ToMyMa Posted January 16, 2014 Share Posted January 16, 2014 The one I like the most is oneshotting a fully upgraded gunship with full hp with a crit Proton Torpedo. Nothing beats that Another great in has to be tricking an opponent to fly in a wall, while you survive, as you backed off with retro thrusters. Priceless What are yours? Link to comment Share on other sites More sharing options...
archifikoss Posted January 16, 2014 Share Posted January 16, 2014 A very, very close win... As in 1000-990+ win - especially when you've gotten a good amount of objectives medals for both offense and defence that match Link to comment Share on other sites More sharing options...
SithAceI Posted January 16, 2014 Share Posted January 16, 2014 I love it when after the first wave respawns cus I caped a few they all come gunnin for me like 4/1. LOL Link to comment Share on other sites More sharing options...
JPryde Posted January 16, 2014 Share Posted January 16, 2014 My most satisfying moment was the one 1000:999 win that I had. It was 2 weeks ago, my scout wasn't even maxxed back then and the match turned tables so often. In the end we managed to win by 2 sats against 1... along with the points for destruction and it obviously cannot get any closer than that. This was far more satisfying than any 1000:0 or 1000:100 could ever be. Another very satisvying thing is to see sworn enemies in the setup list and getting at them, while the rookiees take the objectives Link to comment Share on other sites More sharing options...
DroidDreamer Posted January 16, 2014 Share Posted January 16, 2014 So much to chose from: --Dogged dogfights most of all. Turning fights that meld into jousting runs that turn into chase scenes around the node until one guy wins or the other guy crashes. I have had the BEST dogfights of my ENTIRE gaming history in GSF. --I really enjoy charging a node, fighting off the bad guys, taking it and holding it against wave after wave of attackers. --Tying up so many enemies on one node that your alies cap the other two nodes. --Killing X-hitting scrubs. --Using LOS and speed to close the gap on a gunship and then opening up on them. Link to comment Share on other sites More sharing options...
Elly_Dawn Posted January 16, 2014 Share Posted January 16, 2014 i have to agree with a couple others, it has to be those close wins with like only a max of 100 points separating the teams... after the newness of Gunships wears off and people start flying what ships they really prefer instead of the new toy, close matches will return in a greater frequency... but right now everyone's playing with the new shiny, so close aint gonna happen as often for a week or two... but that makes the close matches even sweeter at the moment, the rarity of them... even if i'm on the losing side, a close match is way more fun than a landslide victory either direction... Link to comment Share on other sites More sharing options...
DroidDreamer Posted January 16, 2014 Share Posted January 16, 2014 I like the close matches too but only if they were actually close. It's frustrating when the match is lost by less than 30 points and people weren't working the objectives. A little more attention to objective-based play instead of piddly duels would have made the difference. But the close matches can really be exciting for sure. Link to comment Share on other sites More sharing options...
Sirdannik Posted January 16, 2014 Share Posted January 16, 2014 I like the close matches too but only if they were actually close. It's frustrating when the match is lost by less than 30 points and people weren't working the objectives. A little more attention to objective-based play instead of piddly duels would have made the difference. But the close matches can really be exciting for sure. Imo, if a match ends and the score is within 30 points, there's no way people 'weren't working the objectives' sometimes what looks like a duel on your mini-map is actually someone keeping a gunship away from a sat... which is important enough that I consider it working the objectives. Link to comment Share on other sites More sharing options...
Elly_Dawn Posted January 16, 2014 Share Posted January 16, 2014 i agree with you Sirdannik, his post only makes sense if you reword it to say: "It's frustrating when the match is lost and our team has less than 30 points and people weren't working the objectives."... assuming the final score was 30:1000... otherwise ppl were working those objectives if the final score was 970:1000... Link to comment Share on other sites More sharing options...
DroidDreamer Posted January 16, 2014 Share Posted January 16, 2014 (edited) I just mean situations like three guys fighting near the node and it still gets capped because no one stayed on it to block the uncap. In close games, lapses like that can be frustrating. But I do love a close game. Edited January 16, 2014 by DroidDreamer Link to comment Share on other sites More sharing options...
Wainamoinen Posted January 16, 2014 Share Posted January 16, 2014 (edited) To crush your enemies, drive them before you, and hear the lamentation of their women. Naaah, tight comeback wins of course. No one can hear you lament in space. Edited January 16, 2014 by Wainamoinen Link to comment Share on other sites More sharing options...
Elly_Dawn Posted January 16, 2014 Share Posted January 16, 2014 (edited) To crush your enemies, drive them before you, and hear the lamentation of their women. Naaah, tight comeback wins of course. No one can hear you lament in space. oh, you're evil... now i have the Crush Your Enemies stuck in my head from Robot Chicken's Conan sketch... Edited January 16, 2014 by Elly_Dawn Link to comment Share on other sites More sharing options...
Davionix Posted January 16, 2014 Share Posted January 16, 2014 When enemy team tunnels / hates you so much that a swarm of strikes, scouts chase you to capital ship and even a gunship ignores the satellite to fly close to your capital ship just to get a shot at you. So far my record for getting chasers killed by capital ship is 4 Another satisfying thing is getting red hull early on in the game and flying the rest of the game feeling that someone has drawn a huge bulls-eye on you. It contributes to the first phenomenon while forcing you to be aware of your surroundings to the level of being paranoid since even a small glow in the distance can spell doom for you if you are not fast enough to react. Also watching people slowly drift towards obstacles while under the affect of improved sabotage probe is so satisfying as well. Link to comment Share on other sites More sharing options...
mattycutts Posted January 16, 2014 Share Posted January 16, 2014 my fav thing would be something that actually happened to me rather than what i did, normally im a gunship vet, but been trying scout recently and was dog fighting with another scout we were neck and neck close flying most of time then next thing another scout swooped in drop me with a sabitarge probe just metres from a astorid, funny as hell and yeah i went splat lol credit to his team mate though was perfectly done. Link to comment Share on other sites More sharing options...
RCSlyman Posted January 16, 2014 Share Posted January 16, 2014 (edited) The most satisfying thing for me is sat chases. There is nothing better than having two people come in on my six as I'm capping a sat and start chasing me, going full throttle a mere tens of meters off the satellite, hitting the boost in a tight turn up and over the top/bottom of the sat, back through and falling in right behind them with great line to open up the bursts. Second most satisfying thing is killing scouts with blasters while flying a gship. Edited January 16, 2014 by RCSlyman Link to comment Share on other sites More sharing options...
reclipsed Posted January 16, 2014 Share Posted January 16, 2014 When enemy team tunnels / hates you so much that a swarm of strikes, scouts chase you to capital ship and even a gunship ignores the satellite to fly close to your capital ship just to get a shot at you. So far my record for getting chasers killed by capital ship is 4 Another satisfying thing is getting red hull early on in the game and flying the rest of the game feeling that someone has drawn a huge bulls-eye on you. It contributes to the first phenomenon while forcing you to be aware of your surroundings to the level of being paranoid since even a small glow in the distance can spell doom for you if you are not fast enough to react. Also watching people slowly drift towards obstacles while under the affect of improved sabotage probe is so satisfying as well. lol, I seem to do my best when I'm a flaming ball of shooting smoke. The wounded always seems to have the nastiest bite, watch them. Link to comment Share on other sites More sharing options...
RiVaN_ Posted January 16, 2014 Share Posted January 16, 2014 I have to say the close wins are my favorite. Personally I like trick flying. I spend a little bit of time each match trying to see if I can speed through tight spaces while avoiding enemy fire. I know my teammates see "Nikolete self-destructed pretty often. That is usually because I am trying to fly between the supports at Node B in Mesa or do something funky around the superstructure at C in Ship yards. Link to comment Share on other sites More sharing options...
Kain_Turinbar Posted January 16, 2014 Share Posted January 16, 2014 (edited) 1. When you are on a streak. I love that rare game (for me anyway good players probably experience it often) when you are just "unkillable", holding a sat solo even though 2-3 guys are actively trying to take it and keep coming back for you after respawn. All the sweeter when they're in scouts (I've only had matches like this in my strike fighter). 2. Some may see this is a dick move but I find it to be hilarious in a cheese sort of way. If I know there's no way I can hold the sat "legitimately" due to being outnumbered/outgeared I just go under it and fly in as a tight a circle as possible as high up and in as possible to the sat. I've held satellites for several minutes on end doing this before with as many as three ships getting in the circle to follow suit.......every couple seconds you see each other briefly and they usually shoot (and always miss) but the cycle just keeps repeating. The first time I did this was on B at Kuat Mesas.........my team had a few 2 ship players we weren't doing very well but a few of the better players were holding on to C while they had A and B kept changing hands. I went to B in a stock Flashfire and realized instantly there was no way I could defend it against the 5 or 6 guys swarming around in there and got to it just before they started trying to take it from us. I went on to hold it by flying in those tight circles for over 5 minutes. As more ships joined in the chase the whole situation just seemed so absurd I couldn't stop laughing. Edited January 16, 2014 by Kain_Turinbar Link to comment Share on other sites More sharing options...
Verain Posted January 16, 2014 Share Posted January 16, 2014 (edited) When enemy team tunnels / hates you so much that a swarm of strikes, scouts chase you to capital ship and even a gunship ignores the satellite to fly close to your capital ship just to get a shot at you. One hundred percent this. I normally take a path near asteroids or pillars (it is easier on the Mesa) that ends with them looking at the ceiling or floor of the map, with the goal of guiding them into the ship- but sometimes even good players will just follow me over there, their bloodlust unslaked. When you kill another ship, you understand that they might not have been into being killed by you, despite taking the obvious action of dressing up in a sexy little scout and dancing around under your sites. But when they follow you back to your cap ship, you know it's consensual- they understand that their purpose in life is to suffer for your amusement. Much hotter. Edited January 16, 2014 by Verain Link to comment Share on other sites More sharing options...
Drackly Posted January 16, 2014 Share Posted January 16, 2014 One hundred percent this. I normally take a path near asteroids or pillars (it is easier on the Mesa) that ends with them looking at the ceiling or floor of the map, with the goal of guiding them into the ship- but sometimes even good players will just follow me over there, their bloodlust unslaked. When you kill another ship, you understand that they might not have been into being killed by you, despite taking the obvious action of dressing up in a sexy little scout and dancing around under your sites. But when they follow you back to your cap ship, you know it's consensual- they understand that their purpose in life is to suffer for your amusement. Much hotter. So turned on right now. Link to comment Share on other sites More sharing options...
Soul_of_Flames Posted January 16, 2014 Share Posted January 16, 2014 I've had a few games with close scores. One game my team won 1000 to 999, and another game my team lost 998 to 1000. However, I think the most satisfying thing in GSF is using retro thrusters to get behind the person on your tail and then light them up from behind. Link to comment Share on other sites More sharing options...
Altheran Posted January 16, 2014 Share Posted January 16, 2014 What is the most satisfying ? To me, there are two things : - force someone to crash into something because of a sabotage probe - obliterate someone with a proton torpedo. I guess I like missiles. Link to comment Share on other sites More sharing options...
ptwonline Posted January 16, 2014 Share Posted January 16, 2014 Most satisfying: a close game that looks like you are sure to lose, but at the last moment you break off from the stalemate trying to cap one sat and go off on your own and cap another enemy satellite to save the day. Link to comment Share on other sites More sharing options...
reclipsed Posted January 17, 2014 Share Posted January 17, 2014 Being able to joust with an equally good pilot without others trying to get involved. I had a great 1 on 1 tonight in my Strike Fighter against another Strike Fighter. We were straffing and curving around mountain ridges like top gun on crack. That rush of swerving around a corner that is under 5m away dodging fire is like a high Link to comment Share on other sites More sharing options...
dancezwithnubz Posted January 17, 2014 Share Posted January 17, 2014 matches with margins of 10 points or less. a group of PUGS that seems to just click and fly well together (rare, but happens). surviving a surprise shot from a gunship in my scout and then finding & fragging said gunship (again, also rare). Link to comment Share on other sites More sharing options...
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