Zoom_VI Posted March 18, 2014 Share Posted March 18, 2014 What did BW DO?! I went into first match today and when I went to roll to my side I promptly rolled over three times. Link to comment Share on other sites More sharing options...
Armonddd Posted March 18, 2014 Share Posted March 18, 2014 (edited) Haven't played a match yet today, but I sure hope this isn't just a bug for you because it sounds hilariously fun. Edited March 18, 2014 by Armonddd Link to comment Share on other sites More sharing options...
OscarDivine Posted March 18, 2014 Share Posted March 18, 2014 I did several rounds today I did not notice this. Link to comment Share on other sites More sharing options...
Zoom_VI Posted March 18, 2014 Author Share Posted March 18, 2014 I did several rounds today I did not notice this. Wait does this mean ive been playing is slow mo all this time? Link to comment Share on other sites More sharing options...
Altheran Posted March 18, 2014 Share Posted March 18, 2014 Wait does this mean ive been playing is slow mo all this time? Probably. So I did. It's disturbing. Link to comment Share on other sites More sharing options...
Ramalina Posted March 18, 2014 Share Posted March 18, 2014 (edited) Wait, are you saying that GSF fighters now actually roll like fighters instead of like badly overloaded 747s? I need to get in a match tonight, this could be worthy of a WOO HOO! Now if we can just get a patch that lets us map that to a continuous control axis like a mouse or a stick. . . . Eh, it'll probably be changed, but this sounds like something with to potential to make me cackle with glee. I'm going to be disappointed if this was just latency or hardware setup on Crin's end. Sound odd though, because I'm pretty sure that roll was a binary state keypress that either gave you 0% roll input or 100% roll input, something like mouse sensitivity in theory wouldn't change that. You sure you're talking about roll and not yaw Crin? BAH! false alarm. See patch notes. Edited March 18, 2014 by Ramalina Link to comment Share on other sites More sharing options...
OscarDivine Posted March 18, 2014 Share Posted March 18, 2014 Wait does this mean ive been playing is slow mo all this time? haha Uh I definitely don't do three spins when I hit my maneuvers. Link to comment Share on other sites More sharing options...
Cekis Posted March 18, 2014 Share Posted March 18, 2014 I'll be honest... I LOVE THIS CHANGE!! Maneuvering is AWESOME now! So much control! Link to comment Share on other sites More sharing options...
OscarDivine Posted March 18, 2014 Share Posted March 18, 2014 what the crap is everybody talking about? I don't see any changes in any of the matches I've played today... Link to comment Share on other sites More sharing options...
RebekahWSD Posted March 18, 2014 Share Posted March 18, 2014 what the crap is everybody talking about? I don't see any changes in any of the matches I've played today... Probably this, from the 2.6.2 patch notes: Galactic Starfighter ship roll rates are no longer slowed at low frame rates. High-end PCs will be unaffected, but players on lower-spec PCs should see a significant increase in roll speed. Link to comment Share on other sites More sharing options...
Altheran Posted March 18, 2014 Share Posted March 18, 2014 (edited) Edit : previous poster explained. Edited March 18, 2014 by Altheran Link to comment Share on other sites More sharing options...
OscarDivine Posted March 18, 2014 Share Posted March 18, 2014 Probably this, from the 2.6.2 patch notes: wellllllllll.... I guess I'm outed. That's right. I'm playing on a Lenovo Y500. obviously such a beastly machine that my frame rates defy the programming. You too can defy programming: http://www.amazon.com/s/ref=nb_sb_noss_1?url=search-alias%3Daps&field-keywords=lenovo+y500 Link to comment Share on other sites More sharing options...
Zoom_VI Posted March 19, 2014 Author Share Posted March 19, 2014 (edited) It used to take me two seconds to roll my ship on its back, now I can do it in half a second. Now I know what was going on when I would get outmanuevred by some strike or gunship, I used to figure it was lag... Cuz before this day I would turn sideways rather than pitching up or down because it took too long to roll for the turn... much roll, very turn, wow Edited March 19, 2014 by Zoom_VI Link to comment Share on other sites More sharing options...
Cekis Posted March 19, 2014 Share Posted March 19, 2014 Ok... the frame rate fix must be it... I tested this with a guildie today and we turned at roughly the same rate. I didn't test it before, but as we turned the same today I would say I've been hampered all this time and didn't even know it. Ah well, we'll see how things balance out now that it's fixed. Should be interesting! Link to comment Share on other sites More sharing options...
Verain Posted March 19, 2014 Share Posted March 19, 2014 This is a huge bug that apparently no one knew about, because we didn't even assume it was possible. I imagine a large number of players got ninja buffed up to where they should always have been, overnight. Link to comment Share on other sites More sharing options...
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