Korithras Posted April 28, 2014 Share Posted April 28, 2014 Thought back on an oldie but goldie when it comes to Star Wars games: Rogue Squadron II on Gamecube. Anybody who has played this game will remember that there was a survival mode at the end of the game where you faced waves and waves of enemy fighters until you were finally taken down. I got to thinking, with the proper AI programming? We could very easily institute something similar to GSF for swtor. I imagine it as one-on-one dogfights with AI controlled fighters. The fighters are random, and get progressively more difficult as you play on. No healing between rounds, just stay alive for as long as you can until they finally get you. I know some people will say "Oh but what about repair bombers, or crew members who repair hull damage?" Well yes that will be a factor, but remember a gunship can knock out a repair bomber without ever putting itself in danger. Anyways, it's just my idea. Thought I'd put it out there. Link to comment Share on other sites More sharing options...
Icebergy Posted April 28, 2014 Share Posted April 28, 2014 I'm always in favor of more game modes. I'd love some sort of PvE addition to GSF, and this could be one. Link to comment Share on other sites More sharing options...
Zoom_VI Posted April 28, 2014 Share Posted April 28, 2014 The reason you cannot do AI for GSF is the servers cannot handle it. General AI are complicated in themselves, having a server calculating AI for several instances and on top of everything else it does, is too much. That's why the mobs in the ground game are simply threat tables rather than actual AI. Link to comment Share on other sites More sharing options...
Kuciwalker Posted April 28, 2014 Share Posted April 28, 2014 The reason you cannot do AI for GSF is the servers cannot handle it. This is absolutely false. Freelancer was doing it ages ago. Basic space sim AIs are a solved problem. Link to comment Share on other sites More sharing options...
Zoom_VI Posted April 28, 2014 Share Posted April 28, 2014 This is absolutely false. Freelancer was doing it ages ago. Basic space sim AIs are a solved problem. Was is true Ai or was it the SWbattlefront type of "AI" where the NPC just randomly jump between invisible predetermined paths, and fire when a enemy ship happens to cross in front of them? Link to comment Share on other sites More sharing options...
Kuciwalker Posted April 28, 2014 Share Posted April 28, 2014 "True" AI inasmuch as such a boundary can be drawn. Link to comment Share on other sites More sharing options...
MaybeEvil Posted April 29, 2014 Share Posted April 29, 2014 A bit off the "rails" but you can find waves of enemies piling onto you in the single player ship mode. Sure it sucks.....but hey, if that is what floats some folks boat's. Link to comment Share on other sites More sharing options...
LilSaihah Posted April 29, 2014 Share Posted April 29, 2014 This is absolutely false. Freelancer was doing it ages ago. Basic space sim AIs are a solved problem. It can be done, but it'd be a fairly large investment of development resources which could otherwise go somewhere else. Something I've seen batted around the forums a few times; a TDM mode where you can only spawn each of your ships once. That might be fun to see. Link to comment Share on other sites More sharing options...
Kuciwalker Posted April 29, 2014 Share Posted April 29, 2014 It can be done, but it'd be a fairly large investment of development resources which could otherwise go somewhere else. No, it really isn't. Space sim AI = solved problem. Link to comment Share on other sites More sharing options...
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