Korithras Posted January 18, 2014 Share Posted January 18, 2014 We've all seen it, a gunship starts taking fire, they retreat to the safety of the command ship for their team which enemy players can't follow or they'll get torn apart by the ship's guns because they're cowards who don't know how to actually fly a scout or a strike fighter and dogfight like actual skilled players. The solution? Cause retreating the the command ship to count as a suicide as if they'd self-destructed by running into something, or boot them from the game entirely. Plain and simple. Link to comment Share on other sites More sharing options...
Lendul Posted January 19, 2014 Share Posted January 19, 2014 We've all seen it, a gunship starts taking fire, they retreat to the safety of the command ship for their team which enemy players can't follow or they'll get torn apart by the ship's guns because they're cowards who don't know how to actually fly a scout or a strike fighter and dogfight like actual skilled players. The solution? Cause retreating the the command ship to count as a suicide as if they'd self-destructed by running into something, or boot them from the game entirely. Plain and simple. The solution is have one player keep them pinned there and let the rest of your team proceed to 3 cap them. Link to comment Share on other sites More sharing options...
NotThatOne Posted January 19, 2014 Share Posted January 19, 2014 (edited) We've all seen it, a gunship starts taking fire, they retreat to the safety of the command ship for their team which enemy players can't follow or they'll get torn apart by the ship's guns because they're cowards who don't know how to actually fly a scout or a strike fighter and dogfight like actual skilled players. The solution? Cause retreating the the command ship to count as a suicide as if they'd self-destructed by running into something, or boot them from the game entirely. Plain and simple. You seems to have a pathologically hatred for an inanimate, intangible object. I'd suggest professional intervention, but I don't care that much. Get Sniped. Edited January 19, 2014 by NotThatOne Link to comment Share on other sites More sharing options...
Sangrar Posted January 19, 2014 Share Posted January 19, 2014 ok first, thank you for the generalization that we are all cowards. Second, dude, they ran like cowards away from the node, as long as you don't chase them like a moron and run right into the capital ship turrets then it should be fine, its funny though seeing them run. Third, before I am accused, I don't do that, I just fly extremely close to asteroids to clear any baddies on my tail, you would be surprised how easy it is to make someone destroy themselves Link to comment Share on other sites More sharing options...
Sadishist Posted January 19, 2014 Share Posted January 19, 2014 The turrets in the capital ship can be blown up. It takes quite a lot of damage, though. Link to comment Share on other sites More sharing options...
Korithras Posted January 19, 2014 Author Share Posted January 19, 2014 ok first, thank you for the generalization that we are all cowards. Second, dude, they ran like cowards away from the node, as long as you don't chase them like a moron and run right into the capital ship turrets then it should be fine, its funny though seeing them run. Third, before I am accused, I don't do that, I just fly extremely close to asteroids to clear any baddies on my tail, you would be surprised how easy it is to make someone destroy themselves Firstly, you are a coward because it takes not even half the skill to sit still from far away and shoot at enemy ships like ducks at a carnival vs. chasing them down, outmaneuvering them and STILL lining up a kill shot. And if not it just means you suck with a scout or strike fighter. Second, I'm not stupid enough to follow them to the capital ship, I turn around when I realize I'm getting too close. Third, asteroids have nothing to do with this conversation, but you'd be surprised how easy it is to avoid a large chunk of rock if you know how to steer a ship and not overexert yourself to kill gunships that like to hide near them. Link to comment Share on other sites More sharing options...
Korithras Posted January 19, 2014 Author Share Posted January 19, 2014 The solution is have one player keep them pinned there and let the rest of your team proceed to 3 cap them. Yeah good luck with that strategy when the actual dogfighting games which are based around kills are launched. Link to comment Share on other sites More sharing options...
Verain Posted January 19, 2014 Share Posted January 19, 2014 Stop crying because you can't be the spawn camping internet bully you were dreaming of. The gunship retreating to cap ship is a good strategy, and often enemies fly into the turrets, then come here and blame the gunships or the devs for their foolishness. Get over it and play the game, not the one in your head. Link to comment Share on other sites More sharing options...
Sangrar Posted January 19, 2014 Share Posted January 19, 2014 (edited) Firstly, you are a coward because it takes not even half the skill to sit still from far away and shoot at enemy ships like ducks at a carnival vs. chasing them down, outmaneuvering them and STILL lining up a kill shot. And if not it just means you suck with a scout or strike fighter. Second, I'm not stupid enough to follow them to the capital ship, I turn around when I realize I'm getting too close. Third, asteroids have nothing to do with this conversation, but you'd be surprised how easy it is to avoid a large chunk of rock if you know how to steer a ship and not overexert yourself to kill gunships that like to hide near them. can't tell if you are trolling or not, but clearly what you want is nerf gunships and are disguising is as a "run to capital ship" thread. Also you are clearly a narcissist if you think SAYING that I am a coward means I actually am, considering I pilot all 3 type of ship, scouts I like to start off with to cap node early, I got the best engine upgrades and also good for hunting gunships. Second, I have a strike fighter I upgraded completely to both serve as to take out 3 turrets quickly using upgraded reverse thrusters to get back and start a new attack run each time and take out all the turrets while capping and also while having upgraded communication sensors to help my team out and missiles and upgraded laser cannons to take out other ships of all types out. So yeah, I am not a bad pilot of the other ships either. Also, you must be confused, gunships are NOT able to outmaneuver the other ship classes who have far superior engine capabilities and power unless of course the pilots screw up, which they do, I just fly at aseroids or into tight spaces quickly, take some sharp turns and hope that the person wipes, sometimes it works sometimes it doesn't, but hey, I am just good at piloting in between short spaces. Also, you think being a sitting duck within a 15000 meter range which is not as far as you think and can be closed in on in seconds while the glow of your railgun points out your position entirely is being a coward then fine, think whatever you want. And lastly, a gunship cannot "hide" at an asteroid, let me explain why. Gunships need line of sight to do their job, but that also means the other ships have a line of sight on the gunship too doesn't it? well explain how someone can "hide" while firing? And with the railgun glow that just makes the position even more obvious. In conclusion, you clearly have some preconceived notions about gunships, you clearly think anyone who plays them is skill less for playing them as they were designed, and anyone who does not agree with you is wrong in YOUR opinion, clearly. And FYI, calling someone a coward just seems like a cheap excuse to attempt to justify losing to them. Edited January 19, 2014 by Sangrar Link to comment Share on other sites More sharing options...
DropGibbs Posted January 19, 2014 Share Posted January 19, 2014 Actually those gunships fleeing have more skill than most scouts out there. At least most of them don't hide behind their distortion field. Link to comment Share on other sites More sharing options...
NotThatOne Posted January 19, 2014 Share Posted January 19, 2014 ragerageragewharblegarbleragerageineedtochangemytamponragerageragethebigkidsstolemychocolatemilkragerageragerageigotkickedintheepeenragerageragerageiqqnotpewpewrageragegawditsuckstobeanoobragerageragerageragerageragerageievenfailattrollingragerageragerageragrageragewhycan'tidoanythingrightrageragerageragemymomwasrightillneveramounttoanythingragerageragerage ahem... RAGE!. Just wanted to let you know how I see the vast majority of your posts. Link to comment Share on other sites More sharing options...
Sadishist Posted January 19, 2014 Share Posted January 19, 2014 Just wanted to let you know how I see the vast majority of your posts. hahaha Link to comment Share on other sites More sharing options...
MrShmoove Posted January 19, 2014 Share Posted January 19, 2014 I agree that it's sad that they can shoot you from 15k away compared to your 5k and when you get within about 8k they throw a reverse and run back to their capital ships with a big yellow stripe painted down the middle of their ship! About the only thing you can do is hope they aren't too aware and focus TOO much on the node and don't watch their flanks. Sometimes you can flank them and take them out. A halfway competent gunship though will see you and still follow the same strat. I guess right now it's just part of the game. You can't really take away flying back to the capital ships though because technically EVERYONE can do that. So again we are back to the flanking thing. Try and get a couple of you and flank from each side. But we all know nobody talks after the match actually starts! Except to complain that is. Link to comment Share on other sites More sharing options...
reclipsed Posted January 19, 2014 Share Posted January 19, 2014 Actually those gunships fleeing have more skill than most scouts out there. At least most of them don't hide behind their distortion field. >gunships don't use distortion field and here we goooo Link to comment Share on other sites More sharing options...
Atlanis Posted January 19, 2014 Share Posted January 19, 2014 The turrets in the capital ship can be blown up. It takes quite a lot of damage, though. Yeah, did that 8 Gunships vs 8 f2play Imps, was kind off fun and satisfying:rak_03: Link to comment Share on other sites More sharing options...
wishingwell Posted January 19, 2014 Share Posted January 19, 2014 >gunships don't use distortion field and here we goooo Are you saying they don't have access to it? Or that they just... shouldn't use it... or something? Because they do have access to it, as well as lightweight armor to stack evasion. Link to comment Share on other sites More sharing options...
Amorianallund Posted January 19, 2014 Share Posted January 19, 2014 Are you saying they don't have access to it? Or that they just... shouldn't use it... or something? Because they do have access to it, as well as lightweight armor to stack evasion. Your sarcasm skills are weak young grasshopper Link to comment Share on other sites More sharing options...
wishingwell Posted January 19, 2014 Share Posted January 19, 2014 Your sarcasm skills are weak young grasshopper I guess I just see basic questions about controls too often on my server to have sensed any intended sarcasm. Link to comment Share on other sites More sharing options...
jankiel Posted January 19, 2014 Share Posted January 19, 2014 So much puny gunship lovers Link to comment Share on other sites More sharing options...
DEATHICIDE Posted January 19, 2014 Share Posted January 19, 2014 Wow, so we already have a thread breaking this one down with logic and tactics for you on the front page, and you have to go make another? Speaks volumes. Inserting lame relevant catch phrase: "Stop the hate and educate !" http://www.swtor.com/community/showthread.php?t=715034 Link to comment Share on other sites More sharing options...
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