Nemarus Posted February 25, 2014 Share Posted February 25, 2014 Additionally missile-lock ons shouldn't work. Call it "targeting interference" or something from the capital ship's massive engines and shields. This is the ideal solution. With this, capital ships are still safe to spawn at and cannot be effectively camped. They are still a safe point to retreat to so that you can recharge your shields. They are not a refuge from which Gunships can deal damage while being untouchable--because their accuracy is 0%. Link to comment Share on other sites More sharing options...
Irongut Posted February 25, 2014 Share Posted February 25, 2014 They are still a safe point to retreat to so that you can recharge your shields. Waaaaaaaaaa! I want my safe space! Link to comment Share on other sites More sharing options...
OscarDivine Posted February 25, 2014 Share Posted February 25, 2014 I'm not the only one making this suggestion, but turn the cap ships into an exhaustion zone and keep the guns functioning as they always have. You shouldn't HAVE a safe haven. It's called DEATHMATCH not POKE-AND-RUN-MATCH. Link to comment Share on other sites More sharing options...
Nemarus Posted February 25, 2014 Author Share Posted February 25, 2014 Waaaaaaaaaa! I want my safe space! If you flew on my server you would know I am the last person who needs a "safe space". But my targets do. Right now once I target someone in my Blackbolt, they have no way to escape unless their allies have fortified an area with mines/drones, which eventually did happen ... but at that point their team were just trying to lose more slowly. Link to comment Share on other sites More sharing options...
Fractalsponge Posted February 25, 2014 Share Posted February 25, 2014 I like this idea. Though the whole "gunship ball at spawn" tactic is overhyped to begin with, being more annoying than game-breaking. A team good enough to shut down any hit and run attacks from killing people in the ball is probably good enough to win outright. I've always been able to break it when the pubs have tried it on Shadowlands. And they use it a LOT. Link to comment Share on other sites More sharing options...
OscarDivine Posted February 25, 2014 Share Posted February 25, 2014 Seriously, if you're getting your back end handed to you, take it gracefully and learn from the experience. Get better, learn more. You learn nothing except how to hold down your space bar running to your cap ships. Link to comment Share on other sites More sharing options...
Armonddd Posted February 25, 2014 Share Posted February 25, 2014 (edited) I'm not the only one making this suggestion, but turn the cap ships into an exhaustion zone and keep the guns functioning as they always have. You shouldn't HAVE a safe haven. It's called DEATHMATCH not POKE-AND-RUN-MATCH. I actually don't see how that's a less complicated (and thus more elegant) solution than what Nemarus has suggested. Though I'd increase the accuracy debuff to 1000%. There's ways to buff accuracy above 100%, and doubtless there will be more of them in the future. No reason to leave any potential holes. A "you guaranteed hit" button, if ever implemented, could provide +500% accuracy, which lets it do its job without interfering with the capital ship debuff. Edited February 25, 2014 by Armonddd Link to comment Share on other sites More sharing options...
TUXs Posted February 25, 2014 Share Posted February 25, 2014 Here's a thought... If you're getting spawn camped, spawn at one of the other 2 locations. Brilliant huh?? Link to comment Share on other sites More sharing options...
Armonddd Posted February 25, 2014 Share Posted February 25, 2014 Here's a thought... If you're getting spawn camped, spawn at one of the other 2 locations. Brilliant huh?? Please convince all of the pugs on both servers I play on to do this. Link to comment Share on other sites More sharing options...
TUXs Posted February 25, 2014 Share Posted February 25, 2014 Please convince all of the pugs on both servers I play on to do this. I commented in another thread that we need to have a flashing "CHOOSE SPAWN LOCATION →" with 3 arrows to make it idiot proof. Link to comment Share on other sites More sharing options...
Fractalsponge Posted February 25, 2014 Share Posted February 25, 2014 Please convince all of the pugs on both servers I play on to do this. Yeah, the only people that will do this are the people that were never going to get farmed in the first place. Aces will be fine with the change, but if only the aces played queue pops would never happen. Link to comment Share on other sites More sharing options...
OscarDivine Posted February 25, 2014 Share Posted February 25, 2014 I actually don't see how that's a less complicated (and thus more elegant) solution than what Nemarus has suggested. Though I'd increase the accuracy debuff to 1000%. There's ways to buff accuracy above 100%, and doubtless there will be more of them in the future. No reason to leave any potential holes. A "you guaranteed hit" button, if ever implemented, could provide +500% accuracy, which lets it do its job without interfering with the capital ship debuff. The difference is that an exhaustion zone will KILL you for going back and hiding out there. Even if you get a 1000% Accuracy penalty, the team can still run back to their cap ships for cover and avoid stalemate or force a win if they're ahead and they just stack on top of a cap ship. Link to comment Share on other sites More sharing options...
Armonddd Posted February 25, 2014 Share Posted February 25, 2014 The difference is that an exhaustion zone will KILL you for going back and hiding out there. Even if you get a 1000% Accuracy penalty, the team can still run back to their cap ships for cover and avoid stalemate or force a win if they're ahead and they just stack on top of a cap ship. Both of them make stalemating nonviable, though, because non-contribution kicks are a thing. (At least, I think they are. I've actually never run into this system, because I fly a scout.) Link to comment Share on other sites More sharing options...
Applejacxs Posted February 25, 2014 Share Posted February 25, 2014 Seriously, if you're getting your back end handed to you, take it gracefully and learn from the experience. Get better, learn more. You learn nothing except how to hold down your space bar running to your cap ships. No they dont they just quit they dont come back. Why would anyone play anything that they feel there going to get routed, stomped on or camped. Link to comment Share on other sites More sharing options...
OscarDivine Posted February 25, 2014 Share Posted February 25, 2014 So apple are you saying you leave every time you start losing? Link to comment Share on other sites More sharing options...
vladunk Posted February 25, 2014 Share Posted February 25, 2014 If you did this then a winning team could just retreat and have a big kumbaya with everyone as they wait out the win. *yawn* Link to comment Share on other sites More sharing options...
OscarDivine Posted February 25, 2014 Share Posted February 25, 2014 Both of them make stalemating nonviable, though, because non-contribution kicks are a thing. (At least, I think they are. I've actually never run into this system, because I fly a scout.) Killing accuracy doesn't force a stalemate. Here's the situation: TDM score is 28 to 26. Team with 28 can force the win by stacking on their cap ship and falling asleep until the timer runs out Link to comment Share on other sites More sharing options...
Armonddd Posted February 25, 2014 Share Posted February 25, 2014 Killing accuracy doesn't force a stalemate. Here's the situation: TDM score is 28 to 26. Team with 28 can force the win by stacking on their cap ship and falling asleep until the timer runs out Wouldn't team with 28 get kicked for noncontribution? Link to comment Share on other sites More sharing options...
OscarDivine Posted February 25, 2014 Share Posted February 25, 2014 Wouldn't team with 28 get kicked for noncontribution? They'd have to vote themselves out, which is obviously not what they want if they're gonna hang over their ship until the battle timer runs out. I've seen teams try to do this at the 1 minute mark if they're winning and they're afraid of a come back. Being marked for non-contributing does not automatically kick you, though it may decrease winnings slightly. The teams doing this obviously don't mind losing a little requisition to gain the win, which is higher requisition anyway Link to comment Share on other sites More sharing options...
vladunk Posted February 25, 2014 Share Posted February 25, 2014 Wouldn't team with 28 get kicked for noncontribution? wouldn't the team with 26 get kicked too? Link to comment Share on other sites More sharing options...
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