Oxidsed Posted June 25, 2014 Share Posted June 25, 2014 (edited) Lets look at the operations the first time they were released (not rehashed difficulty levels) over the 2.5 yrs of SWTOR so far: On release we had 2 - KP, EV - Dec'11 EC with 1.2 Apr'12 (4 mths later)Then along came TfB with 1.4 Sep'12 (5 mths later)SnV released with 2.0 Apr'13 (8 mths later)DF/DP released with 2.4 Oct'13 (7 mths later) It is now Jun'14... 9 mths later... and there has been no announcement about any NEW Operation I can see why people are getting edgy on content. DF/DP has about done its life cycle, players are ready to move on and there is nothing on the horizon besides besides a few "we will have some news soon" posts. Really hoping we get some real info on a new OP soon please!!! Edited June 26, 2014 by Oxidsed Link to comment Share on other sites More sharing options...
RikuvonDrake Posted June 25, 2014 Share Posted June 25, 2014 On release we had 3 - EC, KP, EV - Dec'11 I loled, go check your facts. Link to comment Share on other sites More sharing options...
ArissArgile Posted June 26, 2014 Share Posted June 26, 2014 (edited) Yeah EC was in 1.2, which I believe was April 12th 2012. The updates are coming slower I'm sure because they know that many less people are playing their game. Edited June 26, 2014 by ArissArgile Link to comment Share on other sites More sharing options...
Oxidsed Posted June 26, 2014 Author Share Posted June 26, 2014 Yeah EC was in 1.2, which I believe was April 12th 2012. Fixed, thanks for letting me know. Makes the current 9 mth wait appear even longer... although we can consider that the last release was two ops and hence might have a longer life, though DF/DP go together and individually have less bosses than either SnV or TfB Link to comment Share on other sites More sharing options...
Loc_n_lol Posted June 26, 2014 Share Posted June 26, 2014 (edited) They both have as many bosses as TFB. Though less pointless trash, yeah. And S&V is probably a bit too long for its own good. So the dread ops are, imo, better than the rest in terms of pacing. Just need an optional money boss and a hidden boss to be perfect. But, yeah, obviously, I agree, we need new PvE content at the 'casual raider' level. Nightmare ops aren't for us (way too hard). Tactical flashpoints are also not for us (way too easy). And nothing new has appeared here since 2.4. Edited June 26, 2014 by Loc_n_lol Link to comment Share on other sites More sharing options...
Krewel Posted June 26, 2014 Share Posted June 26, 2014 I'm just waiting for someone to barge in and say "but hey, SoO in WoW has been out for 8 months!" ^^ Link to comment Share on other sites More sharing options...
UTlNNl Posted June 28, 2014 Share Posted June 28, 2014 We will very likely have at least one new operation in 3.0 Link to comment Share on other sites More sharing options...
Icestar Posted June 28, 2014 Share Posted June 28, 2014 (edited) We will very likely have at least one new operation in 3.0 I am not sure if I will be playing then but lets hope they release a nice ops. 3.0, when is that? Then we will se it recycled two times more the next two years, who knows they might release a ultramode effectivly recycling everything a fourth time Edited June 28, 2014 by Icestar Link to comment Share on other sites More sharing options...
Loc_n_lol Posted June 28, 2014 Share Posted June 28, 2014 I am not sure if I will be playing then but lets hope they release a nice ops. 3.0, when is that? Likely not any time soon. That's the next major expansion and we don't have any information about it. Link to comment Share on other sites More sharing options...
GrandLordMenace Posted June 28, 2014 Share Posted June 28, 2014 Likely not any time soon. That's the next major expansion and we don't have any information about it. Well considering their 9 week content cycle, I'd assume maybe late october? Link to comment Share on other sites More sharing options...
psandak Posted June 28, 2014 Share Posted June 28, 2014 Well considering their 9 week content cycle, I'd assume maybe late october? Last I heard was end of 2014 early 2015. Link to comment Share on other sites More sharing options...
Icestar Posted June 28, 2014 Share Posted June 28, 2014 Last I heard was end of 2014 early 2015. Time will tell, communication is not their strong side. Lets hope they say something Link to comment Share on other sites More sharing options...
kojottt Posted June 29, 2014 Share Posted June 29, 2014 For new OP you pretty need some story background for it. EC was the start for chain ops followed by tfb,sv and df/dp. Maybe next mayor update will get us new story (maybe that forged alliance). Link to comment Share on other sites More sharing options...
fire-breath Posted June 29, 2014 Share Posted June 29, 2014 (edited) Actually ........ EV --> KP - 30 days KP --> EC - 84 days EC --> TfB - 167 days TfB --> Scum - 195 days Scum --> DF/DP - 176 days DF/DP --> 3.0 - 377 days (assumed, extrapolated number ofc) EV = 1.0 (20-12-2011) KP = 1.1 (19-1-2012) EC = 1.2 (12-4-2012) TfB = 1.4 (26-9-2012) Scum = 2.0 (9-4-2013) DF/DP = 2.4 (10-2-2013) new operations = 3.0 (14-10-2014 (assumed date based upon the 9 weeks (63 days) patch cadence) I am in the midst of making a post about facts and numbers and stuff. On my guilds forum I posted the following in response to the 377 days of waiting on a new ops. This looks really bad at itself ofc. But ....... I assume at launch a lot of work for EC was already done pre launch. I know this doesn't really counts but for me its something to take into account. Also after Scum we got both dread fortress AND dread palace at the same time. This is the 1st time ever that bioware released 2 operations at once. Do you think it would have been better if dread palace was released at lets say patch 2.6? That would have taken away the bad flavor of a 2nd GSF patch. Also that would have meant: TfB --> Scum - 195 days Scum --> DF - 176 days DF --> DP - 131 days DP --> 3.0 - 246 days (assumed, extrapolated number) EDIT: I'm a tad unsure about KP since it is that long ago lol. When I check the 1.1 patchnotes it said the following: Karagga's Palace Four new bosses can now be battled by players in Karagga's Palace! Players no longer get stuck attempting to exit the Karagga's Palace phase. Reduced the damage of Bonethrasher's Overhead Smash attack and reduced the distance players are knocked back by his Backhand attack in Hard Mode. This gives players more room to avoid being knocked into the pit. Bonethrasher no longer attacks players immediately after they fall into his pit when re-entering after being defeated, allowing players to regroup before engaging. Edited June 29, 2014 by fire-breath Link to comment Share on other sites More sharing options...
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