Cotlu-Hunlon Posted March 17, 2014 Share Posted March 17, 2014 Fire Pulse, aka fire-fart as this guy put it: There's not much gratification in using this ability as there's no spectacle for the attack like a PT Immolate and no animation on the Vanguard's end; this kinda fits with the subtlety of the VG vs PT - stockstrike and high impact bolt are much more subdued versions of rocket punch and rail shot. I realise this is an advantage in PvP as you don't draw attention to yourself but everytime I use it I think, "Damn I wish I had been using Immolate instead" and this fact makes me play PT more than VG. The sound is also strange - a mix between Explosive Round and a Neural Pulse yet there's no projectile coming out our rifle or throwing of a nade at the target. Basically it doesn't make sense as an ability, like everytime I use it I think what's going then *belch noise* here's your 6k crit, okay thanks little fireburp Link to comment Share on other sites More sharing options...
Keypek Posted March 21, 2014 Share Posted March 21, 2014 (edited) There's a lot of abilities that look so much better on imp side. I've got both VG/Commando and PT/Merc and love playing my PT/Merc more even though I main on pub side. Abilities that are a lot better looking on imp side include.... HiB<railshot HiB sounds like you shot it via a blow gun. Better sound would help. Fire Pulse<Immolate This really is a joke of an animation. Storm<Jet Charge Another ridiculous looking ability for VG. SS<Rocket Punch SS isn't bad overall. But uppercut via rocket boots is just too awesome. PC<Flame Thrower PC has better feel to it as far as knowing boundaries. FT looks cooler though. Grav R<T Missile Shooting a bright light at someone versus a missile. MV<DFA MV isn't bad but DFA definitely cooler. Does make you an easy target in pvp though. Demo Round<HM Something much more satisfying shooting three missiles out of your arm that swarm towards target then a spinning sparkler Might be more but all I can think of at the moment. Most others are a wash between the two. Can't think of anything the VG has that is better though only about the same or worse. Edited March 21, 2014 by Keypek Link to comment Share on other sites More sharing options...
Cotlu-Hunlon Posted March 21, 2014 Author Share Posted March 21, 2014 Storm<Jet Charge Another ridiculous looking ability for VG. I actually prefer Storm because when you do it going up to a platform, you start running on air like Peter Pan. Otherwise, all those Imp ones are better, especially Rail Shot + Heatseeker Missiles Link to comment Share on other sites More sharing options...
Keypek Posted March 21, 2014 Share Posted March 21, 2014 I actually prefer Storm because when you do it going up to a platform, you start running on air like Peter Pan. Otherwise, all those Imp ones are better, especially Rail Shot + Heatseeker Missiles See that's when I hate it the most. It's like you're running up imaginary stairs or something lol. It does have a funny factor to it though. Link to comment Share on other sites More sharing options...
Blowwtorch Posted March 24, 2014 Share Posted March 24, 2014 (edited) My take on animations? Fire Pulse (tactics)< Immolate(advanced prototype). Fire pulse is really a bad looking ability, and doesn't make sense. Where Immolate soaks a target in fuel then ignites them. It's way cooler. Storm (shield specialist) >< Jet Charge (shield tech). Jet charge is kind of cooler in the fact that it's a jetpack being used, but nothing beats running extremely fast and smashing a target, especially when you're running extremely fast upwards on air, which makes the trooper feel like Superman, or at least like he's wearing power armor. Both have ups and downs. Ion Pulse/Pulse Cannon > Flame Burst/Flame Thrower. I love the Vanguard's electricity more than the Powertech's flame. You feel like an overcharged electrified supercommando and I love it, even though the Powertech's fire is cool. Explosive Surge > Flame Sweep. Explosive Surge just looks tougher and more brutal. Neural Surge > Carbonize. I just think it's cooler. Mortar Volley = Death From Above. Death from Above is a very classic bounty hunter move, but I love the way Mortar Volley looks: somewhat psychotic. Both are great. High Impact Bolt >< Rail Shot. HiB shoots a cooler projectile that has a shockwave on impact, but Rail Shot looks pretty cool coming out of the arm, and it sounds better. Stockstrike < Rocket Punch. Stockstrike looks too slow and subdued. I'd prefer the animation that happens when a Vanguard breaks the neurotoxins in the Czerka Daily area. Gut (tactics) < Retractable Blade (advanced prototype). Blade looks much more brutal. Sticky Grenade > Explosive Dart. ED looks a lot weaker. Incendiary Round (assault) > Incendiary Missile (pyrotech). Kind of like the difference between Fire Pulse and Immolate. The trooper shoots a huge blob of fire that ignites the whole area, while the hunter just shoots a small missile that causes a smaller fire effect on the target. Cryo Grenade > Electro Dart. But personally, I feel like the classes should trade abilities here. A trooper should have the taser effect while the Hunter should have the ability that looks like Carbonite Grenades from the Bounty Hunter event. Recharge and Reload: Bounty Hunter has a much better one. Trooper's is one of the most boring class recovery moves. But you can buy different ones, such as the Starfighter Battle Cam. Armor: I prefer the Trooper Armor for the most part, as a lot of it looks sleek, high tech, and dangerous looking, while a lot of the Hunter armor looks like salvaged components of an exhaust system. Again though, adaptive armor from the Cartel Market and reputation stuff can go around this. Weapons: A rifle is much better than a pistol. Both classes have their ups and downs but it really comes down to personal preference. Overall though, the powertech kind of looks more smooth and elegant while fighting and the vanguard looks tougher and more brutal and explosive. Edited March 24, 2014 by Blowwtorch Link to comment Share on other sites More sharing options...
Gyronamics Posted March 25, 2014 Share Posted March 25, 2014 VG rifles are horrible for the one reason that their looks are based on bullet guns and yet what they mostly do is discharge electricity.... Link to comment Share on other sites More sharing options...
Frenesi Posted March 26, 2014 Share Posted March 26, 2014 VG rifles are horrible for the one reason that their looks are based on bullet guns and yet what they mostly do is discharge electricity.... There is some rifle that looks like 3-barreled short shotgun. Using pulse canon (or just electro-pulse) makes it feel very awesome Link to comment Share on other sites More sharing options...
Blowwtorch Posted March 27, 2014 Share Posted March 27, 2014 VG rifles are horrible for the one reason that their looks are based on bullet guns and yet what they mostly do is discharge electricity.... The E-313 Heavy Repeating Disruptor looks awesome. And trust me, that doesn't look quite like a bullet gun. Link to comment Share on other sites More sharing options...
ShadowMudkip Posted March 27, 2014 Share Posted March 27, 2014 Fire pulse has to be one of the most unappealing animations in the game. Almost anything would be better. Link to comment Share on other sites More sharing options...
Blowwtorch Posted March 28, 2014 Share Posted March 28, 2014 (edited) Weird how we get a telekinetic fireball at the top of a tree full of electricity-based rifle attacks. Edited March 28, 2014 by Blowwtorch Link to comment Share on other sites More sharing options...
Blowwtorch Posted March 28, 2014 Share Posted March 28, 2014 Also, does anyone know what the old animation looked like? I can't find anything on it besides the fact that an older animation once existed. Link to comment Share on other sites More sharing options...
Zakmonster Posted March 28, 2014 Share Posted March 28, 2014 It looked like a Powertech's Flame Burst, but with a bigger 'projectile'. Link to comment Share on other sites More sharing options...
Cotlu-Hunlon Posted March 28, 2014 Author Share Posted March 28, 2014 Also, does anyone know what the old animation looked like? I can't find anything on it besides the fact that an older animation once existed. Here's a Tactics VG from just after launch: https://www.youtube.com/watch?v=jeW2K_NRJLo It used to look like Explosive Surge pretty much Link to comment Share on other sites More sharing options...
Blowwtorch Posted March 28, 2014 Share Posted March 28, 2014 Man, that looked a lot cooler than what we have now. Wish they'd change it back. Link to comment Share on other sites More sharing options...
ShadowMudkip Posted March 28, 2014 Share Posted March 28, 2014 Here's a Tactics VG from just after launch: https://www.youtube.com/watch?v=jeW2K_NRJLo It used to look like Explosive Surge pretty much So much better than what it is now. Please change it back! The one we have now is all lacking in the AwesomeSauce department. Link to comment Share on other sites More sharing options...
ShadowMudkip Posted March 29, 2014 Share Posted March 29, 2014 I won't let this thread die!! Link to comment Share on other sites More sharing options...
GOLANX Posted March 29, 2014 Share Posted March 29, 2014 Weird how we get a telekinetic fireball at the top of a tree full of electricity-based rifle attacks. this^ imo throwing a bugzapper at my enemy would be more appropriate for the spec than a burst of flame, which you would expect to find in Assault Link to comment Share on other sites More sharing options...
Cotlu-Hunlon Posted March 29, 2014 Author Share Posted March 29, 2014 I think a good idea would be to change Fire Pulse into a new move which I would call Ion Vortex. It would basically be a smaller, faster moving version of Soa's Ball Lightning in Eternity Vault. This would keep the Ion theme for VG and it would be an actual projectile shot out the rifle rather than a telekinetic fart. Link to comment Share on other sites More sharing options...
Blowwtorch Posted March 29, 2014 Share Posted March 29, 2014 Maybe something that looks like a in Shadows of the Empire would fit. I'd love that. Although with a much smaller blast radius. Link to comment Share on other sites More sharing options...
Cotlu-Hunlon Posted March 30, 2014 Author Share Posted March 30, 2014 Cryo Grenade > Electro Dart. But personally, I feel like the classes should trade abilities here. A trooper should have the taser effect while the Hunter should have the ability that looks like Carbonite Grenades from the Bounty Hunter event. This is a good point, never occured to me. I hope they can do this as well Link to comment Share on other sites More sharing options...
ShadowMudkip Posted April 1, 2014 Share Posted April 1, 2014 It shouldn't be too hard to revert the animation back to its previous one. Link to comment Share on other sites More sharing options...
Cotlu-Hunlon Posted April 2, 2014 Author Share Posted April 2, 2014 It shouldn't be too hard to revert the animation back to its previous one. Except that the old one actually felt no better than the current one, and it's idea was flawed as well. The old one was actually an Explosive Surge but would hit only hit 1 person and upto 10m away so it really was telepathic! The whole ability needs a revamp as some of the previous posts have suggested Link to comment Share on other sites More sharing options...
ShadowMudkip Posted April 2, 2014 Share Posted April 2, 2014 Except that the old one actually felt no better than the current one, and it's idea was flawed as well. The old one was actually an Explosive Surge but would hit only hit 1 person and upto 10m away so it really was telepathic! The whole ability needs a revamp as some of the previous posts have suggested True, the animation needs to be changed. They did it for project and for dark ward they can do it for fire pulse too. Link to comment Share on other sites More sharing options...
Kaos_KidSWTOR Posted April 8, 2014 Share Posted April 8, 2014 True, the animation needs to be changed. They did it for project and for dark ward they can do it for fire pulse too. how about just put the big flame that engulfs targets from Immolate, and tack that onto the current Fire Pulse? That and make it hit harder, i feel like it's only marginally more powerful than Ion Pulse/Flame Burst... Link to comment Share on other sites More sharing options...
Cotlu-Hunlon Posted April 8, 2014 Author Share Posted April 8, 2014 how about just put the big flame that engulfs targets from Immolate, and tack that onto the current Fire Pulse? That and make it hit harder, i feel like it's only marginally more powerful than Ion Pulse/Flame Burst... Then it would look too similar to Incendiary Round. Again, it needs a new design direction....preferably towards Ion / electricity instead of fire. Link to comment Share on other sites More sharing options...
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