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Whifi

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  1. Why not remove the double-bladed requirements from Force Technique, Force Breach, maybe Whirling Blow and give our execute the animation of the Guardian's Sundering Strike. That way, you can play a Balance Shadow with a single blade effectively as the other skills in the balance tree (FiB and Sever Force) have no saber limitations anyway.
  2. Going for the Luke Skywalker look in Empire Strikes Back here: http://i1328.photobucket.com/albums/w535/Whifi/Screenshot_2014-04-12_21_20_49_404503_zps2296dd1a.jpg
  3. Forms I would like to see: - Form that increases force power damge by X% and reduces casting time by Y% (Telekinetic) - Form that increases DoT damage by X% and lightsaber damage by Y%(or allow willpower to increase melee damage in this form only) (Balance) - Form that increases healing by 100% (and reduce base healing to something pitiful so we dont have the "HEAL TO FULL" excuse in dps stance) (Seer) Give each form some penalty for switching so we can't efectively stance dance like a 3 second interruptable cast time or losing all/most of our force when switching
  4. A potentially better change would have been removing the capital ships and having 4-6 spawn points spread on the map. Without capital ships present it can be hard to guage your bearings and push towards spawn points, and with more spawn points, it reduces the potential to spawn camp. Maybe even switching spawn locations periodically between Republic and Empire so that suddenly your enemy can spawn behind you could help alleviate spawn camping and add a new angle to TDM
  5. I'd love an appearance tab. I used to switch outfits on the fly in LotRO, would do so here. I'd have bought the cold weather gear from the CM if we had this just to wear it on Ilum or Hoth and then switch back to my Jedi robes. While that would be the extent of doing it on my Jedi, my trooper would appreciate alternate tabs even more. Out on the field? Standard outfit. Cold planet? Cold weather styled trooper gear. On the fleet or in Coruscant? casual gear. Jungle planet? Green dyed, jungle themed outtfit, and so on. Full support here!
  6. /signed And while we're at it, change the default saber strike for a 30m free left-hand, right-hand, left-hand force push style attack at the same damage
  7. Some players have been asking for more weapon freedom between for quite some time now. Some have been asking for this since beta; the ability for a shadow to dual-wield or a guardian to use a double-bladed lightsaber. A major problem to implementing this type of freedom is due to balancing weapon damage, where double-bladed lightsabers have a higher base damage than single-bladed even if they have the same hilt etc. I've had an idea around that which still offers variety but does not require number or balance tweaking. This is by making weapons require a certain profficiency but look like something else; for example, a single-bladed lightsaber with the appearance of a double bladed. Below are some ideas I've had: Stalker's Lightsaber Binds on Equip Melee Main Hand 35.0-52.0 Energy Damage (Rating 12) Durability: 200/200 Item Modifications Color Crystal (1) Hilt: Open Mod: Open Enhancement: Open Requires Level 1 Requires Weapon Proficiency: Double-Bladed Lightsaber This weapon would use a single-bladed lightsaber model, allowing shadows and assassins to wield a single-bladed lightsaber even though it is categorised as a double-bladed. Weaponmaster's Lightsaber Binds on Equip Melee Main Hand 29.0-43.0 Energy Damage (Rating 12) Durability: 200/200 Item Modifications Color Crystal (1) Hilt: Open Mod: Open Enhancement: Open Requires Level 1 Requires Weapon Proficiency: Lightsaber This weapon would use a double-bladed lightsaber model, allowing guardians, sentinels, sages, and their mirrors to wield a double bladed lightsaber but be categorised as a single bladed. Covert Energy Lightsaber Binds on Equip Melee Off Hand 29.0-43.0 Energy Damage (Rating 12) Durability: 200/200 Item Modifications Color Crystal (1) Hilt: Open Mod: Open Enhancement: Open Requires Level 1 Requires Weapon Proficiency: Lightsaber Same as the covert energy gloves, boots, belt, etc. An invisible offhand lightsaber, allowing sentinels and marauders to appear to wield a single lightsaber but with 2 equipped. Defensive Lightsaber Binds on Equip Offhand (General) Shield Absorb: 20.0% Shield Chance: 5% Shield (Rating 8) Durability: 200/200 Item Modifications Color Crystal (1) Armoring: Open Mod: Open Enhancement: Open Requires Level 1 Requires Jedi Knight, Jedi Consular, Sith Warrior, Sith Inquisitor Requires Shield This would give a shield the model of a lightsaber in the offhand, giving the character the stance and animations of dual-wielding, but it would act exactly like shields do now. Effectively, this would allow tanking guardians, shadows and their mirrors to appear to dual-wield. Defensive Lightsaber Binds on Equip Offhand (General) Focus (Rating 8) Durability: 200/200 Item Modifications Color Crystal (1) Armoring: Open Mod: Open Enhancement: Open Requires Level 1 Requires Focus Same as the shield but for all dps spec'ed Guardians, shadows, sages and their mirrors.
  8. Allow willpower to scale with melee damage. Probably won't be enough to use it effectively in PVE but it could be used to do some form of meaningful damage against melee characters in PVP or trash mobs/normal adds in PVE imo
  9. Something I was thinking of is having a blaster rifle classified as a pistol. So for all extents and purposes, the item is a pistol but it uses a rifle model and is held like a rifle. If the class is a dual wielding class, the 2nd weapon disappears completely and as far as anyone is concerned the character is just holding a rifle. This could also apply to lightsabers: have a single-bladed lightsaber model as a double-bladed lightsaber and vice versa. Or a rifle which uses a pistol model and animations, etc, etc. For example: Compact blaster Binds on Equip Ranged Main Hand X - Y Damage (Rating X) <Insert Stats here> Requires Weapon Proficiency: Blaster Rifle And uses the model and animations of http://www.torhead.com/item/7PRbHwa/d-203-recon-interceptor, for example. So you could have an operative with a pistol, even though he has a rifle equipped (rifle with pistol model and animations) A mercenary with a rifle even though he's dual wielding pistols (pistol eqquiped with rifle model and animations. 2nd pistol disappears) A jedi guardin with a double-bladed lightsaber even though he has a single bladed saber equipped, so on and so forth. This way, classes don't need to have any balancing tweaks done to deal with damage offsets to cater for guardians using double-bladed sabers or powertechs using rifles and so on
  10. Thanks This is what I used: RV-03 Speedsuit Jacket with light brown primary dye Vintage Brawler belt Omenbringer's Bracers Jedi Initiate's Gloves Carth Onasi's Pants with medium brown dye Relnex's Boots
  11. Going for the Kyle Katarn look from Jedi Academy: http://s1328.photobucket.com/user/Whifi/media/Screenshot_2013-10-15_21_48_08_975890_zps9b842637.jpg.html http://s1328.photobucket.com/user/Whifi/media/Screenshot_2013-10-15_21_48_15_453260_zps129c9eb6.jpg.html
  12. I can confirm this too. The game seems to think the barrel is almost a metre longer than it is or the engineers of the rifle created a stealthed extention (which I highly doubt )
  13. This appears to be the case with every NPC which is a weequay (not sure about the the trooper companion though). I noticed it with the weequay mobs in Battle of ilum, Master Yolo on Tython and the embargoed items vendor in the Republic Fleet
  14. I fully support this. If what said is true about hood-toggles being practically impossible, this is the next best solution
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