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2.4 Tank Builds


dipstik

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Is the Conqueror Relic of Reactive Warding arguably superior to the Obroan, and maybe Dread Forged, versions? That one has +21 absorb on it as opposed to +21 power. I'm not sure if it's bugged, or if all other versions are bugged.

 

The follow-up to that is whether the Conquerer Warding relic is better than the Underworld FR and SA relics.

 

I'm assuming the Obroan one definitely is.

Edited by Razzberry
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So, just to be clear, VG's/PT's should no longer have a lot of defense?

 

Wait for the final numbers to come out to be sure. So far, it looks like the SV numbers are pretty close if you're tanking Dread Fortress, and the TfB numbers are closer if you're tanking Dread Palace. Still preliminary though.

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Your relics are really confusing.

 

Let' take VG for example.

 

TFB:

 

weighted relic base diff =proc dmg

def proc 0.2995 0.2909 0.3026 0.0039 8308.9640

 

S&V:

 

weighted relic base diff =warding

def proc 0.2575 0.2474 0.2610 0.0045 7119

 

1. What the difference between proc dmg and warding?

2. Does that number mean that if DTPS is higher than that the def relic would be better?

3. If 2 is true is that pre mit or post mit DTPS?

Edited by Darth_Dreselus
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1. What the difference between proc dmg and warding?

2. Does that number mean that if DTPS is higher than that the def relic would be better?

3. If 2 is true is that pre mit or post mit DTPS?

 

1. Nothing. It used to be proc dmg everywhere and dipstik changed it to warding to be more clear. He probably missed that one.

2. Yes.

3. Pre-mitigation, which you can see for each boss in DF/DP here.

Edited by Razzberry
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And the reason I cant figure out anything from anything said on this site is because the numbers are jus numbers and not direct comparisons ... so I see tons of numbers and no explaining of what they mean and how they balance out all I know is .... our healers cant keep our well geared Assassin alive but have no problem keeping his less geared Jug alive in NiM TFB and HM snv/DF/DP.

 

if someone could explain that ... in a way that makes sense ... it might give me reason to gear my assassin again ... cause as it stands now .. don't see the point of playing an assassin tank in this game anymore.

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And the reason I cant figure out anything from anything said on this site is because the numbers are jus numbers and not direct comparisons ... so I see tons of numbers and no explaining of what they mean and how they balance out all I know is .... our healers cant keep our well geared Assassin alive but have no problem keeping his less geared Jug alive in NiM TFB and HM snv/DF/DP.

 

if someone could explain that ... in a way that makes sense ... it might give me reason to gear my assassin again ... cause as it stands now .. don't see the point of playing an assassin tank in this game anymore.

 

Just copy-pasting something out from the first post:

 

Shadow:

 

total d s a squish post 2.5 pre 2.5

2500 180 1027 1293 0.299358745 0.348790151

2600 180 1080 1340 0.296452002 0.345333771

2700 180 1133 1387 0.293585494 0.341925235

2800 180 1186 1434 0.290760 0.338565326

 

2682 180 1123 1379 0.29410 0.342535207

 

spike at 2682 in 2.4: 0.053634426

 

Vanguard:

 

total d s a squish

2500 396 1255 849 0.308113817

2600 396 1307 897 0.305536445

2700 396 1360 944 0.302988853

2800 396 1413 991 0.300472078

 

2682 396 1351 935 0.303445176

 

spike: 0.043491257

 

Guardian:

 

total d s a squish slope int

2500 691 940 869 0.3448 -2.374E-05 0.404152351

2600 744 940 916 0.3424

2700 797 940 963 0.3400

2800 849 940 1011 0.3377

 

2682 787 940 955 0.3405

spike: 0.0476

 

The lower the squishiness number, the better.

The lower the spike number, the better.

So, spike wise:

Guardians: 0,0476

Vanguards: 0,0434

Shadows: 0,0536

 

Migation wise (without self-healing/cooldowns):

Guardians: 0.3405

Vanguards: 0.3034

Shadows: 0.3425

Edited by THoK-Zeus
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And the reason I cant figure out anything from anything said on this site is because the numbers are jus numbers and not direct comparisons ... so I see tons of numbers and no explaining of what they mean and how they balance out all I know is .... our healers cant keep our well geared Assassin alive but have no problem keeping his less geared Jug alive in NiM TFB and HM snv/DF/DP.

 

if someone could explain that ... in a way that makes sense ... it might give me reason to gear my assassin again ... cause as it stands now .. don't see the point of playing an assassin tank in this game anymore.

 

in really simple terms:

 

Assassins squishy go splat

Jug not so much.

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I've been following the posts by you and KBN for some time and I find it all very informative; however I notice that most of the numbers are tailored towards specific ops. It's all very useful information, but until I can get a second gear set together, is there a happy medium that would be good for many of the ops?

 

I should mention I play as a Juggernaut

Edited by Jahar
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I've been following the posts by you and KBN for some time and I find it all very informative; however I notice that most of the numbers are tailored towards specific ops. It's all very useful information, but until I can get a second gear set together, is there a happy medium that would be good for many of the ops?

 

I should mention I play as a Juggernaut

 

There does seem to be some demand for this. I'll generate a third set of numbers which average the two.

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So my Van tank is nearly full 78. With the exception, I have just two 72s armoring to keep my set bonus and 72 for MH. I am also rocking UW Fort redoubt and Kell dragon shield amp. All my mods and enhancements are 78s.

 

My armoring rating is 10,506. My Dc is 18.38 (550), shield is 41.48% (1048) and my Absorb is 41.20 (746). Ideally how close am to where i want to be? Where do I wanna once i get those few gear pieces and hit full 78? :)

Edited by JowyBlight
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So my Van tank is nearly full 78. With the exception, I have just two 72s armoring to keep my set bonus and 72 for MH. I am also rocking UW Fort redoubt and Kell dragon shield amp. All my mods and enhancements are 78s.

 

My armoring rating is 10,506. My Dc is 18.38 (550), shield is 41.48% (1048) and my Absorb is 41.20 (746). Ideally how close am to where i want to be? Where do I wanna once i get those few gear pieces and hit full 78? :)

 

http://www.swtor.com/community/showthread.php?t=616779

 

816/928/557

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Why are their now so many different sets of numbers per OPs? there have been various Ops before but the numbers were consistent for mitigation more or less. What has changed?

 

The numbers for mitigation were actually quite different between S&V and TfB, we just ignored that fact to simplify things. After we did that, there was a general outcry from a large portion of the community that our numbers were "wrong" and our methods were flawed. Given that reaction, I think both dipstik and I assumed it would be better to split the numbers for DF and DP (since they are very different ops) so that people can have as much or as little precision as they want.

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