Jump to content

Give us lightsaber forms!


Adaliaya

Recommended Posts

I would love to see Consulars too have lightsaber forms, even if Knights are more lightsaber related class.

Shadows already have stances, which could be easily renamed to forms without touching class balance.

However, Force Technique could be like Sii-Cho that every Consular get (wouldnt help Sage so much cuz they use saber so little) for Sage DPS and Sage heals could have their own stance that increases healing done.

 

Nothing important but this would be great addition

Link to comment
Share on other sites

To have Forms (specific term, not generic stances), Sage should be allowed to use his lightsaber with more consistency (I mean, not having his melee attacks artificially made weak), and each spec should have different "philosophy" about its use.

But Sage has none of these pre-requisites (Willpower not granting melle damage and crit, plus only having two abililties limiting variety).

Edited by Altheran
Link to comment
Share on other sites

To have Forms (specific term, not generic stances), Sage should be allowed to use his lightsaber with more consistency (I mean, not having his melee attacks artificially made weak), and each spec should have different "philosophy" about its use.

But Sage has none of these pre-requisites (Willpower not granting melle damage and crit, plus only having two abililties limiting variety).

 

honestly speaking.. what's the point of even having lightsabers as a sage in this game. None of our relevant skills use it. I was excited before i played this game to make a yoda-like badas that was lethal up close and from range but guess that will have to remain a dream.

 

Side note: i read some where that originally sages did have a lot more melee attacks before launch but they scrapped it and made them full range. Would have liked to see how that played :rolleyes:

Link to comment
Share on other sites

Side note: i read some where that originally sages did have a lot more melee attacks before launch but they scrapped it and made them full range. Would have liked to see how that played :rolleyes:

 

In PvP it would be the backline bodyguard, fighting among other ranged fighters but doing slightly less damage at range. But in the other hand, when someone would step in your "holy land" (someone attacking one ranged fighter), you'd charge him (or let him come at you) and deliver full power judgment upon him.

In PvE it would likely play as a pure melee DPS.

 

The problem they faced are probly at least on of those :

- by allowing only 2 "real" ranged DPS and transforming the third one into a melee "undercover" the backline may end being too capable against ennemy frontlines in PvP

- unbalance too much the ratio of available players between melee and ranged for PvE (2 ranged AC and 6 melee AC).

- ideally, range capacity would offset a lack of durability for PvP. But it means nothing for PvE. Being durable for PvE purposes but keeping range availabilty would make the AC grossly OP for PvP (Unlike PTs who can fight "occasionnally" at range for a limited amount of time or a very limited output)

Link to comment
Share on other sites

Forms I would like to see:

 

- Form that increases force power damge by X% and reduces casting time by Y% (Telekinetic)

- Form that increases DoT damage by X% and lightsaber damage by Y%(or allow willpower to increase melee damage in this form only) (Balance)

- Form that increases healing by 100% (and reduce base healing to something pitiful so we dont have the "HEAL TO FULL" excuse in dps stance) (Seer)

 

Give each form some penalty for switching so we can't efectively stance dance like a 3 second interruptable cast time or losing all/most of our force when switching

Link to comment
Share on other sites

  • 4 weeks later...
i'd like to see forms for every force user..

 

This seems very appropriate :)

 

Shii-Cho: it is the first form of lightsaber combat that most Jedi learn. It was developed as the Jedi transitioned from using traditional swords to using lightsabers.

 

Makashi: It emphasizes precision, simple footwork, and preventing disarmament, and thus is a strong defense against Shii-Cho

 

Soresu: Efficient movements that shield the Jedi's body, using the lightsaber primarily as a defensive weapon to deflect blaster bolts.

 

Ataru: A practitioner of this form channels the Force to achieve high-speed movements, impossible leaps, and deadly strikes. To an outsider, it appears as a wild rush of movement. (Even with the aid of the Force, a Jedi risks expending too much energy in a short burst of offensive strikes, leaving himself open to attacks if he cannot defeat the enemy quickly enough.)

 

Shien / Djem So: Developed out of Soresu, utilizing its precise defensive motions to create a more offensive fighting style. Its basic premise is using one's natural strength to dominate an opponent.

 

Shien: Focuses on deflecting blaster bolts back at targets. This allows a Jedi to defend his/herself while simultaneously using the enemies' weapons against them.

Djem: Focuses on blocking an enemy attack, then using that energy to segue into a counterattack.

 

Niman: Combes lightsaber combat with other Force techniques. For example, a Jedi may use telekinesis to push away enemies, allowing her to better manage a group of fighters by facing them one at a time.

 

Juyo / Vaapad: Its premise is turning the Jedi into a conduit, channeling an opponent's negative emotions back at him. Practitioners of Juyo / Vaapad Attack with chaotic, furious, and unpredictable moves to catch their opponents off guard.

 

 

http://scifi.about.com/od/starwarsglossaryandfaq/tp/Lightsaber-Combat-Seven-Traditional-Forms.htm

Edited by Gecko_sloth
Link to comment
Share on other sites

This seems very appropriate :)

 

Shii-Cho: it is the first form of lightsaber combat that most Jedi learn. It was developed as the Jedi transitioned from using traditional swords to using lightsabers.

 

Makashi: It emphasizes precision, simple footwork, and preventing disarmament, and thus is a strong defense against

 

Soresu: Efficient movements that shield the Jedi's body, using the lightsaber primarily as a defensive weapon to deflect blaster bolts.

 

Ataru: A practitioner of this form channels the Force to achieve high-speed movements, impossible leaps, and deadly strikes. To an outsider, it appears as a wild rush of movement. (Even with the aid of the Force, a Jedi risks expending too much energy in a short burst of offensive strikes, leaving himself open to attacks if he cannot defeat the enemy quickly enough.)

 

Shien / Djem So: Developed out of Soresu, utilizing its precise defensive motions to create a more offensive fighting style. Its basic premise is using one's natural strength to dominate an opponent.

 

Shien: Focuses on deflecting blaster bolts back at targets. This allows a Jedi to defend his/herself while simultaneously using the enemies' weapons against them.

Djem: Focuses on blocking an enemy attack, then using that energy to segue into a counterattack.

 

Niman: Combes lightsaber combat with other Force techniques. For example, a Jedi may use telekinesis to push away enemies, allowing her to better manage a group of fighters by facing them one at a time.

 

Juyo / Vaapad: Its premise is turning the Jedi into a conduit, channeling an opponent's negative emotions back at him. Practitioners of Juyo / Vaapad Attack with chaotic, furious, and unpredictable moves to catch their opponents off guard.

 

 

http://scifi.about.com/od/starwarsglossaryandfaq/tp/Lightsaber-Combat-Seven-Traditional-Forms.htm

 

You forgot one form Jar'Kai, which even though it isnt a "traditional" form, it IS a Lightsaber Form.

Link to comment
Share on other sites

Apologies for not including Jar'Kai, it was an attempt to keep things simplified. Thanks none the less for the mention of it!

 

Jar'Kai: A similar dual-blade technique to Niman that utilized dual blades, both forms predating the invention and usage of lightsabers. Jar'Kai was developed by the Yovshin Swordsmen. Emphasizing speed that would overwhelm most opponents, the practitioner of Jar'Kai can continually attack with one blade while relying on the other for defensive coverages.

 

The draw back to Jar'Kai lies in its defense against two-handed blows, where the duelist is unable to put all of his or her weight behind blocks, weakening the defensive capabilities. Thusly, an enemy with a single hilt could simply assault a Jar'Kai practitioner's defense with brute force.

 

http://starwars.wikia.com/wiki/Jar%27Kai

Edited by Gecko_sloth
Link to comment
Share on other sites

×
×
  • Create New...