dragonez Posted February 14, 2014 Share Posted February 14, 2014 I've noticed that everytime something is finally right on one side it soon gets ruined due to changes or nerfing because it don't work on the opposite side meaning PvP or PvE. This is getting old as long as changes to the game are universal and effect both sides equally no one will ever be happy and this cycle of getting uset to a class after you just fixed or changed it only to find out that its gonna be nerfed or changed again because even though it worked for one side it didn't or ain't working for the other side. Now if changes to either side were made separately then both sides needs could be addressed more successfully since they both require different play styles and needs. If this could be done it would be a godsend really and I don't see why not because its done in plenty of other games. Think of how much more effective changes would be and how much less complaining there would be since changes made to either side would not effect The opposite side meaning changes for PvP would be just for PvP and changes for PvE would be just for PvE that simple. If is possiable I bet it would make a lot of people happy and keep more players around. Link to comment Share on other sites More sharing options...
Prototypemind Posted February 14, 2014 Share Posted February 14, 2014 I decided to decipher you wall of text. This is happening with the new changes to the Mara/Sentinel smash spec. Link to comment Share on other sites More sharing options...
dermitni Posted February 14, 2014 Share Posted February 14, 2014 I've noticed that everytime something is finally right on one side it soon gets ruined due to changes or nerfing because it don't work on the opposite side meaning PvP or PvE. This is getting old as long as changes to the game are universal and effect both sides equally no one will ever be happy and this cycle of getting uset to a class after you just fixed or changed it only to find out that its gonna be nerfed or changed again because even though it worked for one side it didn't or ain't working for the other side. Now if changes to either side were made separately then both sides needs could be addressed more successfully since they both require different play styles and needs. If this could be done it would be a godsend really and I don't see why not because its done in plenty of other games. Think of how much more effective changes would be and how much less complaining there would be since changes made to either side would not effect The opposite side meaning changes for PvP would be just for PvP and changes for PvE would be just for PvE that simple. If is possiable I bet it would make a lot of people happy and keep more players around. One thing I already suggested in another thread: Analogous to the bolster buff characters with a lower level than 55 get when entering a warzone, characters should have a balancing buff, where Bioware could finetune the different class balances for PVE and PVP. Maybe they could even make the buff invisible, so to not annoy those with already too many active buffs and debuffs. Link to comment Share on other sites More sharing options...
Glorthox Posted February 14, 2014 Share Posted February 14, 2014 Honestly most games need to stop nerfing classes based solely on PVP reasons. There is more to a game than pvp. Link to comment Share on other sites More sharing options...
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