://www.republictrooper.com/matrix-cubes-relic-items/ -J:cool:
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