LegoUniverseBC Posted January 11, 2014 Share Posted January 11, 2014 Hi all, I just started using the Burst cannons on my Flashfire over the Light cannon and i'm loving it! I hear that the Quads are also quite good. My question is which one is better? Thanks! Link to comment Share on other sites More sharing options...
Nemarus Posted January 11, 2014 Share Posted January 11, 2014 Hi all, I just started using the Burst cannons on my Flashfire over the Light cannon and i'm loving it! I hear that the Quads are also quite good. My question is which one is better? Thanks! They are for two entirely different styles of play. Burst Cannons are best for close up fighting under satellites, especially where line of sight comes in short windows of opportunity. However they are poor at long range fighting. Quad Cannons are good for long range combat, and are best used by engaging a foe at just-short-of-max-range. At that distance, their evasive maneuvers will be easy to track, and you can lay down long periods of sustained fire. It's even easier if you use a Range capacitor. Link to comment Share on other sites More sharing options...
Sadishist Posted January 11, 2014 Share Posted January 11, 2014 Light cannons is midway between. Link to comment Share on other sites More sharing options...
LegoUniverseBC Posted January 11, 2014 Author Share Posted January 11, 2014 They are for two entirely different styles of play. Burst Cannons are best for close up fighting under satellites, especially where line of sight comes in short windows of opportunity. However they are poor at long range fighting. Quad Cannons are good for long range combat, and are best used by engaging a foe at just-short-of-max-range. At that distance, their evasive maneuvers will be easy to track, and you can lay down long periods of sustained fire. It's even easier if you use a Range capacitor. Alright. I'm not sure if those fit my playstyle, should I just stick to Light cannons? Link to comment Share on other sites More sharing options...
Nemarus Posted January 11, 2014 Share Posted January 11, 2014 Alright. I'm not sure if those fit my playstyle, should I just stick to Light cannons? Eh... I don't find Light Cannons very useful in most situations, but that's just me. They have the same range as Burst cannons... Link to comment Share on other sites More sharing options...
Brilo Posted January 11, 2014 Share Posted January 11, 2014 In addition to easily giving you the best damage, Bursts allow you to deal that damage in quick shots, which compliments the Flashfire nicely. You generally don't want to spend any more time than absolutely necessary flying in straight lines to get kills. More often that not, that's when another Scout with Bursts will kill you. Personally, I feel like quads are a crippling downgrade from bursts, but obviously your mileage may vary. Link to comment Share on other sites More sharing options...
Armonddd Posted January 11, 2014 Share Posted January 11, 2014 If you want to look at things from a pure numbers standpoint, burst cannons give the highest damage output over the course of a game given realistic situations (enemies dodging, satellites existing, etc). They also require the most skill to use effectively. I would honestly recommend getting burst lasers, burning the 1k req to upgrade them to t1, and trying them out. You get four digit numbers with crits (from concentrated fire or the t2 upgrade). Link to comment Share on other sites More sharing options...
Zoom_VI Posted January 11, 2014 Share Posted January 11, 2014 Light cannons is midway between. ^^this, best lasers Link to comment Share on other sites More sharing options...
reclipsed Posted January 11, 2014 Share Posted January 11, 2014 I tested burst vs quads on a scout ship. both up to 4th tier. burst crit average is between 990-1120 quad crit average is between 800-950 now this was just a handful of games so results may vary, I seem to like quads more Link to comment Share on other sites More sharing options...
Verain Posted January 11, 2014 Share Posted January 11, 2014 I really recommend burst laser cannon on any ship that can use it. Link to comment Share on other sites More sharing options...
Zoom_VI Posted January 11, 2014 Share Posted January 11, 2014 I really recommend burst laser cannon on any ship that can use it. kind of like recommending every knight play smash monkey spec isn't it? Link to comment Share on other sites More sharing options...
Verain Posted January 11, 2014 Share Posted January 11, 2014 kind of like recommending every knight play smash monkey spec isn't it? When I give advice, it's not sneaky. I'm not trying to improve the metagame, or save the effing whales. I give advice that I believe will help people if they follow it. If your goal is to encourage diversity of guns, then you can say whatever you want. I assume people want to win. And I certainly recommend every maurader play that smash move in pvp, but not with as much emphasis. Marauders have three specs, and I think the other two excel at something else. So a good maurader could maybe benefit from one of the other specs in some situations or comps- I don't know. But Burst Laser Cannon I can speak to with more authority. If boost was 200% instead of 320%, the other ranges would be more meaningful. If a Pike had access to burst laser cannon, I would say, that's conditional. But right now it's gunships and scouts, who have far superior long range options (the gunship rails, and the scout boosts). These ships should take BLC in all cases I have seen. Link to comment Share on other sites More sharing options...
Mallorik Posted January 11, 2014 Share Posted January 11, 2014 (edited) Quads are for fps people who are good at keeping the mouse pointer on a target. Bursts are for pilots who have good spacial awareness and can dogfight. Edited January 11, 2014 by Mallorik Link to comment Share on other sites More sharing options...
ToMyMa Posted January 11, 2014 Share Posted January 11, 2014 (edited) Quads are for fps people who are good at keeping the mouse pointer on a target. Bursts are for pilots who have good spacial awareness and can dogfight. Exactly, like Scrab from ToFN, he prefers a heavy crit/quad build. He actually made a YT channel for GS, here's the link http://m.youtube.com/channel/UCJ9g7xNbDN5cTMTSVuLKdFw?desktop_uri=%2Fchannel%2FUCJ9g7xNbDN5cTMTSVuLKdFw I highly recommend watching it, as Scrab's one of the best scouts, if not the best, on ToFN, he's a really nice guy, and the advice and matches on his channel are a good showcase of how one can play a scout. Edited January 11, 2014 by ToMyMa Link to comment Share on other sites More sharing options...
Arkerus Posted January 11, 2014 Share Posted January 11, 2014 I have found that burst is superior to light in almost every practical way (since most time you are close range anyway). Light needs a DPS boost or something else to make it attractive. Link to comment Share on other sites More sharing options...
Recommended Posts