illgot Posted December 6, 2013 Share Posted December 6, 2013 I can barely hear my rockets shoot (or lock on for that matter) and when I am shot I never feel the attack visually. The lock on sound should be a louder and pulse on the target when the rockets are able to be fired Primary and Secondary weapons should be louder and secondary weapons (rockets, rail guns, etc) should shake the camera when fired Attacks landing on the players ship should shake the ship and the camera a little so the player can feel the attacks as more than just red hit indicators Link to comment Share on other sites More sharing options...
Atamasama Posted December 6, 2013 Share Posted December 6, 2013 In before "there is no sound in space". Link to comment Share on other sites More sharing options...
IncoherentVoice Posted December 6, 2013 Share Posted December 6, 2013 I think the alarm that sounds once a player who has locked you fires their missile is the coolest sound I've ever heard. But yeah, sometimes when I'm being hit with a rapid fire weapon I don't notice how badly I'm being ripped apart until it's too late. Link to comment Share on other sites More sharing options...
Atamasama Posted December 6, 2013 Share Posted December 6, 2013 I agree, by the way. Often times I know that I've been hit because my shields are gone. There's not a lot of feedback from damage until you explode. Link to comment Share on other sites More sharing options...
Laurreth Posted December 6, 2013 Share Posted December 6, 2013 Primary and Secondary weapons should be louder and secondary weapons (rockets, rail guns, etc) should shake the camera when fired This is not Blair Witch Online. Link to comment Share on other sites More sharing options...
AlrikFassbauer Posted December 6, 2013 Share Posted December 6, 2013 View shaking on the impact of rokets ? Good idea, imho, especially considering that sound bug. Link to comment Share on other sites More sharing options...
Pdeckard Posted December 6, 2013 Share Posted December 6, 2013 This is not Blair Witch Online. hahahahaah........and of course we need more impact just noise though no shaking. You have to realize the only reason some of these ships (scout and gunship) are even viable is because no one knows whats going on before its to late. The game has no depth if you put depth into it such as advanced awareness sounds and feels you completely eliminate the ability for a scout to kill a good strike fighter pilot Link to comment Share on other sites More sharing options...
Cernow Posted December 6, 2013 Share Posted December 6, 2013 There's already too much screen shaking in this game that can't be disabled. Unless they put something into graphics options to disable camera shake (unlikely, despite requests) then no thanks. Link to comment Share on other sites More sharing options...
MalakaiCaine Posted December 14, 2013 Share Posted December 14, 2013 In before "there is no sound in space". there IS however, sound inside your presurrise cockpit holding an atmosphere, so concussive force impact the vessel you are in, should concuss the atmosphere, causing sound. Lrn2Physics Link to comment Share on other sites More sharing options...
AlrikFassbauer Posted December 14, 2013 Share Posted December 14, 2013 There's already too much screen shaking in this game that can't be disabled. Are we playing the same game ? I have encountered currently one ONE kind of screen shaking - and that is for the Sage's "earth quake" ability ... Or do you mean space ? There isn't much, either ... Link to comment Share on other sites More sharing options...
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