Brewski Posted February 5, 2014 Share Posted February 5, 2014 So up until the recent release of bombers there haven't really been enough ships to make selecting your "Active 5" much of a debate. With only 6 different ship variants (discounting cosmetic variants) and one of the gunships being a waste of space, I rarely saw anyone with five ships that didn't have two scouts, two strikes and a gunship. Now, though, we have 8 distinctly different ship types, most with a cosmetic variant which could be used to allow multiple configurations. To add to that, we now have two distinctly different game modes which require a different approach. This has me debating which five ships I want configured and available when queuing, and how I intend to use them. It also has me wondering what other players may do. So with that in mind, here's my five. Share yours! (Or make fun of mine if you want, it's all good.) Flashfire - Configured for pure dogfighting - It's still my favorite ship, and will be my primary in TDM and when I need a dogfighter or GS hunter in Domination.Nova Dive - Specifically geared for sat capture in domination.Pike - Heavy node clearer for those particularly well defended satellites.Warcarrier (or possibly the Rampart) - Node defender and (if I can get a partner) trap setter in TDM.Quarrel - Because I will eventually learn how to pilot a gunship effectively instead of simply being a large target for the enemy like I am every time I hop behind the seat now... (Really, I will.) Link to comment Share on other sites More sharing options...
okiobe Posted February 5, 2014 Share Posted February 5, 2014 (edited) Flashfire - burst cannon, evasion, turning build. Sab probe for the lolz (and GSs). That's all I need I only have 4 ships: the 3 stock ships and my Flashfire. Edited February 5, 2014 by okiobe Link to comment Share on other sites More sharing options...
DarkDajin Posted February 6, 2014 Share Posted February 6, 2014 1 Base Gunship as my fallback ship, great at clearing nodes, capping nodes, guarding nodes and excellent at TDM. 2 Daily Cannon Strike Fighter/Cartel Gunship (glass gun variant)/Mine Bomber 3 Daily Missile Strike Fighter/Glass Gun Gunship/Drone Bomber 4 Speed Scout/Daily Drone Bomber 5 Heavy Hitter Scout as a fallback to solo cap nodes quickly in a losing game. So I change ships regularly between matches and try to keep a diverse selection available to counter enemy compositions. As an aside...I generally suck at flying scouts, only manage around 30k damage in those in most games Link to comment Share on other sites More sharing options...
dancezwithnubz Posted February 6, 2014 Share Posted February 6, 2014 My current loadout looks like this: 1. Blackbolt. 2. Mangler. ideally, I'd have access to this: 1. Blackbolt (EMP) 2. Blackbolt (Booster Recharge) 3. Blackbolt (Targeting Telemetry) 4. Mangler. or just allow me to swap Systems during the respawn timer. Link to comment Share on other sites More sharing options...
Zoom_VI Posted February 6, 2014 Share Posted February 6, 2014 On my pub I have 1) Flashfire 2) Novadive On my imp I have 1) Sting Link to comment Share on other sites More sharing options...
Kain_Turinbar Posted February 6, 2014 Share Posted February 6, 2014 PIke IL-5 I like to appear to be a two ship noob. I have a mastered Quarrel but can't fly a gunship worth a ****. Link to comment Share on other sites More sharing options...
Tenacity Posted February 6, 2014 Share Posted February 6, 2014 Funny, now that i know how to remove ships from my active list I only fly with a single active ship - my enforcer. Link to comment Share on other sites More sharing options...
Altheran Posted February 6, 2014 Share Posted February 6, 2014 Even though I have the 8 non-cartel ships, Starguard is the only ship I use when I'm serious. Its versatility removes me all needs for specialized ships. Link to comment Share on other sites More sharing options...
Tenacity Posted February 6, 2014 Share Posted February 6, 2014 Even though I have the 8 non-cartel ships, Starguard is the only ship I use when I'm serious. Its versatility removes me all needs for specialized ships. Enforcer is the same, but looks far cooler =P Link to comment Share on other sites More sharing options...
Altheran Posted February 6, 2014 Share Posted February 6, 2014 Enforcer is the same, but looks far cooler =P No thanks, I don't like it. I dare say I don't like most of the cartel ships' looks at all. Link to comment Share on other sites More sharing options...
dorpen Posted February 6, 2014 Share Posted February 6, 2014 No thanks, I don't like it. I dare say I don't like most of the cartel ships' looks at all. I'm in the same boat, but I'd say the CM scout is the ugliest of them all. I'm so so on the strike fighter. Link to comment Share on other sites More sharing options...
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