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Omg starfighter is so fun!!!!


MallocV

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Me too, I'm having a ball, but I wouldn't be surprised if this thread gets deleted.

 

"Omg starfighter is so fucnfun"...really? If the title was "Omg starfighter is so fucnboring" it would have been reported ad-infinitum and crushed out of existence within minutes. Dual-standard I guess. :rolleyes:

 

/waves hand

 

That is not the cussing they are looking for.

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Have an event where there is a giant mynock or something flying around, and each side needs to catch it (maybe the Imperials want to weaponize it into some beast of terror while the Republic troops want to capture and study it). When you shoot it, it flies away from you in fear. Use that to knock it into a cage on either side. Sort of like Huttball but it's not a sport, it's something closer to an actual mission.
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I wouldn't mind seeing a race of some sort. Imagine the a high speed gauntlet like the one millenium falcon had through the death star, where all is permited. :sul_wink:

 

This would be horrible due to EVERYONE running scouts for a race. It wouldn't be varied enough IMO.

 

While a huttball in space sounds interesting...I can only imagine the headache of trying to "throw" a ball around. I love huttball but just don't see it as being too possible here.

 

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I actually just had an idea...

 

make 5 capture points that are hangers/factories. 2 of them spawn anti-aircraft tanks, 2 of them spawn fighters, one of them just shoots missiles. the middle of the area is a base that the two sides have to fight over, you earn points for owning spawners but you earn the most points for owning the center. The center spawns nothing but turrets that the spawners can destroy. If you own the middle your spawners reinforce the turrets.

 

It would be hard to hold onto so many things so people would see the 6 points changing hands pretty frequently.

 

The tanks can simply use basic AI, it goes forward till something is in range it cans hoot at, it stays put and shoots till it leaves it's radius where it then continues to the middle to attack the turrets/base to gain control for it's faction.

 

The ships can use basic AI as well, have them use a single speed of booster, basic following routines, simple blasters. Only single stack of shields instead of the double that players have and weak hull. Essentially something that yes, could be one shotted by a maxed out slug railgun, however that means said gunship isn't shooting at players. The AI doesn't need to be anything special, these ships are for harassment purposes...a minor annoyance and nothing more.

 

The missile silo's would actively target enemy players nearby. If no enemies were in range it would target enemy AI prioritizing the turrets on it's side of the field.

 

The base would have 2 turrets per side facing the other 5 bases (meaning 10 turrets in total) that would function just as the turrets do now. Though I would make them look like ground turrets (the round balls with cannons sticking out of them that sit over Aurek Base on Hoth would be a good model to use...scaled down some).

 

This map would actually have ground, thus it would have a "deck" and be true atmospheric flight.

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Yeah Galactic Starfighter is fun escpecially when in my most recent GS match this scout piloted by Mar'Dark an Empire player kept coming toward Satellite C on Kuat Mesas which i was guarding and i kept killing him earning easy kills in addition to the when i killed him at the start of the match before he captured the satellite and the gunship i killed which helped win the match for my team. Edited by ratatech
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Space quidditch? :D

 

Have an event where there is a giant mynock or something flying around, and each side needs to catch it (maybe the Imperials want to weaponize it into some beast of terror while the Republic troops want to capture and study it). When you shoot it, it flies away from you in fear. Use that to knock it into a cage on either side. Sort of like Huttball but it's not a sport, it's something closer to an actual mission.

 

I was thinking more like an escort mission for a CTF style map. The escort ship flies off the wing of the ops leader, but escort duty can be re-assigned during flight (like passing the huttball; the escort ship flies to the wing of the new wingman.) The objective would be to escort the ship safely across the length of the map. It would be similar to Jabiim Escort and most likely have to be turn style like Voidstar, though.

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I actually just had an idea...

 

make 5 capture points that are hangers/factories. 2 of them spawn anti-aircraft tanks, 2 of them spawn fighters, one of them just shoots missiles. the middle of the area is a base that the two sides have to fight over, you earn points for owning spawners but you earn the most points for owning the center. The center spawns nothing but turrets that the spawners can destroy. If you own the middle your spawners reinforce the turrets.

 

It would be hard to hold onto so many things so people would see the 6 points changing hands pretty frequently.

 

The tanks can simply use basic AI, it goes forward till something is in range it cans hoot at, it stays put and shoots till it leaves it's radius where it then continues to the middle to attack the turrets/base to gain control for it's faction.

 

The ships can use basic AI as well, have them use a single speed of booster, basic following routines, simple blasters. Only single stack of shields instead of the double that players have and weak hull. Essentially something that yes, could be one shotted by a maxed out slug railgun, however that means said gunship isn't shooting at players. The AI doesn't need to be anything special, these ships are for harassment purposes...a minor annoyance and nothing more.

 

The missile silo's would actively target enemy players nearby. If no enemies were in range it would target enemy AI prioritizing the turrets on it's side of the field.

 

The base would have 2 turrets per side facing the other 5 bases (meaning 10 turrets in total) that would function just as the turrets do now. Though I would make them look like ground turrets (the round balls with cannons sticking out of them that sit over Aurek Base on Hoth would be a good model to use...scaled down some).

 

This map would actually have ground, thus it would have a "deck" and be true atmospheric flight.

 

I think this would be a fantastic Idea, however I think something like this won't come until they figure out how to properly use AI to freely roam in a 3D space, as that was the reason they said they didn't go the PvE route

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