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Fire Pulse - make it feel nicer?


Cotlu-Hunlon

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Fire Pulse, aka fire-fart as this guy put it:

 

There's not much gratification in using this ability as there's no spectacle for the attack like a PT Immolate and no animation on the Vanguard's end; this kinda fits with the subtlety of the VG vs PT - stockstrike and high impact bolt are much more subdued versions of rocket punch and rail shot. I realise this is an advantage in PvP as you don't draw attention to yourself but everytime I use it I think, "Damn I wish I had been using Immolate instead" and this fact makes me play PT more than VG.

 

The sound is also strange - a mix between Explosive Round and a Neural Pulse yet there's no projectile coming out our rifle or throwing of a nade at the target.

 

Basically it doesn't make sense as an ability, like everytime I use it I think what's going then *belch noise* here's your 6k crit, okay thanks little fireburp :i_confused:

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There's a lot of abilities that look so much better on imp side. I've got both VG/Commando and PT/Merc and love playing my PT/Merc more even though I main on pub side. Abilities that are a lot better looking on imp side include....

 

HiB<railshot HiB sounds like you shot it via a blow gun. Better sound would help.

Fire Pulse<Immolate This really is a joke of an animation.

Storm<Jet Charge Another ridiculous looking ability for VG.

SS<Rocket Punch SS isn't bad overall. But uppercut via rocket boots is just too awesome.

PC<Flame Thrower PC has better feel to it as far as knowing boundaries. FT looks cooler though.

Grav R<T Missile Shooting a bright light at someone versus a missile.

MV<DFA MV isn't bad but DFA definitely cooler. Does make you an easy target in pvp though.

Demo Round<HM Something much more satisfying shooting three missiles out of your arm that swarm towards target then a spinning sparkler

 

Might be more but all I can think of at the moment. Most others are a wash between the two. Can't think of anything the VG has that is better though only about the same or worse.

Edited by Keypek
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Storm<Jet Charge Another ridiculous looking ability for VG.

 

I actually prefer Storm because when you do it going up to a platform, you start running on air like Peter Pan. Otherwise, all those Imp ones are better, especially Rail Shot + Heatseeker Missiles

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I actually prefer Storm because when you do it going up to a platform, you start running on air like Peter Pan. Otherwise, all those Imp ones are better, especially Rail Shot + Heatseeker Missiles

 

See that's when I hate it the most. It's like you're running up imaginary stairs or something lol. It does have a funny factor to it though.

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My take on animations?

 

 

Fire Pulse (tactics)< Immolate(advanced prototype). Fire pulse is really a bad looking ability, and doesn't make sense. Where Immolate soaks a target in fuel then ignites them. It's way cooler.

 

Storm (shield specialist) >< Jet Charge (shield tech). Jet charge is kind of cooler in the fact that it's a jetpack being used, but nothing beats running extremely fast and smashing a target, especially when you're running extremely fast upwards on air, which makes the trooper feel like Superman, or at least like he's wearing power armor. Both have ups and downs.

 

Ion Pulse/Pulse Cannon > Flame Burst/Flame Thrower. I love the Vanguard's electricity more than the Powertech's flame. You feel like an overcharged electrified supercommando and I love it, even though the Powertech's fire is cool.

 

Explosive Surge > Flame Sweep. Explosive Surge just looks tougher and more brutal.

 

Neural Surge > Carbonize. I just think it's cooler.

 

Mortar Volley = Death From Above. Death from Above is a very classic bounty hunter move, but I love the way Mortar Volley looks: somewhat psychotic. Both are great.

 

High Impact Bolt >< Rail Shot. HiB shoots a cooler projectile that has a shockwave on impact, but Rail Shot looks pretty cool coming out of the arm, and it sounds better.

 

Stockstrike < Rocket Punch. Stockstrike looks too slow and subdued. I'd prefer the animation that happens when a Vanguard breaks the neurotoxins in the Czerka Daily area.

 

Gut (tactics) < Retractable Blade (advanced prototype). Blade looks much more brutal.

 

Sticky Grenade > Explosive Dart. ED looks a lot weaker.

 

Incendiary Round (assault) > Incendiary Missile (pyrotech). Kind of like the difference between Fire Pulse and Immolate. The trooper shoots a huge blob of fire that ignites the whole area, while the hunter just shoots a small missile that causes a smaller fire effect on the target.

 

Cryo Grenade > Electro Dart. But personally, I feel like the classes should trade abilities here. A trooper should have the taser effect while the Hunter should have the ability that looks like Carbonite Grenades from the Bounty Hunter event.

 

Recharge and Reload: Bounty Hunter has a much better one. Trooper's is one of the most boring class recovery moves. But you can buy different ones, such as the Starfighter Battle Cam.

 

Armor: I prefer the Trooper Armor for the most part, as a lot of it looks sleek, high tech, and dangerous looking, while a lot of the Hunter armor looks like salvaged components of an exhaust system. Again though, adaptive armor from the Cartel Market and reputation stuff can go around this.

 

Weapons: A rifle is much better than a pistol.

 

Both classes have their ups and downs but it really comes down to personal preference.

 

Overall though, the powertech kind of looks more smooth and elegant while fighting and the vanguard looks tougher and more brutal and explosive.

Edited by Blowwtorch
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VG rifles are horrible for the one reason that their looks are based on bullet guns and yet what they mostly do is discharge electricity....

 

There is some rifle that looks like 3-barreled short shotgun. Using pulse canon (or just electro-pulse) makes it feel very awesome

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Weird how we get a telekinetic fireball at the top of a tree full of electricity-based rifle attacks.

 

this^

 

imo throwing a bugzapper at my enemy would be more appropriate for the spec than a burst of flame, which you would expect to find in Assault

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I think a good idea would be to change Fire Pulse into a new move which I would call Ion Vortex. It would basically be a smaller, faster moving version of Soa's Ball Lightning in Eternity Vault. This would keep the Ion theme for VG and it would be an actual projectile shot out the rifle rather than a telekinetic fart.
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Cryo Grenade > Electro Dart. But personally, I feel like the classes should trade abilities here. A trooper should have the taser effect while the Hunter should have the ability that looks like Carbonite Grenades from the Bounty Hunter event.

 

This is a good point, never occured to me. I hope they can do this as well :rolleyes:

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It shouldn't be too hard to revert the animation back to its previous one.

 

Except that the old one actually felt no better than the current one, and it's idea was flawed as well. The old one was actually an Explosive Surge but would hit only hit 1 person and upto 10m away so it really was telepathic! :rod_confused_g:

 

The whole ability needs a revamp as some of the previous posts have suggested

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Except that the old one actually felt no better than the current one, and it's idea was flawed as well. The old one was actually an Explosive Surge but would hit only hit 1 person and upto 10m away so it really was telepathic! :rod_confused_g:

 

The whole ability needs a revamp as some of the previous posts have suggested

 

True, the animation needs to be changed. They did it for project and for dark ward they can do it for fire pulse too.

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True, the animation needs to be changed. They did it for project and for dark ward they can do it for fire pulse too.

 

how about just put the big flame that engulfs targets from Immolate, and tack that onto the current Fire Pulse? That and make it hit harder, i feel like it's only marginally more powerful than Ion Pulse/Flame Burst...

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how about just put the big flame that engulfs targets from Immolate, and tack that onto the current Fire Pulse? That and make it hit harder, i feel like it's only marginally more powerful than Ion Pulse/Flame Burst...

 

Then it would look too similar to Incendiary Round. Again, it needs a new design direction....preferably towards Ion / electricity instead of fire.

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