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GOLANX

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  1. 1. yes this thread is outdated it hasn't been updated since 2.0 EX: cover no longer prevents you from being charged, Emergency Medpack is getting reworked in 2.7 (a coupple days from now) so instead of regranting UH in the execute range it will regrant UH at any health level with a 10s ICD (its a change that has many Scoundrel/Operative healers upset) 2. Crit chance is certainly a low priority for all classes at the moment ive only heard a few people on this forum say it helps them better than power but they tend to be at the top level gearwise. 3. i havent heard many complaints about surge but i would stack Power before Surge 4. Alacrity will increase your energy regeneration, shorten your casts and the GCD as well (not usually noticeable unless you have a ton) it is generally considered the healer's tertiary stat but its more useful on Sages who have more casts.
  2. how is his suggestion (CM pack drop of Schematics for new Orange gear) more P2W than what we have already? as a level 450 Armormech and Synthweaver i would certainly enjoy a greater variety of crafting schematics, and to be honest there are only 2 ways we will see more: raise in the level cap, they can make money off of it. id buy CM schematics off of the GTN
  3. troopers/agents like color-crystals too, it changes the color of our blaster fire, its hard to tell how a colorcrystal will look from the preview as you can't know until you shoot, and not all abilities change color with the crystal. apart from that im not quite sure what your talking about, in regards to inheritance/Birthright gear you have to mail them to low level alts for the level of the gear they are actually very strong, normally i see it as a step above purple gear. so don't underestimate it. its only when you outlevel them when they become useless and in that reguard i wish they were Custom purchased with the mods preinstalled.
  4. bump Tait can you pass this on to the dev team please?
  5. Phase Walk is acquired at level 51, and can be used while in stealth, not as useful in PVE imo, except for Assassin Tanks who get Assassin's Shelter which will increase the healing power of any healers within 5 meters of the spot, it leaves a large pink spot on the ground ( 5 m radius). unbelievably useful when Datacron hunting
  6. interesting idea, i have thought on this prospect myself, i think they could do it easily if it ere only available at level 50 after the class story is done, since the devs dont seem interested in making more class specific missions, generic quest-lines can easily be edited with a single unique line identifying a crossover class.
  7. imo id also like to see a question on Force Management, are the devs happy with it as it is now? ever since my Madness Sourc hit level 30 the energy management has become a chore, Lightning Burns doesn't Proc often enough or restore enough energy to be serious energy management, leaving Force lightning (the filler) and consumption which doesn't have any mitigation in Madness like it does in corruption. but i would also like to address another point, Lightning/Telekenetics has brain-dead force management from level 22 with lightning effusion and subversion i don't think i could expend all of my energy if i tried. my sage is a level 44 Seer if i run out of force, i have to run and hide to Meditate, if i use Noble Sacrifice the next smash-monkey to leap me will roast me alive. at least its a much less nerf to use while seer spec which is the main reason its viable in PVE so basically force management Telekenetics/lightning: too easy? Madness/Balance: Too hard? Seer/Corruption unreasonable in PVP situations?
  8. the sage emergency heal is a 1.5 activation time ability that costs 70 force, Operatives emergency heal pre 2.7 is free and instant and regrants tactical advantage on targets below 30% health making it spammable. the least they could do is to flip the conveyance buff, 30% cost reduction on Benevolence, 60% crit chance on deliverance. a cheaper benevolence and more Powerful Deliverance would make both more valuable IMO
  9. Vanguard, great defense, great threat, awesome trooper look. Juggs don't have the threat, Sins don't have the defense
  10. this^ imo throwing a bugzapper at my enemy would be more appropriate for the spec than a burst of flame, which you would expect to find in Assault
  11. i recall BW atempting a AI mod/helper in genchat a while back. the name seemed odd and i couldn't add it to friends like a player havent seen it since, perhaps a AI mod would work, what happened with that anyways?
  12. DPS will make you better in solo play, and youll do a lot of damage in WZs but when it comes to FP ques you are at the bottom expect to wait a few hours to que for any FP that isn't KDY. Heal will make you a vital part of a FP group and you tend to get in FPs with a higher priority around 30 min or less. you can also pump out some amazing heals in WZs and save your allies bacon, if they notice you healing them they are more likely to vote you for MVP. However around level 40 Healers start to really show their weakness and you will find it difficult to solo play without healing and you will find a large drop-off in damage in WZs to the extent that you shouldn't be attacking much at all up until that point the only thing that bugged me was that carbine burst is my ability that did the most damage and is also so expensive that it couldn't be spammed much without blowing all of my energy. i leveled my operative as a healer, i think im a better healer because of it, when you level with a spec you learn all of its ins and outs and little tricks to maximize the effectiveness of your rotations, My Op just reached level 55 and i got her field respec as a present, so ive been running concealment which is much better for solo play, i kind of Stumble up whenever i get use a shiv based attack, i just haven't learned the proper fillers as i didn't level with the spec learning my rotations as i go
  13. i find most of the masks look cool from the front and terrible from the back, if you have any sense of asthetic it just makes you cringe and want to cover it, not being able to do so is why i sold Kaligs countanance and why i wear that little rubberband from the Nar Shaddah Comms vendor, and my mara wears that cool sith re-breather from the same vendor ofc both of my sith females have pretty hair so i have no issue seeing it, its just the ugly mask backsides i cant stand
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