Powerrmongerr Posted October 9, 2013 Share Posted October 9, 2013 Did the math for that in a previous thread in this sectio. Don't recall which one. Basically, it would become viable at about the time when there's so much dps on the tank, that the warding relic itself would not be viable anymore. I will look for that, thank you. Link to comment Share on other sites More sharing options...
Razzberry Posted October 9, 2013 Share Posted October 9, 2013 (edited) Is the Conqueror Relic of Reactive Warding arguably superior to the Obroan, and maybe Dread Forged, versions? That one has +21 absorb on it as opposed to +21 power. I'm not sure if it's bugged, or if all other versions are bugged. The follow-up to that is whether the Conquerer Warding relic is better than the Underworld FR and SA relics. I'm assuming the Obroan one definitely is. Edited October 9, 2013 by Razzberry Link to comment Share on other sites More sharing options...
dipstik Posted October 9, 2013 Author Share Posted October 9, 2013 a quick way to find that out would be take oberon absorb per sec, call it X. the dread forged one is Y Y/X=Z multiply the =warding value by Z to find the new dps crossover point. Link to comment Share on other sites More sharing options...
_REDRUM_ Posted October 10, 2013 Share Posted October 10, 2013 I would like to point out that the relic data (2.4) for shadow in TFB and SnV sections are the same. By the way, how do you compare two relics? Link to comment Share on other sites More sharing options...
Jimvinny Posted October 10, 2013 Share Posted October 10, 2013 So, just to be clear, VG's/PT's should no longer have a lot of defense? Link to comment Share on other sites More sharing options...
KeyboardNinja Posted October 10, 2013 Share Posted October 10, 2013 So, just to be clear, VG's/PT's should no longer have a lot of defense? Wait for the final numbers to come out to be sure. So far, it looks like the SV numbers are pretty close if you're tanking Dread Fortress, and the TfB numbers are closer if you're tanking Dread Palace. Still preliminary though. Link to comment Share on other sites More sharing options...
dipstik Posted October 10, 2013 Author Share Posted October 10, 2013 I would like to point out that the relic data (2.4) for shadow in TFB and SnV sections are the same. By the way, how do you compare two relics? thanks, ill fix it. Link to comment Share on other sites More sharing options...
CIhe Posted October 10, 2013 Share Posted October 10, 2013 So just to make sure I'm understanding the relic tables. For jugs (ignoring the reactive warding bug) the best relics are reactive warding followed by def proc? Link to comment Share on other sites More sharing options...
Razzberry Posted October 11, 2013 Share Posted October 11, 2013 So just to make sure I'm understanding the relic tables. For jugs (ignoring the reactive warding bug) the best relics are reactive warding followed by def proc? Yessir. Link to comment Share on other sites More sharing options...
Darth_Dreselus Posted October 12, 2013 Share Posted October 12, 2013 (edited) Your relics are really confusing. Let' take VG for example. TFB: weighted relic base diff =proc dmg def proc 0.2995 0.2909 0.3026 0.0039 8308.9640 S&V: weighted relic base diff =warding def proc 0.2575 0.2474 0.2610 0.0045 7119 1. What the difference between proc dmg and warding? 2. Does that number mean that if DTPS is higher than that the def relic would be better? 3. If 2 is true is that pre mit or post mit DTPS? Edited October 12, 2013 by Darth_Dreselus Link to comment Share on other sites More sharing options...
Razzberry Posted October 12, 2013 Share Posted October 12, 2013 (edited) 1. What the difference between proc dmg and warding? 2. Does that number mean that if DTPS is higher than that the def relic would be better? 3. If 2 is true is that pre mit or post mit DTPS? 1. Nothing. It used to be proc dmg everywhere and dipstik changed it to warding to be more clear. He probably missed that one. 2. Yes. 3. Pre-mitigation, which you can see for each boss in DF/DP here. Edited October 12, 2013 by Razzberry Link to comment Share on other sites More sharing options...
drfirewater Posted October 12, 2013 Share Posted October 12, 2013 And the reason I cant figure out anything from anything said on this site is because the numbers are jus numbers and not direct comparisons ... so I see tons of numbers and no explaining of what they mean and how they balance out all I know is .... our healers cant keep our well geared Assassin alive but have no problem keeping his less geared Jug alive in NiM TFB and HM snv/DF/DP. if someone could explain that ... in a way that makes sense ... it might give me reason to gear my assassin again ... cause as it stands now .. don't see the point of playing an assassin tank in this game anymore. Link to comment Share on other sites More sharing options...
THoK-Zeus Posted October 12, 2013 Share Posted October 12, 2013 (edited) And the reason I cant figure out anything from anything said on this site is because the numbers are jus numbers and not direct comparisons ... so I see tons of numbers and no explaining of what they mean and how they balance out all I know is .... our healers cant keep our well geared Assassin alive but have no problem keeping his less geared Jug alive in NiM TFB and HM snv/DF/DP. if someone could explain that ... in a way that makes sense ... it might give me reason to gear my assassin again ... cause as it stands now .. don't see the point of playing an assassin tank in this game anymore. Just copy-pasting something out from the first post: Shadow: total d s a squish post 2.5 pre 2.5 2500 180 1027 1293 0.299358745 0.348790151 2600 180 1080 1340 0.296452002 0.345333771 2700 180 1133 1387 0.293585494 0.341925235 2800 180 1186 1434 0.290760 0.338565326 2682 180 1123 1379 0.29410 0.342535207 spike at 2682 in 2.4: 0.053634426 Vanguard: total d s a squish 2500 396 1255 849 0.308113817 2600 396 1307 897 0.305536445 2700 396 1360 944 0.302988853 2800 396 1413 991 0.300472078 2682 396 1351 935 0.303445176 spike: 0.043491257 Guardian: total d s a squish slope int 2500 691 940 869 0.3448 -2.374E-05 0.404152351 2600 744 940 916 0.3424 2700 797 940 963 0.3400 2800 849 940 1011 0.3377 2682 787 940 955 0.3405 spike: 0.0476 The lower the squishiness number, the better. The lower the spike number, the better. So, spike wise: Guardians: 0,0476 Vanguards: 0,0434 Shadows: 0,0536 Migation wise (without self-healing/cooldowns): Guardians: 0.3405 Vanguards: 0.3034 Shadows: 0.3425 Edited October 12, 2013 by THoK-Zeus Link to comment Share on other sites More sharing options...
Insidion Posted October 13, 2013 Share Posted October 13, 2013 where do I find the values for a 2200 mitigation budget these days? Link to comment Share on other sites More sharing options...
AzazaelLoki Posted October 13, 2013 Share Posted October 13, 2013 And the reason I cant figure out anything from anything said on this site is because the numbers are jus numbers and not direct comparisons ... so I see tons of numbers and no explaining of what they mean and how they balance out all I know is .... our healers cant keep our well geared Assassin alive but have no problem keeping his less geared Jug alive in NiM TFB and HM snv/DF/DP. if someone could explain that ... in a way that makes sense ... it might give me reason to gear my assassin again ... cause as it stands now .. don't see the point of playing an assassin tank in this game anymore. in really simple terms: Assassins squishy go splat Jug not so much. Link to comment Share on other sites More sharing options...
dipstik Posted October 13, 2013 Author Share Posted October 13, 2013 where do I find the values for a 2200 mitigation budget these days? http://www.swtor.com/community/showthread.php?t=616779 Link to comment Share on other sites More sharing options...
Jahar Posted October 15, 2013 Share Posted October 15, 2013 (edited) http://www.swtor.com/community/showthread.php?t=616779 I've been following the posts by you and KBN for some time and I find it all very informative; however I notice that most of the numbers are tailored towards specific ops. It's all very useful information, but until I can get a second gear set together, is there a happy medium that would be good for many of the ops? I should mention I play as a Juggernaut Edited October 15, 2013 by Jahar Link to comment Share on other sites More sharing options...
KeyboardNinja Posted October 15, 2013 Share Posted October 15, 2013 I've been following the posts by you and KBN for some time and I find it all very informative; however I notice that most of the numbers are tailored towards specific ops. It's all very useful information, but until I can get a second gear set together, is there a happy medium that would be good for many of the ops? I should mention I play as a Juggernaut There does seem to be some demand for this. I'll generate a third set of numbers which average the two. Link to comment Share on other sites More sharing options...
Insidion Posted October 15, 2013 Share Posted October 15, 2013 Thank you for adding those averages, very helpful. Link to comment Share on other sites More sharing options...
RehalChetan Posted October 16, 2013 Share Posted October 16, 2013 Can Someone Talk English here instead of number? Its difficult to understand Alien Link to comment Share on other sites More sharing options...
JowyBlight Posted October 18, 2013 Share Posted October 18, 2013 (edited) So my Van tank is nearly full 78. With the exception, I have just two 72s armoring to keep my set bonus and 72 for MH. I am also rocking UW Fort redoubt and Kell dragon shield amp. All my mods and enhancements are 78s. My armoring rating is 10,506. My Dc is 18.38 (550), shield is 41.48% (1048) and my Absorb is 41.20 (746). Ideally how close am to where i want to be? Where do I wanna once i get those few gear pieces and hit full 78? Edited October 18, 2013 by JowyBlight Link to comment Share on other sites More sharing options...
cs_zoltan Posted October 18, 2013 Share Posted October 18, 2013 So my Van tank is nearly full 78. With the exception, I have just two 72s armoring to keep my set bonus and 72 for MH. I am also rocking UW Fort redoubt and Kell dragon shield amp. All my mods and enhancements are 78s. My armoring rating is 10,506. My Dc is 18.38 (550), shield is 41.48% (1048) and my Absorb is 41.20 (746). Ideally how close am to where i want to be? Where do I wanna once i get those few gear pieces and hit full 78? http://www.swtor.com/community/showthread.php?t=616779 816/928/557 Link to comment Share on other sites More sharing options...
dipstik Posted October 18, 2013 Author Share Posted October 18, 2013 before def relic static contribution: D S A TFB: 396 1351 935 SNV: 781 1133 767 DF: 826 1124 733 DP: 396 1351 935 Link to comment Share on other sites More sharing options...
JowyBlight Posted October 18, 2013 Share Posted October 18, 2013 Why are their now so many different sets of numbers per OPs? there have been various Ops before but the numbers were consistent for mitigation more or less. What has changed? Link to comment Share on other sites More sharing options...
KeyboardNinja Posted October 18, 2013 Share Posted October 18, 2013 Why are their now so many different sets of numbers per OPs? there have been various Ops before but the numbers were consistent for mitigation more or less. What has changed? The numbers for mitigation were actually quite different between S&V and TfB, we just ignored that fact to simplify things. After we did that, there was a general outcry from a large portion of the community that our numbers were "wrong" and our methods were flawed. Given that reaction, I think both dipstik and I assumed it would be better to split the numbers for DF and DP (since they are very different ops) so that people can have as much or as little precision as they want. Link to comment Share on other sites More sharing options...
Recommended Posts